Hi,
I am trying to browse the net over Wi-Fi on my android developer
phone. I have created an Ad-hoc connection on my Mac and want to
connect the phone to this using Wi-Fi.
The setup is working perfectly when I connect my iPod Touch to the
Mac. However in the case of the ADP, I am unable to
although i havent used Quartz much on iphone, i think you'll get most
of its functionality in the Canvas class of the android. this Class
contains many methods to draw lines, circles, bitmaps, text etc. a
related class is the Paint Class that allows you to specify the style
of drawing - i.e.
i'm using the GestureDetector and GestureListener in a program. i want
to have separate actions for the onFling and onScroll events. for a
scroll event there is no problem - only the onScroll event is
called. however for a fling event BOTH the onFling and onScroll
events are being called. i tried
a few more thoughts in favour of actual on-device testing rather than
just emulators:
1) what happens to ur game when it is interrupted by an incoming
call / SMS?
2) the touch events in the emulator are triggered by mouse-clicks.
however on the device the user will use his fingers ... finger
use Control + F11
On Jun 21, 2:51 am, ed ed.atw...@gmail.com wrote:
I know I've seen this question asked, but none of the answers seem to
apply.
I have a Macbook (not a MacbooPro) without numeric keypad, and I'm
perplexed as to how to change the orientation of the emulator when it
starts
its hard to figure out without looking at your XML content. my guess
is that you are using the fill_parent value for the layout_width of
your linear layouts and the ImageView. replace this by wrap_content
or alternatively specify the exact width in pixels that you want each
of the 3 linear
assuming ur using eclipse with ADT, simply right-click on the project
in the left panel, choose Android Tools = Export unsigned Application
Package
this will create the (unsigned) apk at the destination you specify.
before loading this apk, it must be signed with your private key. you
can
oops ... instead of section on Publishing your Application, read
Signing your Applications
On Jun 15, 3:32 pm, ayush ayushv2...@gmail.com wrote:
assuming ur using eclipse with ADT, simply right-click on the project
in the left panel, choose Android Tools = Export unsigned Application
Package
if an application is developed entirely on SDK 1.1, would it run (with
no modifications) on a device with 1.5 installed?
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hi,
i've had a J2ME background and switched over to android a few
months ago since nokia placed their (in)famous restrictions of Java
Verified Certification for J2ME apps on the Ovi store. some thoughts
on ur queries -
1.
Looking at the documentation for Android it seems to me that the
if you want a traditional dialog-box look, then another option would
be to implement the built in Dialog Theme on your Activity containing
the ListView. also, you can override the standard Dialog Theme and
make changes to the background colour, fonts etc.
theres a short-and-sweet example on how
i've purchased both the books - Hello Android and Busy Coders
Guide and after two months (and 4 android applications developed)
here are my thoughts -
the Busy Coders Guide has been the single most useful resource
during my brief stint with android. for a newcomer, it does a great
job of
there is an excellent example of how to read and write to a txt file
on android in the following book - The Busy Coder's Guide to Android
Development by Mark Murphy. it covers all aspects of this topic and is
very easy to understand. it'll also serve as a good reference for
other aspects of
to the above, out of all the points of contact
between the finger and the screen, which points are returned by
MotionEvent.getX() and MotionEvent.getY()?
~ayush
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, May 26, 2009 at 12:02 PM, ayush ayushv2...@gmail.com wrote:
is it possible to get information regarding a touch event in terms of
a Rect or a Region? i.e. when a user presses the screen, then the
finger is actually touching a small region at the point of contact and
not just one single point
just fine with the onTouchEvent.
i tried to propogate the fourth event to onLongClick but it doesnt
work.
~ayush
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and
accessed later? the option of using SQL seemed a little to extensive
since the data is just a simple array.
~ayush
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then it
will solve all your problems.
~ayush.
On May 17, 8:31 pm, Nicholas Radford nikradf...@googlemail.com
wrote:
Take a look at
http://developer.android.com/reference/android/graphics/Canvas.html#d...,
android.graphics.Rect, android.graphics.RectF,
android.graphics.Paint)http://developer.android.com
i had tried a similar approach but it managed to get it to work. in
fact even defining the button in XML didnt work. i had put up a
message in this regard but got no response :(
the workaround was something like this - in the activity being
displayed, define the View (which has the canvas) and
is there any method by which a custom view (eg a game screen) can
occupy the full screen of the device? i.e. the menu bar at the top
showing the application title, battery level, network strength etc is
covered?
~thanks
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i tried the same thing a few months ago. i managed to get the plugin
installed and open up a new android project in netbeans. however the
build kept failing. if i remember rightly, one of the forums mentioned
that the netbeans plugin is unable to maintain the R.java file which
is why the build
i'm trying to use an AnimationDrawable for frame wise animation. the
problem is that when i render it on screen, only the first image in
the Drawable is displayed. the animationDrawable.isRunning() returns
true, however the images are not animated.
following is the XML file (called
Hi,
I am new to Android Development and have managed to instal the
SDK. I am primarily interested in developing games for the Android
Platform. Could someone please suggest tutorials specifically for game
development i.e. the relevant APIs and architecture?
I saw the LunarLander Source
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