[android-beginners] Re: Trackball listener

2009-08-02 Thread zoerb
· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Jul 30, 8:51 pm, zoerb ryan.zo...@gmail.com wrote: Is there a way to set a listener for a trackball

[android-beginners] Trackball listener

2009-07-30 Thread zoerb
Is there a way to set a listener for a trackball event? I've noticed that listeners can be set for most other view events, but not the trackball. Is there a reason for this, or did I miss something? Thanks, Ryan --~--~-~--~~~---~--~~ You received this message

[android-beginners] Re: EventListener on worker thread

2009-07-15 Thread zoerb
, MrChaz mrchazmob...@googlemail.com wrote: well if you capture the event on the UI thread and just send them via queueEvent then you'll be doing what you describe anyway, unless I've missed something. On Jul 14, 10:55 pm, zoerb ryan.zo...@gmail.com wrote

[android-beginners] EventListener on worker thread

2009-07-14 Thread zoerb
Is there a way to setup an EventListener on a worker thread? I have a GLSurfaceView, and want the input events to be routed to the renderer thread instead. I know that you can pass events to the renderer by way of queueEvent(Runnable r), but I would like a way for the events to be passed

[android-beginners] Re: creating an avd

2009-07-02 Thread zoerb
You can actually use the Android Virtual Device Manager from Eclipse if you have the android plugin installed. Just go to Window - Android AVD Manager. Or, click on the icon that looks like a phone in the toolbar. From there you can create AVD's. On Jun 30, 3:56 pm, Paul Turchenko

[android-beginners] Problems with android.graphics.camera

2009-07-02 Thread zoerb
I'm trying to use the android.graphics.camera package to do a 3d rotation (about the y-axis) of a playing card on a canvas. Here is the code that does the transformation: camera.save(); camera.rotateY(rotate); rotate += .5f; camera.getMatrix(m); camera.restore();