Hey guys, I have an Application that I would like to stop after a trial
period of say 30 days. How could I achieve this?
Basically I have Broadcast Receivers that are registered in the Android
Manifest file. Can I stop them or De-register them programmatically? If
yes, how could this be done?
Hi,
I am building an application which I wish to upload to the app store as
a paid app. But i would like to post it as a trial app for a set amount of
time. I looked at all the options in the app billing version 3. I have
found a few problems.
1. If I create my app with a non-consumable
Don't enable the in app billing for the trial duration unless you plan on
spending a lot of time on refunding customers at your expense.
On Thursday, June 13, 2013 2:30:54 PM UTC+3, Abhi wrote:
Hi,
I am building an application which I wish to upload to the app store as
a paid app. But i
really ... people... use freaking google...
http://stackoverflow.com/questions/5624470/enable-and-disable-a-broadcast-receiver
Being a good developer is also knowing how to find the information you
want.
On Thursday, June 13, 2013 12:09:49 PM UTC+3, ame...@googlemail.com wrote:
Hey guys, I
Why not use trials from Google Play's in app billing? (The answer
would be that you might want to publish it elsewhere..) To
effectively do this, you need a licensing server, etc... A hacky
solution is to roll your own by disabling the receiver, but this is
fairly easily thwarted.
Kris
On
Thanks Piren. Alright, it's true that Languages input might not show
everything the device is capable of. I'm fine with that though. My
highest priority concern is to avoid that a user sets the language to
something that the device can *not* handle. To ensure that, I'll gladly
skip exposing a
Thanks, that's good info. The reason I didn't check the source in this
case is, first, with min sdk of 7 that's a lot of source to check ;-) , and
second that this whole issue is fairly peripheral to our app.
I'm wondering if I can be reasonably sure that this code (or an equivalent)
runs in a
True, if you are able/willing to supply a text renderer with your app
surely there's nothing in devices that would prevent it from rendering any
language independent of what the platform supports. And if I was working
on something that relied on text rendering as its core feature (say an
On Wed, Jun 12, 2013 at 11:21 PM, shiva pendem pendem.shiv...@gmail.comwrote:
how to implement this mechanism of opening the selected file with the
other applications installed
Do a search for ACTION_GET_CONTENT.
I didn't see it anywhere in the documentation. They really hid it well.
On Sunday, May 5, 2013 2:26:38 AM UTC-5, Piren wrote:
I assume it was hidden because some of the options there cause apps to
break, most users wouldn't understand that and blame the developers... So
just hide it from
I asked the question on stackoverflow.com. Here is the link:
http://stackoverflow.com/questions/17099402/android-webview-hardware-rendering-weird-artifact-issue
.
If any of you have a way to fix this problem, please let me know.
Thanks!
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Yes, I have attempted to Google this problem. I found unhelpful and
conflicting advice.
After updating to
ADT 22,
SDK Tools 22
Built Tools 17
Platform Tools 17
Which were all sort of a package deal.
I can't build a project that depends on a library project.
I've try dropping and re
each library has own unique package name. You have to set it separate from
other library and application.
If library is com.example.lib and app is com.example.app
you can't do com.example.app.R in the com.example.lib, it need to be
separate.
On Thursday, June 13, 2013 9:18:45 PM UTC-4, Nathan
On Thursday, June 13, 2013 6:46:23 PM UTC-7, Jonathan S wrote:
each library has own unique package name. You have to set it separate from
other library and application.
If library is com.example.lib and app is com.example.app
you can't do com.example.app.R in the com.example.lib, it need
I somehow corrupted the classpath file so that src was not one of the
source folders, although gen was.
It wasn't the first thing I was looking for.
Nathan
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