[android-developers] Stop an Application after trial period

2013-06-13 Thread amey523
Hey guys, I have an Application that I would like to stop after a trial period of say 30 days. How could I achieve this? Basically I have Broadcast Receivers that are registered in the Android Manifest file. Can I stop them or De-register them programmatically? If yes, how could this be done?

[android-developers] In app billing and trial query.

2013-06-13 Thread Abhi
Hi, I am building an application which I wish to upload to the app store as a paid app. But i would like to post it as a trial app for a set amount of time. I looked at all the options in the app billing version 3. I have found a few problems. 1. If I create my app with a non-consumable

[android-developers] Re: In app billing and trial query.

2013-06-13 Thread Piren
Don't enable the in app billing for the trial duration unless you plan on spending a lot of time on refunding customers at your expense. On Thursday, June 13, 2013 2:30:54 PM UTC+3, Abhi wrote: Hi, I am building an application which I wish to upload to the app store as a paid app. But i

[android-developers] Re: Stop an Application after trial period

2013-06-13 Thread Piren
really ... people... use freaking google... http://stackoverflow.com/questions/5624470/enable-and-disable-a-broadcast-receiver Being a good developer is also knowing how to find the information you want. On Thursday, June 13, 2013 12:09:49 PM UTC+3, ame...@googlemail.com wrote: Hey guys, I

Re: [android-developers] Stop an Application after trial period

2013-06-13 Thread Kristopher Micinski
Why not use trials from Google Play's in app billing? (The answer would be that you might want to publish it elsewhere..) To effectively do this, you need a licensing server, etc... A hacky solution is to roll your own by disabling the receiver, but this is fairly easily thwarted. Kris On

Re: [android-developers] Re: how to get a list of locales supported by device we're running on

2013-06-13 Thread Latimerius
Thanks Piren. Alright, it's true that Languages input might not show everything the device is capable of. I'm fine with that though. My highest priority concern is to avoid that a user sets the language to something that the device can *not* handle. To ensure that, I'll gladly skip exposing a

Re: [android-developers] Re: how to get a list of locales supported by device we're running on

2013-06-13 Thread Latimerius
Thanks, that's good info. The reason I didn't check the source in this case is, first, with min sdk of 7 that's a lot of source to check ;-) , and second that this whole issue is fairly peripheral to our app. I'm wondering if I can be reasonably sure that this code (or an equivalent) runs in a

Re: [android-developers] Re: how to get a list of locales supported by device we're running on

2013-06-13 Thread Latimerius
True, if you are able/willing to supply a text renderer with your app surely there's nothing in devices that would prevent it from rendering any language independent of what the platform supports. And if I was working on something that relied on text rendering as its core feature (say an

Re: [android-developers] open the file with third party app

2013-06-13 Thread TreKing
On Wed, Jun 12, 2013 at 11:21 PM, shiva pendem pendem.shiv...@gmail.comwrote: how to implement this mechanism of opening the selected file with the other applications installed Do a search for ACTION_GET_CONTENT.

[android-developers] Re: ATT making it impossible to enable USB debugging on Samsung Galaxy S4

2013-06-13 Thread Jungle Jim
I didn't see it anywhere in the documentation. They really hid it well. On Sunday, May 5, 2013 2:26:38 AM UTC-5, Piren wrote: I assume it was hidden because some of the options there cause apps to break, most users wouldn't understand that and blame the developers... So just hide it from

[android-developers] Android WebView Hardware Rendering Weird Artifact Issue

2013-06-13 Thread Scott Deutsch
I asked the question on stackoverflow.com. Here is the link: http://stackoverflow.com/questions/17099402/android-webview-hardware-rendering-weird-artifact-issue . If any of you have a way to fix this problem, please let me know. Thanks! -- -- You received this message because you are

[android-developers] Can't build after update to ADT 22 - library packages not resolved.

2013-06-13 Thread Nathan
Yes, I have attempted to Google this problem. I found unhelpful and conflicting advice. After updating to ADT 22, SDK Tools 22 Built Tools 17 Platform Tools 17 Which were all sort of a package deal. I can't build a project that depends on a library project. I've try dropping and re

[android-developers] Re: Can't build after update to ADT 22 - library packages not resolved.

2013-06-13 Thread Jonathan S
each library has own unique package name. You have to set it separate from other library and application. If library is com.example.lib and app is com.example.app you can't do com.example.app.R in the com.example.lib, it need to be separate. On Thursday, June 13, 2013 9:18:45 PM UTC-4, Nathan

[android-developers] Re: Can't build after update to ADT 22 - library packages not resolved.

2013-06-13 Thread Nathan
On Thursday, June 13, 2013 6:46:23 PM UTC-7, Jonathan S wrote: each library has own unique package name. You have to set it separate from other library and application. If library is com.example.lib and app is com.example.app you can't do com.example.app.R in the com.example.lib, it need

[android-developers] Re: Can't build after update to ADT 22 - library packages not resolved.

2013-06-13 Thread Nathan
I somehow corrupted the classpath file so that src was not one of the source folders, although gen was. It wasn't the first thing I was looking for. Nathan -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send