Hello.
I've got several messages from my users that they cannot download my
app. My app should be available in any market from sdk 1.5 and up, but
it's not. Can someone help me with it? Why only part of users with sdk
1.6 can find my app? Should I add android:targetSdkVersion?
?xml version=1.0
Hello.
I've got several messages from my users. All of them has MyTouch 3G
3.5mm and they cannot find my app in the Market (even search shows
nothing found). Users with G1, Droid, Hero can find and download
app.
?xml version=1.0 encoding=utf-8?
manifest
Hello.
I have a game that uses simple gui. I can lunch it on any emulator and
on my device. I'm setting minSdkVersion in xml to 1. If I will
publish my paid app on market, will devices with ver1.5 be able to
download and lunch my app? Emulators work fine, game doesn't use any
system features.
Thanks.
I'm using 1.5_r2. It allows to select only between 1.1 and 1.5. Before
1.5_r2 I used 1.0_r1 (updated several weeks ago) and I have phone with
os 1.0.
Yes they will.
But if you put version=1 then please be sure to use the SDK for 1.0.
In other words: please put minSdkVersion to the
Hello.
I'm trying to understand how SoftKeyboard example from sdk 1.5 works.
I made apk and installed it on emulator 1.5. I see only default
keyboard (Android Keyboard). Please, give me some information (url?)
to read more about custom softkeyboards.
Thanks.
method, and select the new soft
keyboard.
On May 17, 6:56 pm, BlackLight blacklight1...@gmail.com wrote:
Hello.
I'm trying to understand how SoftKeyboard example from sdk 1.5 works.
I made apk and installed it on emulator 1.5. I see only default
keyboard (Android Keyboard). Please, give me
I have same problem. I tried to seek()/start() and tried to create
players too. Some sounds are silent if play them often. Any idea?
Sometimes sound stuck at all. No sound anymore in active Activity, but
if I go to my program menu (back button) and lunch play activity again
- sounds are fine.
On
BTW:
Seeks to specified time position. Call this after start(), pause(), or
prepare(), or after receiving onPrepared or onCompletion event
notification from OnPreparedListener or OnCompletionListener
interface.
No need to stop. Right?
On Apr 27, 10:34 pm, niko20 nikolatesl...@yahoo.com wrote:
the OnCompletionListener callback?
On Thu, Apr 23, 2009 at 12:00 AM, BlackLight blacklight1...@gmail.comwrote:
Hello.
I have this task:
Need to play short (0.3-0.4 sec) sounds all the time. When sound is
played, it should start again, etc. User can press button to reset
sound - it should
...@android.com wrote:
Does it work with longer sounds?
Have you tried using MediaPlayer.setLooping(true) instead of restarting it
yourself from the OnCompletionListener callback?
On Thu, Apr 23, 2009 at 12:00 AM, BlackLight blacklight1...@gmail.comwrote:
Hello.
I have this task:
Need to play
Hello.
I have this task:
Need to play short (0.3-0.4 sec) sounds all the time. When sound is
played, it should start again, etc. User can press button to reset
sound - it should stop and lunch.
I did many tests. I tried to create 1 MediaPlayer, then do this:
Hello.
Is it possible to make 2 or more tabs in xml? I see many demos has
only 1 tab and then program adds more tabs runtime, while I want to
make all tabs in xml.
Thank you for your time.
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You received this message because you are
Thank you.
Just in case if someone will search for it too:
In xml you can create tab's content, while tab buttons need to add at
runtime.
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