FYI: This is really a bug with Facebooks Facebook app (it incorrectly
directs to the mobile link sharing). If you use ACTION_SEND and chose
other Facebook apps (I think I tested FBabble), it works.
On Dec 17, 10:41 am, Mark Murphy mmur...@commonsware.com wrote:
How could I find the cool
Lets not forget that the Google judges accounted for 60% of the final
score. So one would have hoped that would have cleaned up the results
a little.
On Dec 2, 8:35 am, Piotr piotr.zag...@gmail.com wrote:
Look at Market, on ADC2 app comments.
If MOST of commenting users do not even knew
Head To Head Racing didn't win either.
Dan, I'm really surprised ProjectINF didn't win. It was definitely
one of my favorite apps in the competition.
+1
On Dec 1, 9:13 am, Ravi textlo...@gmail.com wrote:
Congratulations Pieter!
On Nov 30, 4:07 pm, Pieter pie...@gamesquare.nl wrote:
Just
+1
Sketch Online Vs What the Doodle, IMHO, Winner should have been Sketch
Online.
On Dec 1, 10:32 am, Maan Najjar maan.naj...@gmail.com wrote:
What the doodle won the first prize in Casual, and won the second prize in
overall.
I don't want to sound dissenting, but Sketch Online is *exactly*
I had been in communication with some Chinese companies telling me
that they are going to set up their own Android Market that would not
be blocked and would be available for the OPhone. Unfortunately, none
of the companies could show me any evidence that they had anything
close to being
, shimsim shim@gmail.com wrote:
Hi CraigsRace,
Thanks for the info on the Chinese android market, its interesting to
hear that. Whilst there are alternative markets, personally i would
prefer to stick to the official android market.
I have of course done many searches on the topic of 'china
My ADC2 judging app now says that judging is over and offered to
uninstall itself.
So, I'd say ADC2 public judging is over, and we now begin the nervous
wait for the results. Good luck to all!
On Nov 25, 7:53 am, MJB mbrennan8...@gmail.com wrote:
Well, I'm still seeing usage on my app into
The e-mail sent to devs regarding the finish of the ADC2 when into the
spam folder again.
The e-mail contains a link to update your details for future
opportunities.
Here is a copy of my e-mail (link key removed):
We have received sufficient scores and have now closed public judging
for
be that ADC2 Judging application doesn't like the new market
application?
On Mon, Nov 9, 2009 at 23:00, CraigsRace craig...@gmail.com wrote:
I did also get stuck once where it just refused to install the app
(opening market / rebooting / ... didn't work) and all I could do was
press skip
FYI: I posted a reply from a Google engineer regarding this problem
here: http://groups.google.com/group/android-developers/msg/1a785843c3f1dd8c
On Nov 9, 9:07 pm, a1 arco...@gmail.com wrote:
On 9 Lis, 10:13, Michael Leahy (Tactel US)
michael.leahy.tac...@gmail.com wrote:
Greets,
As
I did also get stuck once where it just refused to install the app
(opening market / rebooting / ... didn't work) and all I could do was
press skip. Luckily, there are only 200 apps, so after a few days
of judging, the app came around again.
On Nov 10, 11:53 am, gjs garyjamessi...@gmail.com
There is a work around. If the app to review doesn't install, just
open the Market app. As soon as the Market app opens, the app to
review will magically start downloading.
On Nov 8, 3:53 pm, Michael MacDonald googlec...@antlersoft.com
wrote:
Happening to me as well--
Regular T-Mobile G1
Great to see ProjectINF made it. Amazing game, well done!
...still waiting for an e-mail for our entry.
On Nov 6, 9:40 am, Dan Sherman impact...@gmail.com wrote:
We just got ours :)
Congratulations! Your application 'ProjectINF ADC' was selected by Android
users as one of the top 20 in the
Oh, yes! It was in the Spam folder! And Head To Head Racing made
it! Woohoo! :)
On Nov 6, 9:55 am, CraigsRace craig...@gmail.com wrote:
Great to see ProjectINF made it. Amazing game, well done!
...still waiting for an e-mail for our entry.
On Nov 6, 9:40 am, Dan Sherman impact
My ADC2 entry broke with 2.0 as well.
I also got an e-mail from Google strongly encouraging me to fix the
errors in my non-ADC2 apps before next week. So one might think
Android 2.0 is coming sooner rather then later.
And also, the 2nd phase of judging will be getting over soon.
To my
I should also mention that Google were very helpful in tracking down
the reason that Android 2.0 broke my apps. Thanks Google! :)
On Oct 28, 6:17 pm, CraigsRace craig...@gmail.com wrote:
My ADC2 entry broke with 2.0 as well.
I also got an e-mail from Google strongly encouraging me to fix
the one that matches
5,6,5 (or whatever the window format you selected).
You can also use EGL_DONT_CARE, which has a greater chance of
returning 565.
Let me know if this helps.
On Oct 28, 8:50 pm, String sterling.ud...@googlemail.com wrote:
On Oct 28, 7:20 am, CraigsRace craig...@gmail.com wrote
Does anyone know if every phone will support multi-touch (I remember
talk about the G1's hardware might not support multi-touch)?
On Oct 28, 5:08 am, niko20 nikolatesl...@yahoo.com wrote:
Dianne,
Thanks for the great info. Yep looks like you just get the count of
pointers and walk through
My server stats showed around 70 people per day playing my entry.
It was a networked racing game. Very simple to get up and running
(just press the Race button and you're racing). Only prompted you
for your name when you actually finished the race (and entering your
name was even optional).
unplugged. When
it is plugged in the stats are stopped, because you are now on power so
nothing you can do is going to use battery. (And when you then next unplug,
the stats are reset and start collecting again.)
On Thu, Oct 22, 2009 at 9:28 PM, CraigsRace craig...@gmail.com wrote:
An hour
An hour after my G1 phone was fully charged, the Battery Usage
showed me that my game had used 20% of the battery usage. Except, I
never ran my game (I had run the game before starting the charge). I
checked TasKiller, and it didn't list my game as running (my game also
doesn't run any
Just to clarify. I had run the phone using the battery for 1 hour.
On Oct 23, 3:28 pm, CraigsRace craig...@gmail.com wrote:
An hour after my G1 phone was fully charged, the Battery Usage
showed me that my game had used 20% of the battery usage. Except, I
never ran my game (I had run
My games run smoother too. 1.6 is a great improvement!
I seem to remember talk of background processes getting a lower
priority in 1.6, which might also be helping.
On Oct 19, 7:33 am, Nikolay Ananiev devuni...@gmail.com wrote:
My game's animations are way more smoother in Android 1.6.
You used to be able to get past it in Android 1.1, but not so in
Android 1.5 (not sure about 1.6).
The easy fix is to find someone with a data plan sim and use theirs
just to set up the Google login (don't forget to find out their APN
details). Then give them their sim back and you're good to
and they just somewhere exported the
downloaded apps.
On Oct 12, 10:26 pm, CraigsRace craig...@gmail.com wrote:
I had a look at my server logs, it looks like people are still playing
my ADC2 entry (only about 30 people / day).
The users are spread out from all over the world (LA, NY
I had a look at my server logs, it looks like people are still playing
my ADC2 entry (only about 30 people / day).
The users are spread out from all over the world (LA, NY, London,
Spain, France, ...).
Was there a way that users could keep the ADC2 apps? I thought they
got deleted as soon as
Ah! That'd explain it. Thanks. :)
On Oct 13, 7:41 am, fhucho fhu...@gmail.com wrote:
Those users have rooted phones and they just somewhere exported the
downloaded apps.
On Oct 12, 10:26 pm, CraigsRace craig...@gmail.com wrote:
I had a look at my server logs, it looks like people
Allowing an app update would go against their own rules, so it would
be very controversial. Having said that, IMO, I wouldn't mind if they
did allow it for broken apps only (which I imagine are only a select
few).
On Oct 7, 5:40 am, Hong lordh...@gmail.com wrote:
I agree it's due to the Donut
Checked my server logs, 65 people have played the game. 3 people
actually got up to the 4th car, so that would be about 30 mins play
time (I'm impressed by this).
My application requires that users register using the application
before they can use it (probably a mistake as far as the
I'm also an Australian Dev. However, I gave up waiting for Google and
started selling my app through a friends U.S. address.
Although, I haven't cashed out any of the money yet (don't want to
deal with the tax implications of a US bank account).
The wierd thing is, Google are already paying
+
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I also use that. I then convert the hex string into a long for ease
of use. Long.parseLong(id, 16);
On Sep 14, 2:32 am, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
I'm using:
Settings.Secure.getString(getContentResolver(),
Settings.Secure.ANDROID_ID)
as a unique id for the
Following this discussion, I'm curious to know the reason why Google pulled
Australia out of merchant location list? It was in the list for a few days!
Australian Vodaphone users (HTC Magic) have access to paid apps, while
Australian Optus users (HTC G1) do not.
Yes. I noticed that too. Both my screenshots were around 40Kb,
however, when I viewed them they were compressed down to around 20Kb.
I tried compressing one down to 19Kb then uploading it. When I viewed
it, it actually went to 20Kb again.
On Sep 13, 8:43 am, Streets Of Boston
Not too sure about GLSurfaceView (I'm still using EGLContext.getEGL
() ... ).
However, I use the surfaceDestroyed and surfaceCreated methods to flag
a cleanup or reload of the textures. This works ok (Ie: If a phone
call occurs during the game, the user can continue after the call),
however, I
I'm so excited to try out everyone's entries...the waiting is nearly
killing me!
...pointless post, I know ;)
On Sep 5, 1:15 am, RSTanvir tanvircue...@gmail.com wrote:
yeah,
beforeADC2client/scoringappgoes up on Market, Google has to filter
submitted apps to meet the required criteria
I think when they say no borders, they are just saying don't
decorate the edges of your images as they will look weird when they
are shown in the market, presumably because the market app will put
its own border around the images.
I had no problem uploading images. I created/edited my images
My first game, I got bombarded with e-mails from people asking me to
add features. As a result, the game became cluttered with features
and options.
My ADC2 entry, I kept very simple and spent a lot of time creating
themed dialogs etc. IMO, the end result is much better.
A library of views
Google have been brilliant IMO. They have helped me out a lot on
these forums! Big thanks to them, and to the rest of the
community! :)
My 2 cents: Personally, I'm glad they don't allow bug fixes. Devs
would just submit new features (maybe copied from other apps ideas)
saying they were bug
Sleith: Sounds cool. Although, not sure if you are aware, Gonorrhea
is also known as The Clap...but maybe it's just my warped mind that
put those things together. ;)
JP: Yes, you're right. I was trying to be a little too positive.
However, I do think, at least the top 200 apps will get a lot
android.os.Process.setThreadPriority
(android.os.Process.THREAD_PRIORITY_...);
On Sep 1, 8:10 pm, salza floriansa...@googlemail.com wrote:
Well, does maybe someone have an alternative idea how I could solve
that in another way?
On Aug 28, 9:08 am, salza floriansa...@googlemail.com wrote:
Looking forward to seeing Seawasp! We will be competing in the same
category. :)
My entry:
http://headtoheadracing.appspot.com/
Yes, I put an expiry in.
Good luck to all! Should be fun! :)
On Sep 2, 3:27 am, Michael push0...@gmail.com wrote:
Hi,
i submitted an OpenGL powered
I decided to enter the competition 2 months ago. I started working on
my entry by reusing code from 3 other projects that I had done
before. I spent about 2 weeks putting it all together. Once I had
something up and running, a Graphic Artist (Liam Welford) from England
contacted me about one
I deal with these situations by just keeping a public static reference
around to the currently active activity. E.g.
Brilliant idea!!! That's the solution!
And you could abstract it out into a sub class like this (I wish
showDialog/dismissDialog weren't marked as final!):
public class
To force my threads to stop, I do as you have done with checks after
the long running methods, and I also call interrupt to kill any sleep
commands.
On Sep 1, 7:32 am, jsdf jasons...@gmail.com wrote:
On Aug 31, 11:28 am, Yusuf Saib (T-Mobile USA) yusuf.s...@t-
Mobile.com wrote:
You might
This was answered in another thread. There will be no difference, so
putting ADC in your name is a good idea.
On Sep 1, 4:35 am, Vytautas Vaitukaitis
vaitukaitis.vytau...@googlemail.com wrote:
Hi, everyone!
Just a quick check about the Judging Application.
I have an app that was submitted
means it needs to keep the old activity around so the thread
can use it.
On Sat, Aug 29, 2009 at 9:47 PM, CraigsRace craig...@gmail.com wrote:
It would only be a forward reference (from the destroyed activity to
the new activity), not a back reference.
On Aug 30, 2:34 pm, Romain Guy romain
, Dianne Hackborn hack...@android.com wrote:
And that still means it needs to keep the old activity around so the thread
can use it.
On Sat, Aug 29, 2009 at 9:47 PM, CraigsRace craig...@gmail.com wrote:
It would only be a forward reference (from the destroyed activity to
the new activity
problem, when the threads try to do UI, they are
referring to the old activities.
On Aug 31, 8:26 am, Mark Murphy mmur...@commonsware.com wrote:
CraigsRace wrote:
I'm obviously missing something, as I thought the Thread would be the
only thing holding onto the old Activity (as it is now). When
if a thread starts, then the user decided to flip the
screen 20 times, then that's 20 activities all held.
Yes, that would be a bit of a problem.
On Aug 31, 9:10 am, CraigsRace craig...@gmail.com wrote:
Mark: Sorry, I deleted my original post (very rude, I know!), as I
decided to just go ahead
:
And that still means it needs to keep the old activity around so the thread
can use it.
On Sat, Aug 29, 2009 at 9:47 PM, CraigsRace craig...@gmail.com wrote:
It would only be a forward reference (from the destroyed activity to
the new activity), not a back reference.
On Aug 30, 2
thread posts a message to display
a dialog, and then on the main thread you get that message and handle it on
whichever activity instance is the current one.
On Sun, Aug 30, 2009 at 4:10 PM, CraigsRace craig...@gmail.com wrote:
Mark: Sorry, I deleted my original post (very rude, I know
of the current activity instance. So your thread posts a message to display
a dialog, and then on the main thread you get that message and handle it on
whichever activity instance is the current one.
On Sun, Aug 30, 2009 at 4:10 PM, CraigsRace craig...@gmail.com wrote:
Mark: Sorry, I
http://code.google.com/android/adc/
On Aug 31, 10:39 am, bkbonner brian.bon...@paraware.com wrote:
Hi Dan Morrill (et al),
I have an app that we are going to submit, my understanding is that
our app will be reviewed by Judges during round 1 and they'll select
the top 200. Those
Hi,
In the following sequence of events:
1. Start a new thread (as a result of a button click - or similar).
2. User changes the screen orientation (causing the Activity that
started the thread to be destroyed).
3. Thread finishes, and wants to do some dialog (or any UI) work.
However, doing a
It would only be a forward reference (from the destroyed activity to
the new activity), not a back reference.
On Aug 30, 2:34 pm, Romain Guy romain...@google.com wrote:
However, couldn't the Android framework just forward any requests from
a destroyed activity, to the newly created Activity,
No deadline extension + 1
On Aug 26, 2:06 am, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
I see no need to extend the deadline, it's been public since May 27th,
if you're not ready by now, you'll probably never be ready. People
have to learn that a deadline means something,
Thanks for the info. Going to stay well clear of them. Cheers.
On Aug 26, 1:04 am, Hong lordh...@gmail.com wrote:
They also operate jailbreak iPhone apps and pirated iPhone apps, if you so
care.
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http://www.meetup.com/svandroid/messages/7262249/
On Aug 24, 3:50 pm, rizwan rizcs...@gmail.com wrote:
Hi ,
can anyone from Google let us know the exact date of submission of
ADC2 Applications. or Google is extending date . I m very much curious
about it . please let us know.
Thanks
BTW: My dialogs were dying because I was opening them outside the
onCreateDialog method. Once I moved them in there, everything worked
great. Ref: http://developer.android.com/guide/topics/ui/dialogs.html
On Aug 13, 10:41 am, CraigsRace craig...@gmail.com wrote:
Well, I did it this way
I thought SurfaceHolder.Callback.surfaceDestroyed would be called.
On Aug 23, 6:19 am, Mike internet...@hotmail.com wrote:
Hello,
i am using android.opengl.GLSurfaceView in my game, which is working
well expect under one condition:
Starting the game a second time after leaving it by pushing
Fixed point is about twice as fast, however, in the grand scheme of
things (unless you're doing a crazy amount of math), it doesn't really
matter.
I've found many differences between the emulator and the device with
regards to OpenGL, now I only test my OpenGL stuff directly on the
device.
Maybe they are doing the Apple approach. Keep it all quite, then go
out with a bang. If that is the case, I would expect the site to open
around the 26th. That would give devs 5 days to submit, and the
public would hear the buzz and they would be able to d/l the apps only
6 days later. ...but
the processes, etc.
Do you know if I need to root my phone to get breakpoints to work?
Thanks.
On Aug 21, 10:43 am, Dianne Hackborn hack...@android.com wrote:
On Thu, Aug 20, 2009 at 4:44 PM, CraigsRace craig...@gmail.com wrote:
I've found many differences between the emulator and the device
a debug session, it doesn't come up in the
debug tab in Eclipse.
Do you know if I need root access on my phone to get breakpoints to
work?
Thanks.
On Aug 21, 10:43 am, Dianne Hackborn hack...@android.com wrote:
On Thu, Aug 20, 2009 at 4:44 PM, CraigsRace craig...@gmail.com wrote:
I've found
Thank you Dianne!!! Yes, that did it.
Cheers.
On Aug 21, 1:53 pm, Dianne Hackborn hack...@android.com wrote:
Be sure you put android:debuggable in your manifest:
http://developer.android.com/guide/topics/manifest/application-elemen...
On Thu, Aug 20, 2009 at 7:55 PM, CraigsRace craig
Just tried logging the event.toString() and doing multi-touch. Never
got any x2,y2 information. :(
On G1, Android 1.5.
On Aug 18, 4:18 am, Hekki kaye...@gmail.com wrote:
Hello,
Actually you can use the multitouch from the SDK :
the
background.
Thanks!
On 11 avg., 08:02, CraigsRace craig...@gmail.com wrote:
I kept running into this problem, and I think I have found the cause.
Specifying an activity is a dialog in the manifest, for me, kept
causing the background screen to be lost (not all the time - some
dialogs would
, and in the dialog I call this.getContext().setTheme
(R.style.SpecialDialog); Then, so far, it keeps the background
screen. Hooray!
On Aug 7, 12:03 am, CraigsRace craig...@gmail.com wrote:
The parent window had a 120Kb jpeg picture on it. I used more
compression on the jpeg and got it down to 32Kb
Wait for instructions to appear on http://code.google.com/android/adc/
*bump* Still waiting for instructions...
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The parent window had a 120Kb jpeg picture on it. I used more
compression on the jpeg and got it down to 32Kb, and bingo, the parent
window stopped disappearing! Yay me!
On Aug 6, 10:39 am, CraigsRace craig...@gmail.com wrote:
Hi,
I wanted to change the frame around my Dialog. So I set up
Hi,
I wanted to change the frame around my Dialog. So I set up a style:
resources
style name=SpecialDialog parent=android:Theme.Dialog
item name=android:windowBackground@drawable/my_frame/
item
/style
/resources
and assigned it in the manifest:
activity
As far as I know .. NetDragon is an evil company..
Really, why do you say that? I googled them, Electronic Arts are
working with them. They pulled in $595 million last year.
Having said that, I don't want to be the ginny pig. I'd much prefer
to know that somebody else knows something about
I have been contacted by a Chinese company (NetDragon Websoft Inc -
http://ir.netdragon.us). They tell me that the Chinese will not have
access to Googles Android Market, they will only have access to a
separate Chinese Android Market.
They told me I could send them my strings.xml file and they
You could create your own dialog class which started a thread that
calls finish() (back on the EDT) after x seconds.
On Aug 1, 8:35 am, Stefan ebay-dah...@web.de wrote:
Hi,
i need a alert dialog, which pop ups every time, when the location
changed (after 100 meter for example).
I want to
Thanks Romain. Sad news, but at least it is news. Apologies for
spreading an incorrect rumour.
Please keep us posted on any multi-touch developments.
Cheers.
On Jul 26, 9:26 am, Romain Guy romain...@google.com wrote:
Donut is NOT Android 2.0 and there's no multi-touch support in Donut.
On
FYI: The next SDK release (2.0 Donut) is rumoured to include multi-
touch support. Woohoo! http://phandroid.com/2009/07/25/morning-donuts/
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I had a look at Lukes hack. Very clever, smart guy! Except when I
ran the multi-touch visualizer on my G1 it never actually showed me
multi-touching (he did explain in his blog that the G1 hardware didn't
support multi-touch very well).
It would be really easy to implement a multi-touch SDK
It's not an error. Here is a video of the HTC Hero, you can clearly
see the multi touch support (zooming):
http://www.adobe.com/devnet/devices/articles/htchero.html
Back on topic. Will the Android SDK support multi touch?
On Jul 1, 9:33 pm, Mike Hearn mh.in.engl...@gmail.com wrote:
HTC
.
Al.
On Jul 1, 2:27 pm, John Smith deltafoxtrot...@gmail.com wrote:
2009/7/1 CraigsRace craig...@gmail.com
It's not an error. Here is a video of the HTC Hero, you can clearly
see the multi touch support (zooming):
http://www.adobe.com/devnet/devices/articles/htchero.html
Thanks Ted. With the news of EMC suing Apple, Apple threatening to
sue Palm, ... I think I have my answer about multi-touch on Android.
Fingers crossed this silliness will blow over and we can start
developing cool apps using multi-touch.
Cheers.
On Jul 2, 1:15 pm, Ted Chien
So the latest Android phone now officially has multi-touch support.
Ref: http://shop.orange.co.uk/mobile-phones/htc-hero-in-graphite
I know it is not a Google Experience phone, however, can we please now
have multi touch support in the SDK? please! :)
This tricked me up for a few hours and I couldn't see anywhere that is
was discussed.
When running on the Emulator, you don't have to specify the
GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER. However, when
running on the HTC G1, you do!
So make sure you have something like this in you code:
Hi all,
Does anyone know how to detect if the phone has a physical keyboard,
and not an on screen software keyboard? The reason I need to do this
is because my app needs multiple keys pressed simultaneously, and this
isn't possible with an on screen keyboard.
Thanks!
Craig.
I'm not sure the Sensor Manager is backwards compatible? When I run:
SensorManager sensorMgr = (SensorManager)this.getContext
().getSystemService(Context.SENSOR_SERVICE);
Under 1.1 it works fine. Under 1.5 it hangs. No errors, just sits
there.
If anyone else has had this problem, please let
, CraigsRace craig...@gmail.com wrote:
I'm not sure the Sensor Manager is backwards compatible? When I run:
SensorManager sensorMgr = (SensorManager)this.getContext
().getSystemService(Context.SENSOR_SERVICE);
Under 1.1 it works fine. Under 1.5 it hangs. No errors, just sits
Hackborn hack...@android.com wrote:
getResources().getConfiguration() -- the Configuration object has all of
this info.
On Mon, Apr 27, 2009 at 4:51 AM, CraigsRace craig...@gmail.com wrote:
Hi all,
Does anyone know how to detect if the phone has a physical keyboard,
and not an on screen
is not
the constant for there being no keyboard.
On Mon, Apr 27, 2009 at 5:55 PM, CraigsRace craig...@gmail.com wrote:
Thanks Dianne. I misunderstood what:
getResources().getConfiguration().keyboard ==
Configuration.KEYBOARD_QWERTY
would do. I thought it was talking about the layout
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