My stats are wrong again! !!! And not is not yet corrected has
mentioned on android blog.
Lost 2500 downloads and 1500 active users in the night.
Is it corrected for you guys? ?
Thanks
On Jul 17, 8:57 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
In my case only the free one dropped, the
Both free and paid affected
On Jul 18, 5:31 pm, croco zeug...@gmail.com wrote:
My stats are wrong again! !!! And not is not yet corrected has
mentioned on android blog.
Lost 2500 downloads and 1500 active users in the night.
Is it corrected for you guys? ?
Thanks
On Jul 17, 8:57 pm
Hi all,
I was wondering why my app slow down anormally ... showing DDMS
i figureout the following stacktrace goes indefenetly.
i'm on android 1.6. I think befaore i didn't got this issue and i've
no idea why this come.
I show here and there not use toString on Date but i don't do that and
all my
a simple lock might do the trick since from my
experiments, it is much faster than a queue/handler.
Again, I suspect that your simply using a bad poll technique in your
network thread.
On Sun, Apr 18, 2010 at 1:18 AM, croco zeug...@gmail.com wrote:
Hi all,
I'm developping a simple realtime
Hi all,
I'm developping a simple realtime action game 4 Android.
It works nice. but now i want deal with animation FPS and i'm facing a
big problem i can't solve since couple days now.
I started from the famous Lunar Android sample using facebook. got
55-60 frame per second on my G1.
it smelt
FYI,
I've raised to 18 FPS by using LinkedBlockingQueue instead of 8FPS
with while design in Socket writer.
But we are far from 60FPS per second.
Any help?
Thanks
Luc
On 18 avr, 10:18, croco zeug...@gmail.com wrote:
Hi all,
I'm developping a simple realtime action game 4 Android.
It works
app is World of Bombs for those who would like to understand the
ranking problem
Regards
Croco
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after i'm sure the view is displayed.
Do you have idea how to fix this?
Regards.
Croco
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
android:layout_width=fill_parent
android:layout_height=fill_parent
android:orientation=vertical
ScrollView
android:layout_height=wrap_content
android:layout_centerHorizontal=true /
/LinearLayout
But the webview still overrides all the screen space ;(
Did i miss something ? or how i should write it to work with
relativelayout please.
Thank you
Croco
On Jan 10, 1:49 pm, Mark Murphy
Hi Mark,
I've tried with layout_weight parameter and without it without
success.
Can you explain please?
Regards.
Croco
On Jan 10, 4:27 pm, Mark Murphy mmur...@commonsware.com wrote:
croco wrote:
Hello Mark,
Yes i've tried to use scrollview after many unsucessful attempt to
post my
clean with relativeview ?
Croco
actual code
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
android:layout_width=fill_parent
android:layout_height=wrap_content
android:orientation=vertical
WebView android:id=@+id/webview
android:layout_width
) view.findViewById(R.id.webview);
On Jan 10, 5:29 pm, croco zeug...@gmail.com wrote:
Mark,
Ok i got what you mean.
I set android:layout_weight instead.
The screen was about to display well webview on top with blank page
with close button on top as expected, but when the loadURL is run it
webview
account on the game.
If some other Tattoo users could confirm please? And over all why it
is not visible in the market and how to solve this? Need to contact
Google?
Thank you for your help.
Best Regards
Croco
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a 1.5 based APK is not visible on market for low density
device?
If the device are 1.6 + android based no problem i will update the APK
sdk but if some remain on 1.5 does it mean i need to version of my app
which i think it is impossible for package name rule on Android
Market.
Thank you.
Croco
that the market search
done by users check on the fly only the apk compatible with device. If
it is able to do that on the fly WoW this is the god OS.
Thank you.
Croco
On Dec 30, 12:40 pm, moneytoo m...@seznam.cz wrote:
Just build your app using 1.6 SDK and add the supports-screens tag.
Your
of my app is showed to the user without
keeping it manually in a variable in my app.
Without controlling these issues i have to control the views
manually ... :( :( but i really prefer let the system doing it for
me ;)
Thanks for your help.
Croco
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You received this message because you
an ugly map in the
code saying fr = R.drawable.fr etc etc .
Thank you for your help.
Croco
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Hello Sergiu,
I keep your hint in mind,
for now i've generated the mapping class. Maybe not the best way but
it is sync with what i have in folder.
Regards.
Croco
On Dec 19, 2:42 pm, Sergiu Dogaru creative.art@gmail.com wrote:
you could try using Reflection, but that might be too
Hello Pieter,
I know how refactor an Apps ;)
But i don't want to rename for my CVS respository and the actual name
of the package is the one i wanted !
I just want google delete of ADC apps would be more approriate in my
opinion?
Thanks
Croco
On Nov 26, 9:36 am, Pieter pie
I will wait the winners annoucement
I just hope after the contest they remove all apps. if not it's just
ugly behavior.
Changing all an APP package name for that would be stupid.
But like i trust Google i think they will do the right things to avoid
to rename.
Thanks Andre
Croco
On 26 nov, 16
by the version i want to put on the market
without having to rename. I don't want to rename the app while i just
did the contest.
Is possible Google to remove all unqualified apps from the contest
sandbox. that way i can upload my market version of my app.
Thanks by advance.
Croco
--
You
ADC2 support 3x the mail to say.
i'm a looser
I'm a looser
If you don't read your mail
I'm a looser.
I think my game should have been in the casual game and not in action
games.
Anymay.
Good luck for round2
Croco
On Nov 3, 8:56 am, Pic$ou lio.pa...@gmail.com wrote:
Hi,
sorry
My app World of Bombs didn't pass the cut.
http://www.zeugame.com/wob2/wob2.html
http://zeugame.blogspot.com/ for downloading apk.
Good luck to round2.
Croco
On Nov 5, 11:57 pm, jgostylo jgost...@gmail.com wrote:
Congratulations Dan! It looks like your app is pretty good. I did
not get
Croco
On 2 nov, 23:44, Nikolay Ananiev devuni...@gmail.com wrote:
Hey, cut the spam
On Mon, Nov 2, 2009 at 7:53 PM, Pic$ou lio.pa...@gmail.com wrote:
Hi Croco!
It is a good thing that Wob received a dictinction! I hope this will
encorage you to go on enjoying us with this funny game!
Now
Hi mike177,
Thank you for the feedback.
Croco
On Oct 30, 3:07 pm, mike177 mikeall...@gmail.com wrote:
Croco, fun app! Keep confident... I trust this app will be among the
20 finalist in the action game category. It is a great game to play
when I need to wait for something and I need
is finished.
Good multiplayer games
Thanks.
On Nov 1, 7:52 am, croco zeug...@gmail.com wrote:
Hi mike177,
Thank you for the feedback.
Croco
On Oct 30, 3:07 pm, mike177 mikeall...@gmail.com wrote:
Croco, fun app! Keep confident... I trust this app will be among the
20 finalist
delight!
And World of Bombs is my first Android APP and at the end of ADC2 WoB
will go to the great android market and you will be able to follow the
updates. I'm motivated at 200%
Good luck to all ADC2 apps and to world of bombs too.
Regards.
Croco
take these for money,
just my feeling.
Regards.
Croco
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http://www.zeugame.com/wob2
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It's updated regularly, currently the version is freezed for keeping
the
Android version compatible with the cloud server version.
Thank you and have a good challenge
Croco
- Show quoted
On Sep 18, 6:31 pm, kabir kab...@gmail.com wrote:
Education/Reference
---
mobilematics -http
Hi all,
Do you know when the scoring app is available and what's its name to
find it into the Android Market ?
Best Regards.
Croco
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and agreements of the cup.
Thanks for your lights ;)
Croco
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and agreements of the cup.
Thanks for your lights ;)
Croco
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Hi All,
I'm wondering if someone know a snippet of code that would implement a
joystick behavior.
I did a 4 orientation button widget but it's really not user friendly
for my game :(
Thanks by advance.
Croco
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