The Simplified Chinese option also disapeared from the description
part. It seems it's not just a bug.
On 5月18日, 下午2时57分, feng tjs...@gmail.com wrote:
I found the same issue.
On May 17, 9:19 am, john huang john.h...@gmail.com wrote:
I have try clear everything I can clear, and reboot
Hi, I installed Firefox and Chrome on my computer. I used to use FF to
upload new apps into market. But I'm using Chrome to upload a new app
today. I found the upload page doesn't work well in Chrome. I uploaded
everything needed, but the page said no screenshots..etc.. Then I just
open firefox
Yes, a lot of improvments, but also a lot of missing functions...
Where are the arrows in outline? Sometimes dragging doesn't work well
and many xmls in my project doesn't show correctly any more.
On 12月7日, 上午7时55分, vogella lars.vo...@googlemail.com wrote:
The new UI Builder is an improved
need to drag 10 times to make a view in a right
position. And we have no choice if we need the 2.3 SDK, it's a force
update. It really slows my development a lot! I even prefer xml editor
than this dragging editor. You need to fixing it!!!
Best regards,
Eong
On 12月18日, 下午9时01分, Xavier Ducrohet
Text view in merge block are still missing.
On 12月16日, 上午8时47分, Xavier Ducrohet x...@android.com wrote:
Hey everyone,
we just released a preview of ADT 9.0.0 that fixes some of the issues
you all have.
Seehttp://tools.android.com/download.
Make sure you know this is dev version, not a
I prefer 5 secs.
On 12月20日, 上午6时35分, Zsolt Vasvari zvasv...@gmail.com wrote:
The 15 min period has now started, people seeing that on their
receipts.
I have decided to still honor the previous 24hr period as my app is
impossible to evalute in 15 mins.
That said, the Market team decided, in
Hi,
I need some help on SurfaceView for games. I use a SurfaceView in
my game and set a render for it. In the render I use some native call
from my native lib to draw the screen using opengl. This game uses
landscape mode and I lock the mode in my manifest.
But ifI press powerbutton on my
you!
On 4月18日, 下午5时18分, Robert Green rbgrn@gmail.com wrote:
Eong,
All Mario and I are trying to say is that the thing you are trying to
do (upload textures every frame) is generally not considered a good
practice and workarounds usually exist that are more efficient,
especially if you can
Sorry, I mean write the frame to a pixel buffer.
I think fbo is a ES2 feature, right? What about the other ES1 phones?
As a developer, you can't just give up the 75% users.
On 4月19日, 下午2时20分, Eong eong.c...@gmail.com wrote:
Hi,
I'm writing this part for video output.
This is for video
if your frame rate is low but could work otherwise.
Just out of curiousity: why do you have to upload such a big texture
each frame? If you'd state your scenario in detail we might be able to
suggest other solutions to the problem.
On 17 Apr., 12:10, Eong eong.c...@gmail.com wrote:
Robert
Robert,
Sorry, it's not text, it's tex. I just use this to draw the
background.
I just want to know why nexus one is so slow with this. It takes
20ms on my milestone but it takes at least 80ms on the nexus one, for
one frame.
On 4月17日, 上午2时08分, Robert Green rbgrn@gmail.com wrote:
Eong
If glTexImage2D is more than 100ms, glTexSubImage2D doesn't make any
sense.
I found that this will only happen on phones with snapDragon chips,
like Nexus one, Liquid and so on.
I tried a lot, can't solve it yet.
On 2月24日, 下午5时19分, Ralf Schneider li...@gestaltgeber.com wrote:
2010/2/24 Jonathan
Hi,
We are developing 2D games. And we found our game works fine except
the snapdragon chips, like Nexus one and Liquid A1. It even runs fine
on G1.
We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to
put on the text and then draw.
The glTexImage2D class take more than 100ms on
://code.google.com/p/android/issues/detail?id=7520
Take a look...
Felipe Silveirahttp://www.felipesilveira.com.br
On Fri, Apr 16, 2010 at 8:40 AM, Eong eong.c...@gmail.com wrote:
Hi,
We are developing 2D games. And we found our game works fine except
the snapdragon chips, like Nexus one
/Milestone
On 16 Apr., 13:07, Eong eong.c...@gmail.com wrote:
IfglTexImage2Dis more than 100ms, glTexSubImage2D doesn't make any
sense.
I found that this will only happen on phones with snapDragon chips,
like Nexus one, Liquid and so on.
I tried a lot, can't solve it yet.
On 2月24日, 下午5时
Try to encrypt your content when you need to cache it in the sdcard.
On 12月23日, 下午2时35分, manoj manojkumar.m...@gmail.com wrote:
Hi all,
I have some new requirement. I have to write a video player which
plays the content from the net.
Some times the app downloads the video content, and this
I used a ndk library to decode the frames and update the ShortBuffer
with RGB565 format.
I allocate the buffer in the activity like below.
ShortBuffer m_byteCanvas = ShortBuffer.allocate(m_width * m_height);
...
And I use GLSurfaceView and set the renderer for it.
mGLSurfaceView = new
of the accepted resolution
and format symbolic constants.
If non-power-of-two textures are not supported and the width or height
cannot be represented as 2 k + 2 border for some integer value of k.
If border is not 0 or 1.
On Dec 13, 1:14 am, Eong eong.c...@gmail.com wrote:
I used a ndk
分, Eong eong.c...@gmail.com wrote:
Thanks!
You are right, the GL_INVALID_VALUE error is caused by the dimensions.
Now the glTexImage2D seems to be okay. But it only gives me a white
screen on my phone.(It works on the emulator)
Any idea?
On 12月13日, 上午9时57分, Jack Palevich jack.palev
Yeap. My users reported this to me today. The OTA release has the same
bug. They should push a fixed update right now.
On 10月28日, 下午1时58分, drasticp drast...@gmail.com wrote:
I'm seeing the same issue. I've even tried commenting out all of the
onUpdate code and the widget still crashes aCore.
I add a ListView and register a OnItemClickListener for it in my app.
When the virtual keypad is showed, the Virutal keypad is just on the
above of my ListView.
Then, if I click on the keys of the virtual keypad, the ListView will
get a click event too.
This will only happen when you are using
hi,
I'm writing my first Android app. I use a ListView to load data and
onItemClick to trigger something.
But when I want to input something into the EditText located in the
top, and press the keyboard on the screen, the onItemClick will be
triggered, as the keyboard is just on the above of
22 matches
Mail list logo