Hi, I'm having the same issue. i can't download the usb drivers. any update
on this? Thanks.
On Friday, September 23, 2016 at 6:23:48 AM UTC+2, Nik School wrote:
>
> Trying to download the Google USB Driver (
> https://developer.android.com/studio/run/win-usb.html) and every time i
> click in
I have an activity with a toolbar and I want to launch a settings fragment
but I don't want that this fragment will be launched from an activity that
is not the principal activity. So I only can launch SettingsFragment from
my main activity.
My problem is when the SettingsFragment is
Spot on!
On Nov 30, 2012 7:34 AM, Techni neotec...@gmail.com wrote:
I am getting some really STUPID comments and it's infuriating that I can
do nothing about them
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Same problem here.
The only workaround I found was registering a credit card, so you are
trusted that way without verifying your phone.
Best regards,
On Nov 28, 2012 10:08 AM, Elena Aa elenacon...@gmail.com wrote:
When I try to registred as a Developer, I never recive the code to verify!
Hi there,
I do not know if I have very clear the concept of Working Set on
Eclipse, and if they work with Android projects.
I am working right now in two different apps, but each one has several
Android projects: first a library with common things, and then free and
pay versions different
Write to Google Play support.
On Nov 25, 2012 11:11 AM, Roni Yaniv roniya...@gmail.com wrote:
Hi all,
We have a published app in the store and are in the process of developing
In-App Billing features.
Part of the testing process involves uploading an APK without publishing
it.
We were able
H... I tried with Angry Birds and in my Chrome it runs slow as hell...
On Nov 24, 2012 7:37 PM, bob b...@coolfone.comze.com wrote:
Have you guys tried AppSurfer?
Somehow these guys made our apps run in the web browser.
Works really well too. No kidding.
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You received this message
What are you talking about?
On Nov 24, 2012 8:04 PM, John Coryat cor...@gmail.com wrote:
I am against any company that touches my apps without my written
permission. All they can do is create a support headache and make users
unhappy.
I suggest telling them to remove your apps from their
fixed. If it is still the case, though, your issue
may not so much that you are out of memory, but that there is no
single contiguous block that meets your needs.
On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa fmmar...@gmail.com
mailto:fmmar...@gmail.com wrote:
Look
You cannot use it all if you have images with alpha transparency, that's
the case of many images in most games, and so its in my game. Actually I
already use RGB_565 where I can.
Best regards,
On 11/23/2012 10:46 AM, b0b wrote:
A good way to cut bitmap memory usage in half is to load them
On 11/23/2012 10:30 AM, a1 wrote:
As told to Mark, I do not think so: the game is just starting,
loading the first Screen at all.
Really?
Well, that's what I can see on that stack trace.
Data suggest quite the contrary:
I think that data may suggest a wide number of different
On 11/23/2012 01:19 PM, a1 wrote:
W dniu piątek, 23 listopada 2012 12:31:22 UTC+1 użytkownik Fran napisał:
On 11/23/2012 10:30 AM, a1 wrote:
As told to Mark, I do not think so: the game is just
starting, loading the first Screen at all.
Really?
Well, that's
Hi there,
I have an emulator instance that seems to be reporting wrong resolution,
but I am not sure if it is a problem of the emulator or may be also a
problem in an actual device with same setup since I have no one. I use
this code to get the resolution:
On 11/23/2012 07:52 PM, jtoolsdev wrote:
Probably confusion. It's kind of hard to sort out information from
those documents. In fact I found that emulators and real devices were
picking up different dimens.xml files I was using for setting font
sizes than what the documentation claimed.
Exactly the same wrong resolution, and dpi at 160 in all cases as
expected since it is a mdpi device.
metricsDisplayMetrics (id=830019718568)
density1.0
densityDpi160
heightPixels752
noncompatDensity1.0
noncompatHeightPixels752
Hi,
I am experimenting some crashes with this exception:
android.database.sqlite.SQLiteDiskIOException: disk I/O error: COMMIT;
I think it may occur by several reasons, including low storage for
example, or a broken sd card, or so... but there may be another reasons.
The question is:
Is
Does anyone have a Samsung Galaxy Tablet 10.1'' with 1280x800 pixels of
screen resolution? I rather like to know what DisplayMetrics reports to
him, since I am trying to emulate it but getting wrong parameters with
the emulator, and I suspect that the problem is with the emulator itself.
Thanks a million Mark.
On Nov 23, 2012 10:11 PM, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Nov 23, 2012 at 3:44 PM, Francisco Marzoa fmmar...@gmail.com
wrote:
Does anyone have a Samsung Galaxy Tablet 10.1'' with 1280x800 pixels of
screen resolution? I rather like to know what
and with
15Mb of free heap an image of just 1M5 as raw ARGB_ will not find an
slot.
On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa
fmma...@gmail.comwrote:
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.**BitmapFactory
Hi there,
I can pass some parameters to bugsense so they get reported with the
crash report in case app crashes. As I have too many OOM in some
devices, I wonder how I could send some valuable information about the
heap state with them, you know, things like:
- Maximum heap size
- Current
On 11/22/2012 12:48 PM, Piren wrote:
Well, getting mad of this issue or trying to blame something else,
wouldn't really benefit you, would it?
Actually yes: it would not solve my crashes, but helps me to unload a
bit of stress, you know... ;-D
Also swearing is not incompatible with coding, I
, but that there is no
single contiguous block that meets your needs.
On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa fmmar...@gmail.com
mailto:fmmar...@gmail.com wrote:
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset
On 11/22/2012 03:19 PM, Piren wrote:
- yeah, swearing does help calm the psyche, does not help so much with
the code crashing :-P
I admit you are right. But I need to calm my psyche before starting
coding!... ;-)
- it is unlikely i need so much memory Fact is you have an OOM
exception...
Hi,
This is one of the worst things of Android development ever. I am facing
similar problems, also most of them with SGSIII, getting OOM crashes with
no apparent reason. I have run the app in several different actual devices,
also different emulator instances, one of them trying to fit as closed
Hi there,
I have problems with some devices that uses ICS 4.0.4, mainly with
Samsung Galaxy SIII ones. I have create an emulator instance to try to
debug this as closed as possible to SGS3, but I have been unable to
reproduce the problem at all. I only have ICS 4.0.3 on the emulator that
On 11/21/2012 03:20 PM, Piren wrote:
Indeed, one of android's strong advantages (to the consumer) is also a
big disadvantage (to the developer).
That's exactly what I write down in my Google+ profile this weekend, so
I fuuullyy gre with that. ;-)
I was faced with similar heap
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at
Ok, thanks for your answer, Mark.
On 11/21/2012 03:28 PM, Mark Murphy wrote:
On Wed, Nov 21, 2012 at 9:10 AM, Francisco Marzoa franci...@marzoa.com wrote:
I have problems with some devices that uses ICS 4.0.4, mainly with Samsung
Galaxy SIII ones. I have create an emulator instance to try
21, 2012 at 9:48 AM, Francisco Marzoa fmmar...@gmail.com
mailto:fmmar...@gmail.com wrote:
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at
As told to Mark, I do not think so: the game is just starting, loading
the first Screen at all. Also I have never experienced such problems on
my own devices or emulators, and I have spent many time watching DDMS...
of course it cannot be discarded at 100%, though.
Regards,
On 11/21/2012
According to Mario Zechner's book Beginning Android Games, you need a
SurfaceView so you can render from a thread different from the UI one,
and also because the Surface may be hardware accelerated.
Bests,
On 11/21/2012 05:26 PM, bob wrote:
Can someone tell me in layman's terms why you
You should ask Microsoft about that, thought.
Anyway I do not know what you understand for a decent PC. If it is a
laptop, you are likely to be forced to use the SO that the manufactured
have said, but if it is a PC box, it its really easy to buy one without
SO at all and install it by
that in these circunstances and with
15Mb of free heap an image of just 1M5 as raw ARGB_ will not find an
slot.
On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa fmma...@gmail.comwrote:
Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB) 1at
android.graphics
09:31 AM, Nikolay Elenkov wrote:
On Tue, Nov 20, 2012 at 3:33 AM, Francisco Marzoa fmmar...@gmail.com wrote:
On 11/18/2012 12:56 PM, Piren wrote:
It actually says it right there: 3 at
android.webkit.CallbackProxy.uiOverrideUrlLoading(CallbackProxy.java:236)
The user is clicking a hyperlink
Hi there,
Is there any kind of page or archive or whatsoever that has parameters
on several Android devices so they can be copied into emulator instances
to be as close as possible to their config?
It is not difficult to find things like image resolution, display size
(so dpi), RAM, etc.
On 11/18/2012 12:56 PM, Piren wrote:
|It actually says it right there:|3 at
android.webkit.CallbackProxy.uiOverrideUrlLoading(CallbackProxy.java:236)
The user is clicking a hyperlink in a webview which is attached to the
Application Context. Figure out which webview it is, set a webViewClient
Hi,
I am getting many reports of crashes with this error condition:
android.util.AndroidRuntimeException: Calling startActivity() from
outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag.
Is this really what you want?
The problem is that the reported stack does not made
Does anyone by chance know what is the maximum VM heap memory size for a
SGS3?
Thanks in advance,
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That's the approach I was talking about on my first message, but it's not
so simple as downloading a file. You must also manage by yourself resource
selection on localized apps, for example. And also resource changes among
different app versions.
It is not very difficult, but if there is
That's what others has said before, the problem is that they have not
support that claim with ANY proof. You didn't neither, so...
Best regards,
On 10/31/2012 12:30 AM, Daniel wrote:
Admob and others use the CTR when determining what bids to give your
app, or to give any at all. If you have a
Hi there,
I have a real problem when providing different resources for different
displays, according to their density. Putting all the needed graphics on
the same apk file makes it really big, and most of the graphics will not
be used by the device where they are installed never.
I have
Hi,
You are right. I thought this was just for breaking too big apks into
smaller parts, but thats not the case.
This solves a great percent of the problem, and although you still have
the inconvenience of managing multiple builds, this may be the best
approach anyway, having in account the
not look like the best approach neither, but it
was important to know about even for discarding it, so thank you again.
Best regards,
On 10/31/2012 05:57 PM, Francisco Marzoa wrote:
Hi,
You are right. I thought this was just for breaking too big apks into
smaller parts, but thats not the case
In fact, the problem was with the format, but with RGB_. I have had
problems like this before, but for some reason I forgot it, and I recall
just a minute after sending that question.
The obvious solution was to use RGB_ instead.
Best regards,
On 09/24/2012 08:11 PM, bob wrote:
Hi there,
I draw a grid on a surface, and each cell of the grid is filled with a
gradient, so what I do is to create a LinearGradient for each cell, then
set as a shader for a Paint, and finally create a Rect using that Paint.
Something in the way of:
Paint cellPaint = new Paint();
...
for
Forever.
On 09/26/2012 05:38 AM, rajlaxmi jagdale wrote:
can i know what will be the subscription period once i register with
google
play for 25$?
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I agree
On Sep 27, 2012 3:42 AM, TreKing treking...@gmail.com wrote:
On Wed, Sep 26, 2012 at 3:58 PM, bob b...@coolfone.comze.com wrote:
Anyone know what MPL means in this context?
http://justfuckinggoogleit.com/
Google for android library project.
Regards,
On Sep 24, 2012 11:29 PM, Michael Kolodziej
kolodziej.mich...@googlemail.com wrote:
Hi,
I'm reading the book Beginning Andorid Games at the moment.
For those who don't know the book. It is about writing a framework for
games. And based on this
You wellcome. I did my first game also starting with that book. :-)
On Sep 25, 2012 12:23 AM, Michael Kolodziej
kolodziej.mich...@googlemail.com wrote:
Thank you, Fran!
The solution was to set the is library-checkbox at the Android tab of
the framework project properties. And then add this
You could have -or simply claim to have, since there is no way for us to
check it- an eCPM of $200 and you will be still wrong: the problem has
nothing to see with your eCPM, the problem is that you are clearly miss
understanding the meaning and calculation of such metrics.
On the other hand
On Sep 19, 2012 8:47 AM, Rudolf Hornig rudolf.hor...@gmail.com wrote:
I just want to throw my 2cents here...
While the math presented here is true, you left out an interesting side
effect: Implementing an opt out can lead to higher click through rates and
higher click through rates draw higher
What Mark said is that you did things the standard way, users without
hard menu button will see a soft one. But if you did it another way, it
won't be shown.
So you should update your app.
On Sep 19, 2012 11:08 PM, Keith Wiley kbwi...@gmail.com wrote:
On Wednesday, September 19, 2012 1:58:42
What's your app? Is on Google play?
On Sep 19, 2012 11:36 PM, Keith Wiley kbwi...@gmail.com wrote:
Well, that's fair. I'm not denying the the current release is a little
old and targets older SDKs. The app could certainly benefit from some
sprucing up. However, I wanted to verify whether
Why it needs permission to call phone numbers? I rather like to try it on
my N7, but no with such permission, indeed.
On Sep 19, 2012 11:53 PM, Keith Wiley kbwi...@gmail.com wrote:
Shead Spreet Lite. I would also be curious about WildSpectra Mobile
Lite. Since they are built in very similar
Well, bear in mind that I was about to install the application just for
helping you for free, so I am actually not interested on it enough to read
the app description...
Anyway I realized after writing my previous message that N7 has no phone at
all, so that permission has no effect neither... so
I see this was not only the same discussion, but also the same users:
https://groups.google.com/forum/?fromgroups=#!searchin/android-developers/CTR/android-developers/CycndZ5BH1c/1VkYuh4LlCEJ
be plausible to think that people who
opt out were never going to click on your ads anyway...
kris
On Mon, Sep 17, 2012 at 9:25 PM, Francisco Marzoa fmmar...@gmail.com wrote:
I have read this before, and it has the same sense: none.
On Sep 17, 2012 6:20 PM, John Coryat cor...@gmail.com wrote
Connect an actual Nexus 7 device to your computer, and don't forget to
enable Debug on the Nexus.
On Sep 17, 2012 11:05 PM, albeegeek a.c.cit...@gmail.com wrote:
Hi guys! Someone can help me? I wanna know what is the mode to test the
application create from Eclipse directly on the nexus7
Since everything is done through an HTTP connection, you may do some script
based on curl command line utility. But I do not see the utility of such
thing. Do you really update all your applications at same time?
On Sep 17, 2012 11:02 PM, FiltrSoft kri...@gmail.com wrote:
This would be a very
I have read this before, and it has the same sense: none.
On Sep 17, 2012 6:20 PM, John Coryat cor...@gmail.com wrote:
Many developers force users to purchase something in order to remove
advertisements from their apps. While this may seem to be a good revenue
model, it tends to annoy and
I agree.
Also my ratio of 'I don't like ads' complains is about one on ten thousands
or so... nothing to be worried about.
Most -and I mean MOST- of users seems to find reasonable to have ads on
free app.
On Sep 18, 2012 2:49 AM, William Ferguson william.ferguson...@gmail.com
wrote:
Curious.
They have had problems with stats on September, but normally what happens
is that they are not updated, not massive uninstalls... I didn't experiment
such problem at least.
El 16/09/2012 20:45, Jaxily jacobrjohn...@gmail.com escribió:
Has anyone experienced lots of uninstalls across many apps,
El separador de miles es diferente en inglés y en español y otros idiomas.
Seguro que esa es la fuente del problema.
El 12/09/2012 23:05, rafita rafadea...@gmail.com escribió:
Tengo un problema con el formatos numéricos. He creado una base de datos
donde guardo coordenadas de latitud y
On Aug 4, 2012 6:53 PM, John Coryat cor...@gmail.com wrote:
Let this be a lesson to EVERYONE:
Send yourself an e-mail with the keystore attached and include your
password,
Thats crazy. Your mail message may pass through several untrusted routers
so a lot of people may have access to both, the
Hi there,
I am facing some random hangs without neither stack dump or force
close message. My app is simply closed without no message about. I am
even using critercism for reporting crashes, but in these situations
there is even no report.
My guess is that something is crashing below Dalvik, at
Hi there,
I am facing some random hangs without neither stack dump or force
close message. My app is simply closed without no message about. I am
even using critercism for reporting crashes, but in these situations
there is even no report.
My guess is that something is crashing below Dalvik, at
You have better chances of find help on such issue on Eclipse ADT forum.
Best regards,
El 31/07/2012 08:18, Miky Papa papam...@gmail.com escribió:
Hi!
I'm very upset as I am a new Android developer and i've installed Eclipse,
ADT SDK several times.
I've been using Eclipse Indigo for a while
Hi,
Could you paste the exact error message?
Regards,
El 29/07/2012 21:44, Karlos Aizpurua karlos6aizpu...@gmail.com escribió:
Hello!
I'm a beginner so forgive me for my lack of knowledge.
I've done a simple App in Eclipse: However, when I run it both on the
smulator and my phone I get
Hi,
You will need to use a different package name for each app version, so you
need to make a few changes in the code in each.
Best way to achieve this is to use a library project to share all then
common code. Read on Android Developers docs about these.
Regards,
El 29/07/2012 21:39, ansj tw
If you do not care about l10n, you can just ignore it. Also I think you can
configure lint to not warn on such issues.
El 29/07/2012 21:39, Edlialbanian edlialban...@gmail.com escribió:
Hi guys i'm new here and i'm getting a warning i my firt app .
I get thir error
[I18N] Hardcoded string
Send your question to a phonegap forum if any, or contact phonegap support.
El 29/07/2012 21:44, kaitama3 itamarkal...@gmail.com escribió:
Hi,
I start to develope app for android with phonegap.com
I created a new project and choose new android application
when i fill the app name i also need
Do not install those and problem solved.
El 29/07/2012 21:44, huygir huy...@gmail.com escribió:
I was wondering the same thing (obviously I was very out of date on SDK
updates).
This does not really answer the question... why in the world would
Motorola restrict access to their emulators
You can use Float.toString to convert these values into strings so you can
write them into a regular text file, one by line or using some separator
(i.e. 1.13:3.1416:8:...) You can load them further and convert again to
float using Float.parseFloat.
If you care a lot about speed and storing
Same problem here. It seems to be solved after sending a support request,
though stats numbers for these days seems to be lost.
El 28/07/2012 18:02, Kaptkaos kaptkao...@gmail.com escribió:
I was wondering if anyone else was seeing this. When I check my dev
console there are now stats for my
Thats not true, indeed. The original subject was clear about the starting
date of the problem.
El 29/07/2012 08:31, Zsolt Vasvari zvasv...@gmail.com escribió:
It skipped one day, the 26th. Back on 27th. No big deal, the OP makes it
sounds like it hasn't updated for weeks.
On Sunday, July
, ...
... o por lo menos algunas de estas funcionalidades.
¿me podéis ayudar?
Un saludo,
Francisco J.
--- in
english
--
Good morning.
I am
AFAIK there is no way you could be sure that you are in front of a table
or a phone (or a TV). Bear in mind that in the future there may be even
other different device types.
You better rely on screen density and/or resolution to calculate the
font size. That's what I do on my last casual game
Hi,
When I started Android development, just three months ago, I have more
knowledge on C# than in Java -I used Java about more than 15 years ago,
while I have been doing things in C# just until one year ago or so-, and
given this experience I think that is better to learn Java than trying
to use
Also another point is the image to be scaled I itself. Some images may lost
important details when scaled down while others won't do it.
Photographs should scale down very will in most cases, but images generated
by 2D design sometimes won't. For example, if you draw an straight line too
thin
operations like Play,
Stop, Record and Save ..
On Tue, Jul 24, 2012 at 5:36 PM, Meena Rengarajan
meenasoft...@gmail.comwrote:
How do i wanna capture an Audio in Android please help me .. I am
beginner can anyone help me ?
On Tue, Jul 24, 2012 at 5:26 PM, Francisco M. Marzoa Alonso
, 2012 12:02 PM, Meena Rengarajan meenasoft...@gmail.com wrote:
At fmmar...@gmail.com :- hello, mind your words -- I am new to
the android . If you wish tell otherwise do your own job .. Others will
help a lot !
On Wed, Jul 25, 2012 at 3:26 PM, Francisco Marzoa fmmar...@gmail.comwrote
I'm afraid it would not have many installs...
On Jul 25, 2012 7:23 PM, FiltrSoft kri...@gmail.com wrote:
Yea, but what if the live wallpaper is nothing but a big rotating ad?
That's gold!
http://www.filtrsoft.com/
On Wednesday, July 25, 2012 1:10:12 PM UTC-4, Dianne Hackborn wrote:
Mixing
Hi there,
I am facing problems getting the id of a resource by name when using a
library project:
int resId = context.getResources().getIdentifier(myresname,
drawable, net.iberdroid.mygamecore);
It seems like this always returns 0 when using the project as a library,
but it were working
) {
String pn = context.getPackageName();
int resId = context.getResources().getIdentifier(dname, drawable, pn);
return resId;
}
|
On 24/07/12 12:53, Francisco M. Marzoa Alonso wrote:
Hi there,
I am facing problems getting the id of a resource by name when using a
library project
Hi Mark,
I did not read your answer, that was the point, but using directly the
main project package name creates a new problem. See my other answer for
the solution I finally reach.
Thank you very much,
On 24/07/12 13:06, Mark Murphy wrote:
On Tue, Jul 24, 2012 at 6:53 AM, Francisco M
AFAIK there is no straightforward way to do that. You usually need to draw
the stroke and the inner fill in two steps. There are several examples on
stackoverflow.
On Jul 23, 2012 5:17 PM, bob b...@coolfone.comze.com wrote:
Is there an easy way to dynamically bevel text on Android?
I want to
Explain it better. You didn't even tell where these files are stored or how
do you access them.
El 19/07/2012 11:09, Laras ervhint.hun...@gmail.com escribió:
hi all, i have database and using mysql, in my database i store files, but
only the file path, the file it self was moved to the folder i
I used to use BitmapFactory.decodeStream for creating Bitmaps from raw
assets.
Just guessing, may be you can load each bit map, show it in the fly, and
recycle it before loading next one.
El 19/07/2012 04:12, Matt Schoen mtsch...@gmail.com escribió:
Drat.
I was able to get this to work, but
I assume you are talking about Google Play, and what you mean is that in
your AndroidManifest.xml file you put wrong requirements.
In that case, I am afraid you need to publish a new version of your apk
file with those requirements corrected, because Google Play gets those
from the apk itself and
Well, if it were so easy the other guy could have recorded them by himself
instead of stole others work.
It depends on which birds and where. Is also rather difficult to find the
place and time to record some of them and also avoiding other noises.
I would complain to Google at least. It is
Afaik there is no explicit limit, so it can grow while there is space on
the device.
El 19/07/2012 11:09, Atul Darne atulmaharash...@gmail.com escribió:
Hi,
I have an app, which stores its data to sqlite db, and it keeps growing as
i insert records, i would like to know how much is the max
You will have better chance of getting an useful answer on that issue in
Eclipse ADT forum.
El 19/07/2012 11:09, Riftwalker ercf...@gmail.com escribió:
Hello,
I have been trying to get into android development and I have experience
programming with Java, so it's not too beyond what I already
Use they Assets folder instead. Take a look on AssetManager docs.
El 17/07/2012 22:00, Matt Schoen mtsch...@gmail.com escribió:
Unfortunately I've already done your last suggestion. The images are
pretty small already. I'm still not convinced that the streaming would
work. For one thing,
These are under /data/db/packagename or something similar. You cannot
access to database files straightforward on a real device if it is not
chrooted.
On Jul 16, 2012 2:53 PM, Alok Yadav er.al...@gmail.com wrote:
Hi All,
In SQLiteDatabase, Table and its rows and columns are saved in a file.
really need
to recycle bitmaps or can we assume that the Garbage Collector would
take care of disposing bitmaps?
Thank you,
B.Arunkumar
On Jul 17, 6:49 am, Francisco M. Marzoa Alonso fmmar...@gmail.com
wrote:
Hi,
I bet that Motorola has android 2.1 or 2.1.-update1
I'm fed up of OOM
Go to your bank, withdraw about $3000 and use them top pay someone that
actually know how to do that work.
On Jul 16, 2012 10:35 AM, laxman k laxman.k1...@gmail.com wrote:
how to mange session..plz tell m.
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On Jul 17, 2012 8:51 AM, Zoheb Rahman zoh...@gmail.com wrote:
On Monday, July 16, 2012 11:00:07 AM UTC+5:30, Zoheb Rahman wrote:
I have tried the code on the emulator using Platform 2.2 API level 8 as
well as an Emulator using Platform 4.0.3 using API
:-X
On Jul 17, 2012 10:29 AM, Ralph Bergmann | the4thFloor.eu
ra...@the4thfloor.eu wrote:
Am 17.07.12 09:22, schrieb Francisco M. Marzoa Alonso:
GC does NOT take care of recycling Bitmaps, so the answer is that YOU
should do that.
public void recycle ()
... This is an advanced call
You simply cannot do that without a chrooted device.
Each app runs within its own sandbox and one application cannot do nothing
on other app.
On Jul 14, 2012 8:32 PM, Jordi Sayeras jsayer...@gmail.com wrote:
Hi,
I've been searching about this topic but I haven't found a clear solution
yet.
s/chrooted/rooted/g
On Jul 17, 2012 3:12 PM, Francisco M. Marzoa Alonso fmmar...@gmail.com
wrote:
You simply cannot do that without a chrooted device.
Each app runs within its own sandbox and one application cannot do nothing
on other app.
On Jul 14, 2012 8:32 PM, Jordi Sayeras jsayer
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