I see this was not only the same discussion, but also the same users:
https://groups.google.com/forum/?fromgroups=#!searchin/android-developers/CTR/android-developers/CycndZ5BH1c/1VkYuh4LlCEJ
What has no sense at all is to say that the higher the CTR, the higher
the income. Please, let me quote myself on this very same subject on the
third of July:
You get income for each click, whatever the CTR
is. Please, bear in mind that the CTR is the resulting proportion of
dividing clicks by
Hi there,
I am facing some random hangs without neither stack dump or force
close message. My app is simply closed without no message about. I am
even using critercism for reporting crashes, but in these situations
there is even no report.
My guess is that something is crashing below Dalvik, at
Hi there,
I am facing some random hangs without neither stack dump or force
close message. My app is simply closed without no message about. I am
even using critercism for reporting crashes, but in these situations
there is even no report.
My guess is that something is crashing below Dalvik, at
AFAIK there is no way you could be sure that you are in front of a table
or a phone (or a TV). Bear in mind that in the future there may be even
other different device types.
You better rely on screen density and/or resolution to calculate the
font size. That's what I do on my last casual game
Hi,
When I started Android development, just three months ago, I have more
knowledge on C# than in Java -I used Java about more than 15 years ago,
while I have been doing things in C# just until one year ago or so-, and
given this experience I think that is better to learn Java than trying
to use
Hi there,
I am facing problems getting the id of a resource by name when using a
library project:
int resId = context.getResources().getIdentifier(myresname,
drawable, net.iberdroid.mygamecore);
It seems like this always returns 0 when using the project as a library,
but it were working
) {
String pn = context.getPackageName();
int resId = context.getResources().getIdentifier(dname, drawable, pn);
return resId;
}
|
On 24/07/12 12:53, Francisco M. Marzoa Alonso wrote:
Hi there,
I am facing problems getting the id of a resource by name when using a
library project
Hi Mark,
I did not read your answer, that was the point, but using directly the
main project package name creates a new problem. See my other answer for
the solution I finally reach.
Thank you very much,
On 24/07/12 13:06, Mark Murphy wrote:
On Tue, Jul 24, 2012 at 6:53 AM, Francisco M
Explain it better. You didn't even tell where these files are stored or how
do you access them.
El 19/07/2012 11:09, Laras ervhint.hun...@gmail.com escribió:
hi all, i have database and using mysql, in my database i store files, but
only the file path, the file it self was moved to the folder i
I used to use BitmapFactory.decodeStream for creating Bitmaps from raw
assets.
Just guessing, may be you can load each bit map, show it in the fly, and
recycle it before loading next one.
El 19/07/2012 04:12, Matt Schoen mtsch...@gmail.com escribió:
Drat.
I was able to get this to work, but
I assume you are talking about Google Play, and what you mean is that in
your AndroidManifest.xml file you put wrong requirements.
In that case, I am afraid you need to publish a new version of your apk
file with those requirements corrected, because Google Play gets those
from the apk itself and
Well, if it were so easy the other guy could have recorded them by himself
instead of stole others work.
It depends on which birds and where. Is also rather difficult to find the
place and time to record some of them and also avoiding other noises.
I would complain to Google at least. It is
Afaik there is no explicit limit, so it can grow while there is space on
the device.
El 19/07/2012 11:09, Atul Darne atulmaharash...@gmail.com escribió:
Hi,
I have an app, which stores its data to sqlite db, and it keeps growing as
i insert records, i would like to know how much is the max
You will have better chance of getting an useful answer on that issue in
Eclipse ADT forum.
El 19/07/2012 11:09, Riftwalker ercf...@gmail.com escribió:
Hello,
I have been trying to get into android development and I have experience
programming with Java, so it's not too beyond what I already
Use they Assets folder instead. Take a look on AssetManager docs.
El 17/07/2012 22:00, Matt Schoen mtsch...@gmail.com escribió:
Unfortunately I've already done your last suggestion. The images are
pretty small already. I'm still not convinced that the streaming would
work. For one thing,
These are under /data/db/packagename or something similar. You cannot
access to database files straightforward on a real device if it is not
chrooted.
On Jul 16, 2012 2:53 PM, Alok Yadav er.al...@gmail.com wrote:
Hi All,
In SQLiteDatabase, Table and its rows and columns are saved in a file.
really need
to recycle bitmaps or can we assume that the Garbage Collector would
take care of disposing bitmaps?
Thank you,
B.Arunkumar
On Jul 17, 6:49 am, Francisco M. Marzoa Alonso fmmar...@gmail.com
wrote:
Hi,
I bet that Motorola has android 2.1 or 2.1.-update1
I'm fed up of OOM
Go to your bank, withdraw about $3000 and use them top pay someone that
actually know how to do that work.
On Jul 16, 2012 10:35 AM, laxman k laxman.k1...@gmail.com wrote:
how to mange session..plz tell m.
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On Jul 17, 2012 8:51 AM, Zoheb Rahman zoh...@gmail.com wrote:
On Monday, July 16, 2012 11:00:07 AM UTC+5:30, Zoheb Rahman wrote:
I have tried the code on the emulator using Platform 2.2 API level 8 as
well as an Emulator using Platform 4.0.3 using API
:-X
On Jul 17, 2012 10:29 AM, Ralph Bergmann | the4thFloor.eu
ra...@the4thfloor.eu wrote:
Am 17.07.12 09:22, schrieb Francisco M. Marzoa Alonso:
GC does NOT take care of recycling Bitmaps, so the answer is that YOU
should do that.
public void recycle ()
... This is an advanced call
You simply cannot do that without a chrooted device.
Each app runs within its own sandbox and one application cannot do nothing
on other app.
On Jul 14, 2012 8:32 PM, Jordi Sayeras jsayer...@gmail.com wrote:
Hi,
I've been searching about this topic but I haven't found a clear solution
yet.
s/chrooted/rooted/g
On Jul 17, 2012 3:12 PM, Francisco M. Marzoa Alonso fmmar...@gmail.com
wrote:
You simply cannot do that without a chrooted device.
Each app runs within its own sandbox and one application cannot do nothing
on other app.
On Jul 14, 2012 8:32 PM, Jordi Sayeras jsayer
Maybe I'm wrong, but I think he pointed that the frame sequence depends on
user input, so he cannot preload a series of frames because each next frame
varies with user interaction on previous one.
On Jul 17, 2012 6:51 PM, Nobu Games dev.nobu.ga...@gmail.com wrote:
You still could go with the
Yes, it is possible since AFAIK you can access diretly to any resource by
itself path, instead of using th resource id.
I am connected through my phone now and have no time to find the exact
method, but googling a bit you should find it fast, probably on
Stackoverflow and/or Android development
I have had the same problem with some devices, but I did not study the
case in deep, just applied this workaround directly:
if ( ! oldBitmap.isRecycled())
oldBitmap.recycle();
It may be faster than comparing one bitmap to another, but to be honest
I did not try the other method.
Regards,
Hi,
24 hours ago were weekend... give it some more time. And if you think 24
hours is too much, do not even try Amazon market, you can be waiting for
WEEKS for a single app approval.
Regards,
On 16/07/12 08:20, elirev4 wrote:
I registered to the Google Play Developers 24 hours ago and this
http://lmgtfy.com/?q=admob+alternatives
On 14/07/12 04:20, Zaid wrote:
I am looking for an alternative ad provider for android, i am currently
using admob banner ads for my android applications.
i know this question has been asked before, but there are many new ad
networks popping up and
ARGB_ is discouraged in google development docs as it produces very
poor quality with some bitmaps. And I have checked that it is true. If
you have a bitmap with a gradient or something similar, it will look
really crappy with ARGB_.
On 16/07/12 12:37, String wrote:
Okay, I'll say right
Hi,
I bet that Motorola has android 2.1 or 2.1.-update1
I'm fed up of OOM problems with these, and have not found a solution
after lot of tries, including changing several bitmaps by graphic
primitives drawn on the fly to use less memory, so I just assumed that
there is something I must live
Hi there,
I am adding social sharing of highscores to my app. It works fine on
Google+, but when sharing in facebook the text is clipped, showing only
the link to the application and the text it gathers from google play,
and also an image icon that has nothing to see with my app but it is
also
JFTR I also tested with WhatsUp and it works fine also with this
service, so it is pretty clear that the problem is just with FaceBook.
On 15/07/12 14:07, Francisco M. Marzoa Alonso wrote:
Hi there,
I am adding social sharing of highscores to my app. It works fine on
Google+, but when
This seems to be a recurrent problem with Facebook. I have found a lot
of messages of people that can share links but not text through a
SEND_ACTION intent. And some of those messages are older than one
year... it seems like FB guys are not very interested on its Android app.
It's a pitty.
He didn't tell that, so...
On Jul 10, 2012 7:50 PM, Innovation1 john.warm...@gmail.com wrote:
That doesn't answer the question. If isPlaying() returns false, all that
says is the media player is currently stopped or paused, it does not tell
you that the player IS actually paused.
On Monday,
Btw, the question in this thread was if isPlaying could return true on
pause, so I couldn't imagine a better answer. Apart from No, of course.
On Jul 10, 2012 7:50 PM, Innovation1 john.warm...@gmail.com wrote:
That doesn't answer the question. If isPlaying() returns false, all that
says is the
Its clearly a bug on last ADT update.
You can safely remove those error messages either from the Problems view,
or clicking on one with right button and selecting Clear lint messages.
It is a bit annoying, but a reasonable workaround while they release a
fixed version.
On Jul 13, 2012 2:28 AM,
R is an autogenerated class. You should have a gen folder inmediatly
below your project, and an R.java file there below your project's
package name.
If the file is not being generated, may be there is some other problem
with your installation.
Google for R cannot be resolved into a variable,
On 02/07/12 13:34, Ashu wrote:
can we connect a android application to sqlite database just like a
connectivity of mysql to java code,,
No
plz help me ,i am new to android
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On 11/07/12 21:37, Cythes wrote:
For some reason eclipse thinks the ()'s are wrong. Here is the code for
that part...
notifyDetails.setLatestEvent(Infocontext, contentTitle, contentText,
intent);
mNotificationManager.notify(SIMPLE_NOTFICATION_ID, notifyDetails);
Any idea
So, as far as I have understood you want that some other do your work
for free, and then you get the money.
Hmmm... Each one takes 50% of the effort. A fair trade, indeed...
If you find someone so stupid let me know, please. I have a lot of work
on my TODO list that I have not been able to do
On 12/07/12 10:01, MMM wrote:
It means I can not port my MFC code. Only the solution is I need to rewrite
the code for android?
YES
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I experimented same issue using Crittercism, that I rather liked to use
that permission for debugging crashes. After seeing that it was not
working, I simply desist and rely on other debugging information.
I was not sure if the fail was on Android side or Crittercism one, but
reading your message
Probably the best way is to do l10n in the server side also as Justin
suggest. But if you can't, you may try another approach if messages from
server are limited and has no variable parameters, using a HashMapString,
Integer so each server string message is mapped to a resource id.
But note this
I agree with Kaiser. Better to store those files outside, in the SDCard for
example, and save only file path and metadata in the DB.
I have done things like that on them past with PostgreSQL and MySQL and I
do not found a real advantage and several complications. You can use binary
columns (BLOB)
Hi there,
I know this may not be the best place for this question, but I do not
know a better one. Feel free of redirect me to such place if exists. I
sent it also to the Admob group on google but no answer yet.
Anyway I would like to read other developers opinions on this issue, as
this is my
I do not think so, at least not straight forward.
On 08/07/12 16:50, Guilherme Utrabo wrote:
I'm trying to reduce memory consuption of my app. It uses Canvas.drawBitmap
on a bitmap in memory, and when the drawing is complete, saves it to the
sdcard.
I'm wondering if there is any way to append
Hi there,
I am looking for a way to obfuscate some strings in a way that they may
be unobfuscated later.
The point is that my app -a casual game- will take some lines from a
file on an http server, and I do not want to have it as readable plain
text. Please, note that I do not care if a user
alphabetic characters, so I will
create my own implementation with same char mapping as in the Java class.
Best regards,
On 06/07/12 12:47, Francisco M. Marzoa Alonso wrote:
Hi there,
I am looking for a way to obfuscate some strings in a way that they may
be unobfuscated later.
The point
AFAIK you need to create a service for that.
Anyway why you not look for something easier for the first exercise?
Regards,
On 06/07/12 18:26, Aashish kumar wrote:
I am making a app similar to a Alarm Clock as the first exercise.
I would like to let my app start up itself in the specified
May be the emulator and the actual device has different screen sizes?
Regards,
On 04/07/12 14:11, Jorge Gil Royo wrote:
Using the emulator 4.x working properly.
When I use the phone there is no message in the logcat containing
information about the carousel.
Is the first time something
Ok, forgot my previous message... X-D
On 05/07/12 12:43, Jorge Gil Royo wrote:
Problem solved.
What happened was that I did not realize the resolution of the mobile screen,
then the carousel buttons appear, but were covered by other layouts.
Once adjusted the size and position of the
It is a one time fee to be registered on Google Play, so you must pay it.
On Jul 4, 2012 8:59 AM, baturanija1 jadrankobodiroga1...@gmail.com
wrote:
Hey,people
i made an app and i would like to place it on PlayStore.APP is free
and i search on internet where to place app, and it shows me an
Hi there,
I have a recurrent Outofmemory crash when loading a Bitmap that is
making me crazy. Its occurs mostly on Android 2.1-update1 devices -about
92% of crashes occurs with some device with that Android version-.
Is there any manner to run this version on the emulator, so I have any
chance
You should expect to recover those $25 from your application income soon.
Anyway there are alternative markets that does not need to pay such fee.
You may try Slideme and google a bit on alternatives to Google Play. Amazon
is also free the first year, but it is limited to USA market.
On Jul 4,
On 27/06/12 07:34, pierre1232 wrote:
I have three apps got suspended, a day after, my account was suspended too.
Einstein used to say that the solution to a problem was mainly in its
definition. And I think you are not defining the problem right. The
first question you should try to answer is:
On 30/06/12 11:22, Fred Niggle wrote:
as long as the .apk has the same name, i.e. com.my.app, then you wont lose
the preferences and database.
That's impossible, indeed. Two different applications may have different
package names. And the only way of having one per pay version and
another free,
If you use a SQLite3 db or so for preferences, you cannot access it from
different packages, but in some cases you can implement an export/import
mechanism, saving the preferences in a file into the external SD card.
My first app uses just a plain text file written into the SDCard and for
having
Hi,
Well, your point of view is not statistically relevant, but as android
developer what I want -and I think this is actually generalizable- is
the most income for my work.
And my limitated experience with just one app after two months of its
release in both forms, free with ads and payed
On 01/07/12 16:45, John Coryat wrote:
The idea of irritate the user until he agrees to pay just seems wrong
to me.
In my opinion, it is far better to let users opt out of ads for free than
use advertising as some sort of black mail to push users into paying. In
our app, only 2.7% of users
Did you have a custom ROM on your device?
If the answer is affirmative, then it should be the cause of the
problem, specially if you enabled Copy Protection on Google Play for
your app.
Regards,
On 27/06/12 21:46, toki wrote:
Hi,
i don't find my app with in play with my mobile phone. A
Hi,
Well, my problem is that I do not see my own posts on this group through
my Thunderbird mail client since I subscribed to it. I know they reaches
the group because I receive the answers, and also they are visible
through web G. groups interface. But they seem not to reach my Inbox.
I do not
Hi there,
I have a function to write scores in an SQL database table. Here is the
code:
public void setScores(int scores[]) {
int len = (scores.length 10) ? 10 : scores.length;
SQLiteDatabase db = this.getWritableDatabase();
db.beginTransaction();
to the DB.
I have solved it yet.
Best regards,
On 26/06/12 13:16, Francisco M. Marzoa Alonso wrote:
Hi there,
I have a function to write scores in an SQL database table. Here is the
code:
public void setScores(int scores[]) {
int len = (scores.length 10) ? 10 : scores.length
Hi,
Some guys was talking yesterday or the day before about getting CPU
usage of running processes on a question about how to control battery
use by apps that cannot be done directly. Make some search on the forum,
I think it may be useful for you.
Best regards,
On 26/06/12 14:04, Narendra
Hi,
I have found the link, published by Nobu the day before yesterday:
http://www.javachartingandroid.com/2011/04/android-get-application-process-cpu-usage-and-memory-usage/
Best regards,
On 26/06/12 14:04, Narendra Singh Rathore wrote:
Hi all,
I want to know if it is possible to detect
Greetings,
I have had a lot of those.
You can reduce the sampling as told by Justin, and also use less bits
per pixel: default is ARGB_, but you have also ARGB_ and
ARGB_565. You should now anyway that use of ARGB_ is discouraged
because it may generate a really bad quality output in
Thanks a lot,
I thought that something like that may be happening.
But I have not very clear yet how this memory assigment works, due to
the DDMS feedback: when my app runs on the 2.1 emulator it shows 3M of
available heap space. In a given moment I have ~75% of that heap memory
allocated.
Hi,
I am facing a new problem when trying to export my signed application
package. Android lints complains through eclipse about some strings that
are not translated to Spanish. These are strings using on exception
reporting that I DO NOT WANT to be translated into Spanish, so it should
just use
that is not Fatal as
it were set.
The problem gone.
Best regards,
On 25/06/12 19:34, Francisco M. Marzoa Alonso wrote:
Hi,
I am facing a new problem when trying to export my signed application
package. Android lints complains through eclipse about some strings that
are not translated
Hi there,
I have read that the maximum heap available for an app is 16M, despite
that there may be higher on newer devices.
Anyway on a 2.1 emulator with Eclipse/DDMS my available heap shown is
just about 3M, while in my SGS2 real device shows about 5M of available
heap. As you see, a lot of
Hi,
Emulator is really slow, you should not measure
your app performance based on emulator results.
The speed of an animation depends on the speed of the device: the faster
the device, the faster the animation.
You must use some kind of method to sync your animation
Thanks a million. Again. ;-)
On 21/06/12 23:14, Nobu Games wrote:
You can use a regular Java resource
bundlehttp://en.wikipedia.org/wiki/.propertieswhich can be fully localized.
They are a set of files ending with
.properties which you can use for storing the button coordinates for each
file
%1$s (%2$s)/string
-- Tor
On Wed, Jun 20, 2012 at 11:31 AM, Francisco M. Marzoa Alonso
fmmar...@gmail.com wrote:
Hi there,
I have a l10n string that I need to format later, it looks like this:
string name=exception_loading_musicCouldn\'t load music file %s
(%s)/string
Hi,
I am getting more and more of these errors from people that has
installed my game on Google Play:
Activity: com.marzoa.ruletafree/.RuletaAfortunadaGame
Cause: ANR keyDispatchingTimedOut
The weird thing is that on the stacktrace attached there is no reference
to my own application or any of
Anderson wrote:
Is there some difference with your proposal?
Yes, the difference is that his fixes the problem. Did you try it?
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Thu, Jun 21, 2012 at 2:08 AM, Francisco M. Marzoa Alonso
fmmar
translation could do this: Dear %2$s, %1$s. (for example when the
strings represent first and last names, where there are different
conventions across localizations.)
-- Tor
On Thu, Jun 21, 2012 at 8:24 AM, Francisco M. Marzoa Alonso
fmmar...@gmail.com wrote:
Well, the other approach also
Hi there,
I am using a bitmap with several parts that can be touched by the user
as they were buttons. These parts may be bigger or littler depending on
the language.
Currently, as I have split English and Spanish version into two
different apps, I just have the coordinates hardcoded in my Java
Greetings,
Well, I know the subject sounds weird, but I do not know how to express
it better in a brief.
The question is that I have created an application in two languages, as
it was my first one and I want to release it ASAP, I simply create two
different applications for each one (Spanish and
On 20/06/12 17:40, Justin Anderson wrote:
The question is that I have created an application in two languages, as
it was my first one and I want to release it ASAP, I simply create two
different applications for each one (Spanish and English), and uploaded
them such way to Google Play.
That
Hi there,
I am starting with l10n and I have a doubt on that.
As I have read, the system will choose the l10n resources for me based
on user's configuration, but I planned to give the users of my app to
choose a different language from configuration one if they want.
My app is a casual game for
Thanks for the point, but as far as I have hardcoded strings on my Java
code, I need to change my code... Also the concept of code may be
understood on a wider manner that includes not only Java code, but also
XML resource files and other things like that.
Of course I have been reading that
Excellent!
Thanks a million.
:-)
On 20/06/12 18:17, Nobu Games wrote:
http://stackoverflow.com/questions/2900023/change-language-programatically-in-android
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It seems not to exists an straight way to do it. That guy says this is
the code, but I advice you not to use it never... And other commenters
complain about it not working well.
I am afraid will end implementing my own l10n handling regardless
Android's one...
On 20/06/12 18:17, Nobu Games
After thinking it a bit, I will relay on system's language and so
Android's l10n for user's interface, and threath the game words language
independently. I think it is the better approach.
Thanks for your help, it has been useful for me to find the best path.
On 20/06/12 18:17, Nobu Games wrote:
Hi there,
I have a l10n string that I need to format later, it looks like this:
string name=exception_loading_musicCouldn\'t load music file %s
(%s)/string
But Eclipse complains about a couple of errors on XML parsing:
- error: Multiple substitutions specified in non-positional format; did
Hi,
I am implementing an standalone client/server protocol to make one of my
games online capable. One of the problems I have found is that some
strings passwed between client and server may have characters that must
be encoded on UTF-8 (like spanish ñ for example).
The first thing I though was
the same IP address.
Regards,
On 08/06/12 17:30, Kristopher Micinski wrote:
On Fri, Jun 8, 2012 at 11:12 AM, Francisco M. Marzoa Alonso
fmmar...@gmail.com wrote:
Hi there,
When I develop a dynamic web site I used to change the /etc/hosts file
on my linux boxes and the equivalent on Windows
Hi,
Thanks by your advices. I do not need validation against schema nor XML
structure neither, so I will start directly with JSON.
Thanks a lot,
On 09/06/12 15:25, Chris Mawata wrote:
The built in http client is the usual Apache HttpClient so it can handle
the passing of a cookies for you. I
17:30, Kristopher Micinski wrote:
On Fri, Jun 8, 2012 at 11:12 AM, Francisco M. Marzoa Alonso
fmmar...@gmail.com wrote:
Hi there,
When I develop a dynamic web site I used to change the /etc/hosts file
on my linux boxes and the equivalent on Windows ones to test the site on
different browsers
Hi there,
I need to interchange data between my Android app, written in Java using
eclipse, and an Apache HTTP server through some PHP scripts.
What is the best way to do so?
I do not know if there is some bultin functions yet on API that could
make the communication easier than directly using
Hi,
For JS it is clear that JSON will be faster, but what is the better
choose in Java for Android? I mean, is it JSON parsed faster than XML on
Dalvik?
And for the authentication I used to use PHP sessions and cookies when
developing web pagers.
Will be this also the prefered way to do it with
Hi there,
When I develop a dynamic web site I used to change the /etc/hosts file
on my linux boxes and the equivalent on Windows ones to test the site on
different browsers, so I add a line in the way of:
192.168.1.21devel.mysite.com
So when I put http://devel.mysite.com on a browser,
On 30/05/12 12:03, Meryeme Ayache wrote:
I am trying to install a .exe softaware
WHAT???
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Hi,
The stats on my Google Play developer console seems to be stalled since
yesterday. It has been updating between 12:00 and 13:00 GMT, but today
at 15:40 GMT they are showed outdated. I have the same active install
that I had yesterday, and the last day shown on graphics is 28 May.
I rather
Ok, I am more confident now.
Thank you very much,
On 30/05/12 17:50, Kostya Vasilyev wrote:
Not sure if my stats are affected, but I remember seeing a notice in the
developer console about this yesterday. The notice also said they're
working on a fix (as ever).
-- K
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Hi there,
I am facing an Unable to load sample: (null) error with the SoundPool,
while trying to load a sample (not surprising, yeah?).
I have discarded all common flaws that should raise that kind of error,
so the file does exists (I can see it there), the file is readable
(assets manager seems
Hmmm... I have this message on my console:
Issues with statistics export
Temporary issues exporting statistics
Learn more
https://www.google.com/support/androidmarket/developer/support/bin/answer.py?answer=2635279
It is not exactly the same, since I do not want to export stats, but may
be it
for just considering it.
Maybe I am wrong anyway.
Regards,
On 30/05/12 13:16, Anirudh Loya wrote:
Crazy ?
On Wed, May 30, 2012 at 6:56 AM, Francisco M. Marzoa Alonso
fmmar...@gmail.com wrote:
On 30/05/12 12:03, Meryeme Ayache wrote:
I am trying to install a .exe softaware
WHAT???
--
You
sound sample, I just need to adjust its rate and
channels with an audio editor like Audacity to solve the problem.
Why it did not just work in first case? Who knows, but if I can solve it
so easy... who cares at all?
On 30/05/12 19:21, Francisco M. Marzoa Alonso wrote:
Hi there,
I am facing
Hi,
Is there anyway to see and edit hidden files on android devices from
Eclipse/DDMS?
Thanks a lot in advance,
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