Does anyone have an informed opinion about which publish / subscribe
protocol might best be used for exchanging state for a turn based
multiplayer game? I am looking in particular at Bayeux and XMPP, but
open to alternatives.
Thanks,
Jay
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At my work, I have to access an intranet site several times a day. The
site has a short session inactivity logout - shorter than the frequency
with which I must access it - so I end up having to relog every time.
I'd like to write a small Webview app to just to a reload every ten
minutes or so to
I'm experimenting with using a custom background for an action bar. I've
tried both a gradient-colored Shape and a Nine Patch and in both cases I
get ugly rectangles in the overall BG color behind all the View-y things
on the action bar - icon, title, menu items. Seems to be the same basic
issue
I have Activity A starting Activity B with an explicit intent. If
Activity B has no constructor, I get an InstantiationException. With an
empty nullary constructor, it starts up fine. Activity A (started from
the debugger) has no constructor but does not give an error. Can someone
explain the
Is there a standard idiom for an Activity to enforce that two of it's
child views have the same width in cases where a LinearLayout won't do
it (like two horizontally adjacent buttons)? I assume it would involve
something like overriding onDraw, but perhaps there is another entry
point that is
Is there a standard or recommended idiom for doing the equivalent of a
join of data in a local database versus a content provider? is there
anything more efficient than explicitly looping on the result set from
the local database query and doing individual queries of the content
provider to grab
Where is the best place to store the CREATE TABLE... statement strings
for an app that uses a SQLite database? Most of the examples I have come
across include them directly in the source code. Is there a reason why
this is preferable to storing them as resources, say as a string array?
Thanks,
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