Thanks for the help there sport!
On Sun, Jun 5, 2016 at 2:26 AM, gjs wrote:
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My API is 23. I am having issues where my device does not send the
connection request. I have tried on the emulator, a phone running 6.0, and
a tablet with 5.1.
Can someone please give me some assistance? Been banging my head against
the wall for hours now.
import android.app.Activity;
import
I am trying to find code to help me force those that connect to my hotspot
from my Razr to a captive portal. Is this possible?
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Hello guys, I am having hard time dealing with this project (Dragging
Multiple Circle).
I already made it, it works when all the circle is at the leftmost top of
the screen but it seems not working when I started to re arrange the
object using the graphical layout of main.xml
are the
If you still have a problem after installing drivers (but without a system
restart) you may need to restart the adb server process. Can't remember
the exact name of it, but it wasn't hard to find, so probably contained
adb.
System restart would get the job done too, but killing that process
I am involved in a project to use camera enabled Android devices to
detect cosmic ray events (
http://www.distributedsensorweb.org/wiki/index.php/DECO). It is enjoying
some modest funding from the American Physics Society and interest from
Fermi Labs and Standford Univ.
The intent of the
:02, Jeffrey Peacock jeffp.ea...@gmail.com
mailto:jeffp.ea...@gmail.com wrote:
I am involved in a project to use camera enabled Android devices
to detect cosmic ray events (
http://www.distributedsensorweb.org/wiki/index.php/DECO). It is
enjoying some modest funding from
2, 2012 at 4:02 PM, Jeffrey Peacock jeffp.ea...@gmail.com wrote:
I am involved in a project to use camera enabled Android devices to detect
cosmic ray events (
http://www.distributedsensorweb.org/wiki/index.php/DECO). It is enjoying
some modest funding from the American Physics Society
Yup. Sound plays through speaker anyway. But thanks. It shows people
are listening (pun intended) and helpful.
/J
On 09/02/2012 02:50 PM, RichardC wrote:
Have you tried inserting a headphone lead?
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Yes but only if the receiving process knows how to unparcel the object.
On Jul 9, 2012 11:29 AM, Agus agus.sant...@gmail.com wrote:
Can you send parcelable across processes without aidl ?
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I'm trying to implement a simple augmented reality tool for Android. All it
needs to do is take as input my location and device orientation and the
location of another device and present a camera view with an icon overlaid
in the appropriate place in an appropriate size.
I'm stuck in two
You need an OTA reader and a javacard tool to install applet to an SE. To
install applet to PN65N, you also need the set of keys or public key to
generate an load/install token to get authorized to install.
Or, a simpler answer is no, you cannot do it because the keys are not
available.
On Apr
I am developing an app, I would like to use the power button as a
panic button. Is there a way to hook into and catch globally from a
service. I know that android fires the intent.action SCREEN_ON and
_OFF but this causes issues. I have a service that monitors for screen
on/off sets an alarm on
What requirements are you needing. I would suggest amrnb or ogg to
keep them small,
ogg for quality, never wav or mp3. I personally would put them in the
asset directory
it seemed to work better for my app
Jeff
On Dec 19, 11:15 pm, kumar varma kkvarm...@gmail.com wrote:
I've created an
Okay. In my project I am trying to have an OnTouchEvent cause a change
in my Renderer thread but I can't figure out how to get this working.
I was having the touch event change a boolean value to put the draw
method onto the proper trail for what to draw, but there is a 3 second
delay before it
I have tried to search for this but because of some of the generic
terms I've been coming up blank.
In many of the OpenGL tutorials I have seen they all show you how to
draw something in the middle of the screen but they never tell you
what the coordinates mean. I'm writing an app the is using a
Okay, after a more specific search I realize that the f denotes a
float, what importance does that have? I have read that it can be left
off in situations but that was in a discussion about a different
programming language.
On Aug 9, 9:10 pm, Jeffrey jeffisagen...@gmail.com wrote:
I have tried
...@gmail.com wrote:
On Tue, Aug 9, 2011 at 9:16 PM, Jeffrey jeffisagen...@gmail.com wrote:
Okay, after a more specific search I realize that the f denotes a float,
what importance does that have?
It's to be explicit and use a float type instead of a double type. No
offense, but if you don't know
Thank you. That is all I needed to know. I will look into getting a
good OpenGL Book. Quick question though, if I'm targeting 2.2 and
above should I look towards a particular version or is most of the
code carried over to the point where I won't have a head full of wrong
information?
On Aug 9,
the dirty
rect. If you're allowing every pixel in view to update on every call
to onDraw, well, that can be expensive.
Doug
On Aug 6, 3:59 pm, Jeffrey jeffisagen...@gmail.com wrote:
The problem isn't tearing, as the images shouldn't be drawn there yet
anyway. I don't have my position
Okay, figured it out, syncing the touch event with the draw thread
cleared it up. I am still interested in calling invalidate on dirty
regions if it will increase performance though...
On Aug 7, 3:59 pm, Jeffrey jeffisagen...@gmail.com wrote:
How would I go about doing that? I have no formal
, niko20 nikolatesl...@yahoo.com wrote:
Hm sounds like a refresh rate issue, with Surface view you probably
can't sync to vertical refresh, so you get tearing, where you see
halfway animations for a second as the video buffer changes over to
the next frame.
-niko
On Aug 5, 1:56 pm, Jeffrey
I'm having an issue with drawing on my surface view. At one point I
was just replacing images with new ones in a grid, but the images
didn't all draw at the same time. I think that that may have had
something to do with modifying the array that it was using to
determine what to draw but I couldn't
You can use a Canvas to draw an image into a Bitmap on a background
thread. Then when that's finished, draw the Bitmap into the View (in
onDraw) on the main thread.
I'd be worried about a drawing function that takes several seconds to
run. We like to keep drawing well under 16ms in order to
;
}
return true;
}
Leigh
On 5/17/2011 2:01 AM, Jeffrey Brown wrote:
Pointer IDs are arbitrary integers. The only guarantee is that they
will be unique for a given finger as long as that finger remains down.
Once the finger goes up, the id may be reused for a different finger
Pointer IDs are arbitrary integers. The only guarantee is that they
will be unique for a given finger as long as that finger remains down.
Once the finger goes up, the id may be reused for a different finger,
or it may not. It really depends.
The problem with spurious ACTION_DOWN events is
Pointer ids should be considered to be arbitrary non-negative
integers.
The framework currently makes some assumptions about the range of
these ids, but applications must not, lest they be broken sometime in
the future. Imagine a device that supports 60 simultaneous finger
touches. It could
Pointer IDs are arbitrary integers. The only guarantee is that they
will be unique for a given finger as long as that finger remains down.
Once the finger goes up, the id may be reused for a different finger,
or it may not. It really depends.
The problem with spurious ACTION_DOWN events is
adb is sometimes blocking while trying to connect via loopback to the adb
server. Here is a stack trace from gdb while using the froyo branch:
#0 0xf7fdc430 in __kernel_vsyscall ()
#1 0xf7f5ced1 in connect () from /lib32/libpthread.so.0
#2 0x0805e399 in socket_loopback_client (port=value
adb is freezing while trying to connect via loopback to the adb server. Here
is a stack trace from gdb while using the froyo branch:
#0 0xf7fdc430 in __kernel_vsyscall ()
#1 0xf7f5ced1 in connect () from /lib32/libpthread.so.0
#2 0x0805e399 in socket_loopback_client (port=value optimized out,
So I'm trying to use openGl to draw an image for a live wallpaper,
using the below method:
https://github.com/markfguerra/GLWallpaperService
And to draw then image Im referencing the foloowimg tutorial:
The issue is with the last part of the second link, also the xoom
needs better autocorrect...
On Mar 29, 4:38 pm, Jeffrey jeffisagen...@gmail.com wrote:
So I'm trying to use openGl to draw an image for a live wallpaper,
using the below method:
https://github.com/markfguerra/GLWallpaperService
Sorry, the issue is the last part of the second link. Also, Xoom needs
better auto correct...
On Mar 29, 4:38 pm, Jeffrey jeffisagen...@gmail.com wrote:
So I'm trying to use openGl to draw an image for a live wallpaper,
using the below method:
https://github.com/markfguerra/GLWallpaperService
your 300
mS delay (shouldn't be too hard!) and fix that.
Peter Webb
On Mar 22, 7:58 am, Jeffrey jeffisagen...@gmail.com wrote:
I am not getting any speed improvements over just changing the top/
left coordinates of the .drawbitmap() command. I'm going to look into
using OpenGL
stripped down google's example livewallpaper, so I don't
know if it's lacking any optimizations or anything.
On Mar 22, 8:28 pm, Jeffrey jeffisagen...@gmail.com wrote:
I only have one image rendered (the background image) and I get the
exact same results from canvas.translate() vs .drawbitmap
.
On Mar 20, 11:35 pm, Peter Webb r.peter.w...@gmail.com wrote:
Call canvas.translate(-x), draw, then call canvas.translate(x)
You are moving the location on the canvas underneath where you draw,
after you have drawn whatever you need to move the canvas back.
On Mar 21, 8:47 am, Jeffrey jeffisagen
left in you :)
On Mar 20, 9:12 am, Riyad Kalla rka...@gmail.com wrote:
Jeffrey,
To what Peter said, mobile devices are very fill-rate-limited (at
least these current gen of phones) so depending on how you are
repainting that image over and over and over again to the Canvas, that
could
I'm trying to make a simple (or so I thought) live wallpaper that
takes an image and moves it slowly in a circular motion, to make the
picture seem less static and more like looking out a window. I took
the live wallpaper tutorial from the SDK and stripped it down to the
bare bones so I could add
What else appears in the log? Usually this message is preceded (or shortly
followed) by a log entry to the effect that the input event has already been
finished or the input channel was closed, or something.
Jeff.
On Mon, Feb 28, 2011 at 9:06 AM, Pink sivareddy.j...@gmail.com wrote:
Hi,
I
You need to set the MetaState flags of the KeyEvent for the comma to
META_SHIFT_ON.
However, I strongly discourage injecting key events if at all possible since
it tends to be brittle.
For example, you are probably assuming that shift-, produces but there is
no guarantee that the keymap will be
I have traversed the internet and have yet to find an answer for this
problem. I have a set of image resources that I use in my widget, I
need to be able to reuse them but with differing Alpha levels. So far
the only command I can find to change alpha levels is .setAlpha(), but
that will not work
I'm not sure if this is the case but usually BluTooth default PINs are
. Might be worth a try.
On Feb 22, 9:33 am, OldSkoolMark m...@sublimeslime.com wrote:
I am attempting to pair my Galaxy Tab with my Toshiba win 7 x64
laptop. The pairing fails because the laptop needs a PIN. I never set
Yeah, looking at things again I think that will work. I wasn't looking
at the correct way of converting to bitmap but I found the way that
will let it work.
Thanks!
On Feb 22, 3:50 pm, Marcin Orlowski webnet.andr...@gmail.com wrote:
On 22 February 2011 22:39, Jeffrey jeffisagen...@gmail.com
, Jeffrey jeffisagen...@gmail.com wrote:
I have traversed the internet and have yet to find an answer for this
problem. I have a set of image resources that I use in my widget, I
need to be able to reuse them but with differing Alpha levels. So far
the only command I can find to change alpha levels
Another option that might be easier is if I could find a way to set an
alpha for the ImageViews themselves, but I can't find an easy way to
do that.
On Feb 22, 4:42 pm, Jeffrey jeffisagen...@gmail.com wrote:
Okay, after trying it out I am still facing issues. I can't seem to
get the alpha
(viewId, setAlpha, value).
I haven't tried it myself, but I believe it should work..
On Tue, Feb 22, 2011 at 11:50 PM, Jeffrey jeffisagen...@gmail.com wrote:
Another option that might be easier is if I could find a way to set an
alpha for the ImageViews themselves, but I can't find
Okay, so here's the problem that is making me want to pull my hair
out.
I'm trying to implement the LVL, and when following the instructions
everything goes just fine until I hit the step of setting the LVL as a
library in my apps properties. When I add it, it does just what the
example pictures
Wow, thank you! Now I guess I need to look up a tutorial on using the
AlarmManager.
On Feb 3, 7:46 am, Mark Murphy mmur...@commonsware.com wrote:
On Wed, Feb 2, 2011 at 9:57 PM, Jeffrey jeffisagen...@gmail.com wrote:
I've got a battery widget I'm working on and I have a broadcast
receiver
One question on AlarmManager, the examples I'm seeing all say to set
up a broadcast receiver, but wouldn't that defeat the purpose using
alarmmanager to prevent running a BroadcastReceiver in a service? Or
is the AppWidgetProvider class able to receive the broadcast?
On Feb 3, 4:21 pm, Jeffrey
.
No such limitation with your own alarm action, though, so there isn't a
chicken and egg (= service and receiver) issue here, as for the battery
broadcast.
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04.02.2011 1:57 пользователь Jeffrey jeffisagen...@gmail.com написал:
One question
...@commonsware.com wrote:
2011/2/3 Jeffrey jeffisagen...@gmail.com:
Thank you, one last issue that I'm having, you said to get the battery
level to call registerReceiver with a null broadcast receiver, but
when I try the following code I get a nullpointerexception:
int rawlevel
Also the only thing that changes is the Context, is that where the
problem is? Because if it's not that then I have absolutely no clue as
to what it could be.
On Feb 3, 10:45 pm, Jeffrey jeffisagen...@gmail.com wrote:
Am I doing something wrong? The first time my app runs this code it
runs
Okay, figured it out. I guess I can't have anything from the
AppWidgetProvider class activate a registerReceiver so I have to make
a service to do it. I don't keep it running, just launch it to update
everything then it dies.
Thanks for your help and patience.
On Feb 3, 10:56 pm, Jeffrey
I've got a battery widget I'm working on and I have a broadcast
receiver for when the battery status changes, but I don't know where
it needs to go. I tried putting it in the Configuration activity, but
I keep getting this error:
Activity com.android.blah has leaked IntentReceiver
This may seem like a dumb question but I am new to programming on the
Droid and I am using a Droid at version 1.1. How do I update it to a
more recent version? Preferable at least 1.6.
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is not updated.
On Aug 26, 8:40 pm, Jeffrey jeffisagen...@gmail.com wrote:
I know this is more of a general programming question, but my Android
friends here have always been helpful. I am trying to make an image
move from one part of the screen to a position the user touches, as a
constant speed
the image move in crazy ways sometime.
On Aug 28, 5:33 pm, Jeffrey jeffisagen...@gmail.com wrote:
This almost works, but when I click on a point that has a smaller X
value than it's current position it reverses the Y Direction.
On Aug 27, 1:01 pm, Robert Green rbgrn@gmail.com wrote
Okay, figured it out. I had some remnants from an old system still in
there and was referencing a variable that wasn't being updated
correctly.
Thank you for you help :)
On Aug 28, 5:47 pm, Jeffrey jeffisagen...@gmail.com wrote:
The problem is that it is only moving the image one direction
I know this is more of a general programming question, but my Android
friends here have always been helpful. I am trying to make an image
move from one part of the screen to a position the user touches, as a
constant speed. I don't know the best way to go about doing this and
the way I have been
Do you have copy protection on? Turning on copy protection increases
the file size. A way to get around that is to create your app with the
new licensing feature.
On Aug 1, 11:17 pm, aswani kumar tholeti ensisinf...@gmail.com
wrote:
Hi Folks,
i developed one application its apk file size is
The only thing I can say is that it is going to be used primarily on
paid apps. Paid apps that you would have had to buy through the
market. Meaning that using them on non-market devices wouldn't be
possible anyway, since the apps that will be using it are probably
using the current form of copy
I've followed the instructions for loading the sample LVL application
and it loads up with a bunch of errors. Anywhere that a
R.layout.main or R.* request is made it says R cannot be resolved.
It suggests importing Android.R but if I do that then it says it can't
find any of the files, including
I am trying to make a class schedule that looks something like this
__
TextView TextView TextView
[_EditText_]
[addClass Button][addTime Button][addBuilding
I disagree, my paid app now has less downloads then I have purchases.
So something is definitely up...
On Jul 16, 4:06 pm, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
Our app Radar Now! dropped from 611,000 to 562,000 - quite a bit!
However, when compared to our own internal counts,
How do I get my HDPI images to not look like autoscaled versions? Do I
need to make the pixels per inch special or something? I use GIMP and
I've tried everything and my images still look terrible. I don't know
what property I have to change to make it work.
Right now I have my ppi set at 72.
android:anyDensity=true /
On Jul 3, 8:39 pm, Jeffrey jeffisagen...@gmail.com wrote:
How do I get my HDPI images to not look like autoscaled versions? Do I
need to make the pixels per inch special or something? I use GIMP and
I've tried everything and my images still look terrible. I don't know
what
i want to increase the logcat buffer size. that is, when i do logcat from
adb or from a shell, i want to see more historical log entries.
i see that logcat has a -r size option, but that requires -f
filename also. i don't understand what this means. i want to change the
size of the default
You can override the onKeyDown method in any activity and check for
the KeyEvent.KEYCODE_MEDIA_* key codes. e.g.
boolean onKeyDown(int keyCode, KeyEvent event) {
AudibleReadyPlayer p;
switch (keyCode) {
case
around it by setting the image immediately in
onCreate() so they the button doesn't grow later when clicked.
On May 15, 5:40 am, Kostya Vasilyev kmans...@gmail.com wrote:
Jeffrey,
Use -v4 suffix with alternate drawable folders to make them invisible
to Android 1.5.
So you'd have:
res
.
On May 14, 2:57 am, Guillermo 'YaW' Andrades loko...@gmail.com
wrote:
In 1.5 nodpi, hdpi, mdpi and ldpi doesn't exist. This terms
were born in 1.6 so probably 1.5 doesn't recognize this folders.
On 14 mayo, 07:36, Jeffrey jeffisagen...@gmail.com wrote:
Slight update, it turns out taking
I have an app that when run on 1.5 throws the following exception
every time it tries to set an image:
Resource not found exception blah blah blah
caused by: Java.lang.IllegalArgumentException: width and height must
be 0
The image is being pulled from a drawable-nodpi folder, and all the
resources, so there shouldn't be any issue with
my image being messed up...
On May 14, 12:23 am, Jeffrey jeffisagen...@gmail.com wrote:
I have an app that when run on 1.5 throws the following exception
every time it tries to set an image:
Resource not found exception blah blah blah
caused
I've implemented an audio player that does decoding and decryption, so
writes to an AudioTrack object. The decoding and decryption is done
in native code. On the more powerful phones everything works fine,
but on the lower-power (e.g. HTC my touch) phones when I switch
activities the CPU becomes
I have an app that is will work just fine if I install it directly via
ADB, but when I export it into an APK file it will not install,
whenever you try it loops on the permissions page, and instead of
installing when you click install or okay, it just opens that page
again. I have tried compiling
I've been experiencing something similar using HttpClient (also using
URLConnection):
java.net.SocketTimeoutException: The operation timed out
The quick fix seems to be retrying the connection, but I'd like to
think there's a better way of handling it.
On May 4, 1:26 am, Paul Tongyoo
how do i set the maximum log buffer size?
i see there is a logcat -r ... option, but it requires that i also specify
-f, which is the log file location. what's the location of the default
android log buffer file? poking around in the file system i can't see to
find it.
assuming i can find it, is
I actually found the answer to this issue as I was about to post, but
I will post anyway to help anyone that might encounter this issue.
DO NOT set any progress or secondary progress amounts in the XML file
for the progress bar, this apparently prevents you from setting the
Max programmatically
How do I fix this? I'm sure most of you have had this problem. I want
my dialog box to fill the screen as I have seekbars set on fill
parent, and so it makes this tiny dialog in the middle of the screen
with tiny seekbars to go along with it. This is really irritating as I
can't find any help
Moto Droid received in Southern California. Thank you Google!
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I need a seek bar to not be able to be adjusted, but without making
the color change... setFocusable does not work for this. Is there a
way to do this because it seems like there should be (without re-
writing the seekbar class that is).
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Note that setEnabled will not work for me as it darkens the color.
On Apr 22, 10:36 pm, Jeffrey jeffisagen...@gmail.com wrote:
I need a seek bar to not be able to be adjusted, but without making
the color change... setFocusable does not work for this. Is there a
way to do this because
to answer my own question (sort of), there were two objects in the list that
were equal according to my equals / hashcode. as this is a list i am not
sure why this would be a problem, but removing the unnecessary equals /
hashcode made it go away.
On Sun, Apr 4, 2010 at 9:55 AM, Jeffrey Blattman
What I have done with success in some of my apps is making several
parent views that hold each layout within a table layout, and use the
menu buttons to change the visibility of the parent view containing
the info you want them to see. Since the view is never really closed,
it's state is kept.
You could always have a background service check a savedpreference
that returns false by default, and if it's false then it runs the
wizard, and when the wizard completes it saves the preference to true
or something along those lines.
On Feb 26, 6:57 pm, Yoav yoav.epst...@gmail.com wrote:
Hi
I have a 2D array that I need to initialize. I have a class that holds
all my variables name V, so in that class I have this:
static String[][] ModelInfo = new String[300][25];
That should make 300 array variables with 25 points in it, but it
doesn't as any time I try to reference anything other
...@android.com wrote:
On Feb 17, 5:34 pm, Jeffrey jeffisagen...@gmail.com wrote:
I have a 2D array that I need to initialize. I have a class that holds
all my variables name V, so in that class I have this:
static String[][] ModelInfo = new String[300][25];
That should make 300 array
for reading the
data back. These are a bit simplified, and the process is pretty raw,
but the concepts are there.
HTH
On Jan 19, 8:25 pm, Jeffrey jeffisagen...@gmail.com wrote:
How do I save the contents of an array to a file and then read it
again later? I have a small amount of data
How do I save the contents of an array to a file and then read it
again later? I have a small amount of data that will need to be stored
and since I have no idea where to start on using a SQLite database, I
think this will work a lot better.
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Also, exporting an UNSIGNED package is the main problem. Packages must
be signed in order to install. It's not hard to sign them as Android
allow self-signed packages. Just use the android tools menu and click
on export SIGNED package.
On Jan 19, 1:43 pm, Robert Nekic robertne...@gmail.com wrote:
No, it does not need service so it should work in it's current state.
There are quite a few posts on getting dev phones to work, so with
some searching I'm sure you can find one and get the issue resolved.
On Jan 18, 12:49 pm, heretic619 heretic...@gmail.com wrote:
I have a myTouch 3G that
and co-pilot is hacked and available for free also. i guess that didn't
work.
On Sat, Jan 16, 2010 at 11:13 AM, theSmith chris.smith...@gmail.com wrote:
Would it be feasible to authicate the app with a google checkout
number like copilot does?
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bin and gen.
On 1/10/10 12:49 PM, barry wrote:
When using Eclipse as an IDE, which files/folders can I safely ignore
for version control purposes?
Thanks.
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To
why do you think it doesn't do the job? you can use https through either
the java.net classes or their httpclient equivalents.
On 1/11/10 9:10 AM, Knossos wrote:
Hi,
I want to use HTTPS in my application. The Java URL class does not
seem to do the job.
Does anyone have any pointers?
Thanks!
Do any of the other mobile OS developing organizations hand out free phones
to developers?
On Jan 9, 2010 11:12 PM, blindfold seeingwithso...@gmail.com wrote:
Probably not. Googlers got one for free, but us mortal developers are
not considered worthy of a similar treatment.
On Jan 10, 6:22 am,
with the risk of coming across as inflammatory ... you should ask yourself
why you are here complaining about android and not somewhere else discussing
webos or iphone OS or windows mobile. there are lots of alternatives.
my reason is that i thought i could get in the ground floor. it turns out
The easiest thing I can think of is to make high density images and
see if that fixes the problem. I know that fix isn't the best but it
might work.
On Jan 5, 7:31 am, Pixie m...@labpixies.com wrote:
Hello everyone,
I have some 9-patch images on my app, and they work great on the
medium
I have an image that is applied via setImageResource and it's a patch
9 but it is not stretching correctly. It is stretching the entire
image and I can't figure out why. Do I have to set a certain
ScaleType? I have tried with CENTER_CROP but it didn't seem to have
any efftect so I didn't try the
I think I found out why... Apparently there is a difference between
whatever.9.png and whatever.9.PNG...
On Jan 2, 2:39 am, Jeffrey jeffisagen...@gmail.com wrote:
I have an image that is applied via setImageResource and it's a patch
9 but it is not stretching correctly. It is stretching
I'm working on a game and right now I'm using the Lunar Lander sample
app as a template. The problem I'm encountering is running the draw
method I have. In the Lunar Lander app they use this:
run(){
while (mRun)
synchronized(mHandler)
DoDraw();
There is a little more to the code that I can't
I asked the same question some time back and the answer I received was that
there is no way to detect if your widget is visible, or currently shown on
the home screen.
On Dec 29, 2009 7:29 PM, Ryan rgra...@gmail.com wrote:
I am developing a photo frame widget, all works except on an
orientation
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