[android-developers] Re: fullscreen rendering and MEMORY_TYPE_GPU?

2009-03-30 Thread Jint3i
I would like to know why this doesn't work as well. I'm able to use the options mentioned by gigadude but the device fails to hide the notification and title bars and also fails to render the OpenGL scene when the MEMORY_TYPE_GPU flag is set with Window.requestFeature On Mar 6, 1:16 am, gigadude

[android-developers] Re: fullscreen rendering and MEMORY_TYPE_GPU?

2009-03-30 Thread Jint3i
To add, when I hit the back button to exit the application the last frame of the scene is rendered properly but of course because I'm exiting the application at that point it does me little good. On Mar 30, 1:19 am, Jint3i victor.jimmiesha...@gmail.com wrote: I would like to know why

[android-developers] Re: fullscreen rendering and MEMORY_TYPE_GPU?

2009-03-30 Thread Jint3i
to hang in the wait function indefinitely on the first frame. Not sure why. Other than that if the screen is allowed to sleep or forced to sleep GL seems to lose the context. Hope that helps anybody else. On Mar 30, 10:12 pm, Jint3i victor.jimmiesha...@gmail.com wrote: To add, when I hit the back