[android-developers] Re: No surfaceCreated() callback after phone wakes up

2009-11-25 Thread Michael Leahy (Tactel US)
This sounds very similar to a problem I saw previously also regarding SurfaceHolder callbacks not arriving properly. My experience was the opposite where I wasn't getting the callback upon the press of the END_CALL button. I filed a bug about 2 months ago that is here give a star and perhaps add

[android-developers] Re: Droid / Android 2.0 OpenGL Configuration Issue

2009-11-10 Thread Michael Leahy (Tactel US)
Thanks for the replies. It is good to know I'm not the only one that pulled out some hair recently. I almost stumbled upon the answer, but happened to not pick a working EGLConfig several times when testing late Sunday. I got things working rather well now and have an interface similar to

[android-developers] Re: Real Poly/sec on ADP1?

2009-11-10 Thread Michael Leahy (Tactel US)
G1/ADP1 is definitely fill bound. Here is a bit of code that works the G1 over. I have a Quake3 class game engine / level renderer done in all Java / OpenGL and OpenGL ES on Android. I've yet to update things to use VBOs, so it's all vertex arrays and there is massive curved surfaces which I

[android-developers] Re: Real Poly/sec on ADP1?

2009-11-10 Thread Michael Leahy (Tactel US)
and now for the video (remember it's the 1st moment I actually got it running back in April. http://www.youtube.com/watch?v=fokeI3Ynuc4 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Droid / Android 2.0 OpenGL Configuration Issue

2009-11-09 Thread Michael Leahy (Tactel US)
Greets, As with a lot of folks doing OpenGL ES dev it's really a test on device situation. I'm really trying to get out the Typhon API (http:// typhon.egrsoftware.com/) which is an open source platform for real time / game development working on the Droid. It also provides the basis for a series

[android-developers] Bug 2628 needs review: 1.5/1.6 API indeterminate loading of ARGB_8888 PNG images

2009-10-06 Thread Michael Leahy (Tactel US)
Greets, This is not a new bug, but it needs to at least be reviewed and has been open for 5 months without review. It is one that is causing some consternation here. While updating a 1.1 OpenGL app to the 1.6 API things failed to work because some PNGs are not loading and getConfig () returns