This sounds very similar to a problem I saw previously also regarding
SurfaceHolder callbacks not arriving properly. My experience was the
opposite where I wasn't getting the callback upon the press of the
END_CALL button. I filed a bug about 2 months ago that is here give a
star and perhaps add
Thanks for the replies. It is good to know I'm not the only one that
pulled out some hair recently.
I almost stumbled upon the answer, but happened to not pick a working
EGLConfig several times when testing late Sunday. I got things working
rather well now and have an interface similar to
G1/ADP1 is definitely fill bound. Here is a bit of code that works
the G1 over. I have a Quake3 class game engine / level renderer done
in all Java / OpenGL and OpenGL ES on Android. I've yet to update
things to use VBOs, so it's all vertex arrays and there is massive
curved surfaces which I
and now for the video (remember it's the 1st moment I actually got it
running back in April.
http://www.youtube.com/watch?v=fokeI3Ynuc4
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Greets,
As with a lot of folks doing OpenGL ES dev it's really a test on
device situation. I'm really trying to get out the Typhon API (http://
typhon.egrsoftware.com/) which is an open source platform for real
time / game development working on the Droid. It also provides the
basis for a series
Greets,
This is not a new bug, but it needs to at least be reviewed and has
been open for 5 months without review. It is one that is causing some
consternation here. While updating a 1.1 OpenGL app to the 1.6 API
things failed to work because some PNGs are not loading and getConfig
() returns
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