I want to discuss the new recommendations for screenshots, short
description and other preview assets on Google Play! I am especially
interested in finding out exactly what the guidelines for "highly
recommended" means. I refer to what is described here:
is. It makes customers not want to buy apps on Google
play, because the purchasing process is not reliable.
On Wednesday, September 21, 2016 at 11:18:04 AM UTC+2, MobileVisuals wrote:
>
> We use managed In-app billing (IAB) in 3 apps. Sometimes there are reports
> from customers that t
We use managed In-app billing (IAB) in 3 apps. Sometimes there are reports
from customers that they don't get the upgrade to full version, eventhough
the apps are carefully tested on our test devices on Android 6 and 4.4.4.
We test through alpha testing and we have not found any problems with
This seems useful, but it is difficult for me to follow the code. Are the
shaders gles_simple_p_shader and gles_simple_v_shader written i GLSL
and the rest of it written i C?
On Wednesday, December 24, 2014 1:23:22 PM UTC+1, MobileVisuals wrote:
I want to switch from the first texture
That sounds promising! I have released 15 apps with OpenGL ES on Google
play, so I am already familiar with binding textures and vertex data. I
have however never worked with GLSL before. I plan to add the crossfade
effect to the next version of my app Morphing tunnels.
The code example on
, 2014 1:23:22 PM UTC+1, MobileVisuals wrote:
I want to switch from the first texture to the other one with a gradual
fading effect. How can I do that?
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Thanks, I understood what you mean after reading this article:
http://androidblog.reindustries.com/opengl-es-2-0-2d-shaders-series-001-basic-shaders/
I am on the case now and I will try to implement it. I assume that texA and
texB are some sort of GLSL texture objects, representing
the first
I want to switch from the first texture to the other one with a gradual
fading effect. How can I do that?
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The wrong pictures are shown when I post the link to apps on Google play.
Here is an example:
www.mobile-visuals.com/pw.png
This picture shows that screenshot number 5 for the app is shown along with
the link. Why isn't the icon or screenshot nr 1 shown instead?
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, Jan 13, 2014 at 4:07 AM, MobileVisuals
eyv...@astralvisuals.comjavascript:
wrote:
Yes.I am the programmer here and it is my own app. The devices that I am
testing on have Play store installed. I assume that the correct intent has
to be created with
Intent sharingIntent = new Intent
solve this problem? I have replaced the
package name of my app with an example package in this thread, but I am
using the correct package name when I am testing.
On Sunday, January 12, 2014 6:40:17 PM UTC+1, TreKing wrote:
On Sun, Jan 12, 2014 at 5:48 AM, MobileVisuals
eyv
Sorry, I missed your link in the previous thread before, but now I found
it. I tried to implement according to their advice, but the link to the
appstore is not included when the user tries to share the link now. I
tested from a Facebook test account. Do you know how I can fix this?
My app can share a link on Facebook, but the shared link opens Google
play on the browser, not the Google play app directly. This get more
difficult for the user and will not generate much downloads. How can I get
the shared link to open the Google play app instead of the browser? This is
my
/apps/details?id=morph.galaxytt;);
startActivity(Intent.createChooser(sharingIntent, Share via));
}
On Tuesday, December 31, 2013 4:50:37 PM UTC+1, MobileVisuals wrote:
Thanks for that useful information! I found this guide on how to implement
a share intent:
http://mobile.tutsplus.com
such as till I remember is social auth.
3. Use facebook sdk for better and best approach and you can TAGs friends.
I apply all three options as i need.
On Saturday, 28 December 2013 21:51:08 UTC+5:30, MobileVisuals wrote:
I want to add a button, where people can share the link of the app
Yes, I have searched on the net and also in this forum before posting. I
didn't find any answer, that is why I posted this thread.
On Sunday, December 29, 2013 2:28:43 AM UTC+1, TreKing wrote:
On Sat, Dec 28, 2013 at 11:21 AM, MobileVisuals
eyv...@astralvisuals.comjavascript:
wrote:
How
I want to add a button, where people can share the link of the app on
Google play to their Facebook friends. How can I implement the share
on Facebook feature? Nebula galaxy live wallpaper is an app, which
already have implemented this.
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It was possible to use fog color according to the OpenGL standard in the
previous Android versions, but it no longer works in Jellybean. The color
of the fog is no longer seen, all fog just becomes black. What can I do to
get the fog colors shown on Jellybean? This is my code:
float[]
I have the same problem. This process is extremely messy!
On Friday, January 25, 2013 5:44:19 PM UTC+1, Paulo Cesar wrote:
Ok, I'm having the This version of the application is not configured for
billing through Google Play on one of our apps. Sorry to ask this again,
but I read more then
Have you got it to work now?
On Thursday, November 14, 2013 3:02:31 PM UTC+1, MobileVisuals wrote:
I have the same problem. This process is extremely messy!
On Friday, January 25, 2013 5:44:19 PM UTC+1, Paulo Cesar wrote:
Ok, I'm having the This version of the application is not configured
I fixed this by changing the Java compiler level from 1.5 to 1.6.
On Monday, November 11, 2013 8:21:00 PM UTC+1, MobileVisuals wrote:
TrivialDrive is the official sample project for In app billing. I can’t
get the IInAppBillingService class from that project to work. I have
imported
TrivialDrive is the official sample project for In app billing. I can’t
get the IInAppBillingService class from that project to work. I have
imported it into the src directory of my project along with the other utils
classes. I have done this with the correct project name. I get a lot of
I submitted my live wallpapers to Samsung apps and they discovered rotation
problems. I corrected these problems and the apps got approved by them. I
then submitted the same apps to Mobiroo for testing. They found rotation
problems on Motorola Xoom, LG Nexus 4 and Acer A500. I pasted the log
for visualization. No error
message or any other information that I can use is generated from logCat.
On Friday, August 23, 2013 5:55:03 PM UTC+2, MobileVisuals wrote:
My apps can not get access to sounds from other apps on Jelly bean. The
sound value that I get is always 0. I have added every
Thanks, I found the cause of the black screen after checking the GL error
codes. It was a missing gl.glTexCoordPointer call, which caused it. It
worked when I added the gl.glTexCoordPointer call.
On Wednesday, August 21, 2013 8:43:32 PM UTC+2, MobileVisuals wrote:
One of my live wallpaper
My apps can not get access to sounds from other apps on Jelly bean. The
sound value that I get is always 0. I have added every possible permission.
What can I do to fix this?
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One of my live wallpaper shows a black screen on Samsung Galaxy S4 mini.
It works on other devices and I try to debug S4 mini.There are no error
messages, which I can use as a clue. Does anyone have an idea what can
cause this?
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Visualization for external players worked before, but it does not work on
Jelly bean. I have played music with external players, like Spotify and
Winamp, while debugging the apps. The bytes in the updateVisualizerFFT
method are always 0 for external players, when a visualizer is created with
So is there any way to keep an app tab compatible, while using both the
targetSdkVersion and minSdkVersion tags?
On Tuesday, August 13, 2013 10:11:50 AM UTC+2, MobileVisuals wrote:
I am implementing the new Designed for tablets specification on GP. It
is easy to implement and get it to work
I can not debug my Galaxy s4 mini. Android device chooser starts, but the
OK button is greyed out. This makes it impossible to proceed. It looks like
the screenshot here:
http://www.mobile-visuals.com/deb.jpg
How should I proceed to get this working? Does this happen because the
target has
I have restarted the device several times and I have tried every USB port
on the PC. It is still the same problem. Do you know how I can proceed to
get this fixed?
On Monday, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote:
I can not debug my Galaxy s4 mini. Android device chooser
It says target unknown and state offline. I currently don't have a SIM
card or a internet connection in the mobile. Is that why it doesn't work? I
am waiting to get the SIM card from the operator in my mail.
On Monday, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote:
I can not debug my
I did as Mukesh wrote, but it is still the same problem. I am using the
original USB cable. Isn't the ADB server running on the mobile device? If
so, do I have to unroot the mobile to execute the adb kill-server
command?
On Monday, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote
, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote:
I can not debug my Galaxy s4 mini. Android device chooser starts, but
the OK button is greyed out. This makes it impossible to proceed. It looks
like the screenshot here:
http://www.mobile-visuals.com/deb.jpg
How should I proceed to get
approved for Designed for
tablets?
Or is there any way to have both minSdkVersion = 9 and targetSdkVersion=11
in the manifest?
On Tuesday, August 13, 2013 10:11:50 AM UTC+2, MobileVisuals wrote:
I am implementing the new Designed for tablets specification on GP. It
is easy to implement and get
I am implementing the new Designed for tablets specification on GP. It is
easy to implement and get it to work for live wallpapers. I replace
uses-sdk android:minSdkVersion=7 / with uses-sdk
android:targetSdkVersion=11 / in the manifest. I wonder if there is any
way of having both of the
THanks, it worked!
On Saturday, April 13, 2013 2:11:53 PM UTC+2, MobileVisuals wrote:
Is there any way to detect if music is playing from players like Spotify
and Winamp?
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Is there any way to detect if music is playing from players like Spotify
and Winamp?
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It seems like all developers, who want to make a music visualizer need
their own music player for their app. It seems like a waste of time that
all developers should program their own music player, since they all do the
same thing. So is there any music player module available, which we can
I have made a music visualizer with the standard classes, but I don't know
how to connect it to the music players. How do I connect the music
visualizer to the common music players like Spotify and Winamp, so I can
visualize the music, which comes from these players?
As it is now, I can only
Thanks, it worked! It was very easy to implement.
On Monday, January 14, 2013 12:52:43 PM UTC+1, Harri Smått wrote:
Hi,
Yes, using one renderer only which delegates commands further.
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On Mon, Jan 14, 2013 at 1:47 PM, MobileVisuals
eyv...@astralvisuals.comjavascript:
wrote
I have 2 renderers in my live wallpaper, quadRenderer and renderer. I try
to switch between them with
setRenderer(quadRenderer);
This results in this error:
setRenderer has already been called for this instance.
What can I do to avoid this?
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On Mon, Jan 14, 2013 at 12:11 PM, MobileVisuals
eyv...@astralvisuals.com javascript: wrote:
I have 2 renderers in my live wallpaper, quadRenderer and renderer. I
try to
switch between them with
setRenderer(quadRenderer
I want to add a button in my live wallpapers and apps, so the usera easily
can G+ the app and write a review. Which is the best way to do that?
Which text is most suitable for the button? G+ this app, Rate this app
or Write a review for this app?
I assume that this would be a good way of
I tried with different notification durations, but it didn't make any
difference. People still complained about the notifications. I have now
implemented ad solutions from startapp and appbrain. I am using their
solutions in some of my live wallpapers. These get around 1500 downloads
each day.
So it is not possible to have 2 settings files in a live wallpaper?
On Saturday, November 10, 2012 1:34:23 PM UTC+1, 庞绪瑞 wrote:
2012/11/10 MobileVisuals eyv...@astralvisuals.com javascript:
Is there any way to have 2 settings.xml files in a live wallpaper? Is it
then possible to switch
Is there any way to have 2 settings.xml files in a live wallpaper? Is it
then possible to switch between these settings files in any way?
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On Thursday, August 16, 2012 4:39:45 PM UTC+2, MobileVisuals wrote:
I have researched this now and banner ads will not work for our live
wallpapers. All of our live wallpapers are hypnotic. The purpose of them is
to meditate while looking at the hypnotic animations. It would ruin the
whole purpose
Maybe we should ask why developers have been using notification ads instead
of blaming them for it. The purchase rate is still very low on Google play
compared with Apple appstore. Everyone that I talked to last year said that
the only way of getting any real revenue from Android apps is
The new policies from Google says “Ads must not make changes to the
functioning of the user’s device outside the ad by doing things such as
installing shortcuts, bookmarks or icons or changing default settings. Ads
must not simulate or impersonate system notifications or warnings.”
Does this
.
On Monday, July 30, 2012 6:48:10 AM UTC-4, MobileVisuals wrote:
I see, we plan to implement the same solution that Fireflies uses with a
transparent banner. Or do you think live wallpapers without ads will have
better chances at getting lots of downloads and being selected for the
best new
successful
blogs, so anything is possible in this industry.
MobileVisuals, it does sound like you answered your own question, though.
On Sunday, July 29, 2012 2:56:14 PM UTC-4, Dianne Hackborn wrote:
This isn't Google's opinion, it is my opinion.
If other people have found ways to do ads
(if they had the functionality).
www.filtrsoft.com
On Friday, July 27, 2012 6:22:39 AM UTC-4, MobileVisuals wrote:
Could you please explain why you think it is a terrible idea to mix live
wallpapers with advertising?
I have talked to several mobile advertising companies now and now one has
any
billing to allow users to unlock features in your app?
On Wed, Jul 25, 2012 at 6:12 AM, MobileVisuals
eyv...@astralvisuals.comwrote:
Is there any other way to advertise in live wallpapers than push
notifications? My company is using push notifications. This pays off well,
but it also
seems like a terrible
idea to me. Have you considering instead trying something like in-app
billing to allow users to unlock features in your app?
On Wed, Jul 25, 2012 at 6:12 AM, MobileVisuals
eyv...@astralvisuals.comwrote:
Is there any other way to advertise in live wallpapers than push
, MobileVisuals wrote:
Why is it a terrible idea to put ads in live wallpapers? Everyone I have
talked to says that the only way to make money on Android market is through
advertising, since the downloads to purchase ratio is too low.
I agree with this. I wish Google would put more
Is there any other way to advertise in live wallpapers than push
notifications? My company is using push notifications. This pays off well,
but it also results in some bad reviews.I got this suggestion from another
company:
o Create a welcome page (name of the company, some app’s information)
I get about 10 mails every day, which says The order with ordernumber
XXX through Google has been cancelled, since operator billing is not
aproved for your customer. Why is it so difficult for the customers
to buy products on Android market?
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Jim, I agree with what you are saying. Why is it ridiculous that he
wrote that the Market is being limited to major developers? That is
what has happened now when the new section has been dropped. My
company can afford to advertise, but those who don't, will have very
small opportunities on
I have mailed market.android.com/support about this now. It seems like
there is no special way for publishers to contact the support. I have
to use the same contact page as the customers. This seems very
strange. All other big appstores either have Partner managers of
Developer support.
The same
downlods for new apps is to launch
massive advertising campaigns for them, am I right?
On Feb 13, 1:29 pm, Jim Graham spooky1...@gmail.com wrote:
On Mon, Feb 13, 2012 at 04:15:16AM -0800, MobileVisuals wrote:
I have mailed market.android.com/support about this now. It seems like
there is no special
So where can I get an answer? Have you also noticed the change in the
new applications list that I described?
On Feb 11, 10:00 pm, TreKing treking...@gmail.com wrote:
On Sat, Feb 11, 2012 at 8:11 AM, MobileVisuals
eyv...@astralvisuals.comwrote:
I just want to know why the new and updated
New and updated apps were always featured before. You could go to Live
wallpapers, then choose new. You would then see all the apps, which
were new and recently updated. The new section were updated several
times each day.
This is not the case now. The same apps are shown. I see the same
apps
I don't want to advertise McDonalds or any other products or companies
that I don’t like. Is there any advertising solution available, where
I can remove these types of adds, so I only show adds that I have
approved?
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On Oct 22, 8:20 pm, TreKing treking...@gmail.com wrote:
On Sat, Oct 22, 2011 at 3:16 AM, MobileVisuals
eyv...@astralvisuals.comwrote:
I asked them about it and I waiting for their reply. Do you also want
project I sent you earlier? It uses point sprites
and has no black squares around particles.
On 21 ÏËÔ, 15:20, MobileVisuals eyv...@astralvisuals.com wrote:
I solved this problem now for the morphed animation. I used a TreSet
for the sorting. I made a Quad class and and added the quads
your build settings.
22.10.2011 12:14, MobileVisuals пишет:
I meant that I can't get access to Build.MANUFACTURER. I get
MANUFACTURER cannot be resolved or is not a field
I have the latest Eclipse IDE with the latest Android installed.This
is very strange, you can use Build.MANUFACTURER
. It is a bit slower than
standard Point attenuation, but the speed is OK. I also noticed that
this type of space animation actually looks better when it's slower
than before.
On Oct 22, 4:01 pm, Mark Murphy mmur...@commonsware.com wrote:
On Sat, Oct 22, 2011 at 9:35 AM, MobileVisuals eyv
I can unfortunally not use Build.Model, because it returns GT-I900
on my Galaxy S.I can't get access to Build.MANUFACTURER. I get
MANUFACTURER cannot be resolved or is not a field
On Oct 21, 9:26 pm, lbendlin l...@bendlin.us wrote:
on the Nexus One Build.MANUFACTURER returns HTC.
You should
. It is HTC,Huawei and SE who don't
support it. I have also got reports from LG users, where point
attenuation works, so it must work on most LG devices.
On Oct 21, 9:28 pm, Kostya Vasilyev kmans...@gmail.com wrote:
21.10.2011 22:59, MobileVisuals пишет:
Sure, I can package all the code in one
I asked them about it and I waiting for their reply. Do you also want
to advertise payed apps?
On Oct 21, 7:35 pm, TreKing treking...@gmail.com wrote:
On Fri, Oct 21, 2011 at 12:26 PM, MobileVisuals
eyv...@astralvisuals.comwrote:
It seems that it is not possible to advertise the payed apps
.
On Oct 22, 12:34 pm, Mark Murphy mmur...@commonsware.com wrote:
On Sat, Oct 22, 2011 at 4:14 AM, MobileVisuals eyv...@astralvisuals.com
wrote:
Samsung supports point attenuation. It is HTC,Huawei and SE who don't
support it.
This may be a flawed assessment. The most you can say is that
some
. This really took a long time to fix. I am still going
to write to the HTC support, just to let them know that they haven't
implemented Android in the right way.
On Oct 14, 10:39 am, MobileVisuals eyv...@astralvisuals.com wrote:
The morphed positions for the stars are calculated from some
I want to advertise my apps on Android market, but the Advertise this
app is only available on the free apps from the Android market
developer console. Isn't it possible to advertise the payed apps? What
is the point of advertising a free app? I want to advertise something
that give me revenue,
Is there any method that returns the brand and the name of the device?
I mean for instance
String brand= getBrand();
String name= getDeviceName();
This could for instance result in brand =Samsung and name =Galaxy S.
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I got an answer from the android market support now. It is really good
that I got an answer from them, but very strange that admob doesn't
answer. It seems that it is not possible to advertise the payed apps.
On Oct 21, 2:53 pm, MobileVisuals eyv...@astralvisuals.com wrote:
I want to advertise
a look at:
http://developer.android.com/reference/android/os/Build.html
21.10.2011 18:40, MobileVisuals пишет:
Is there any method that returns the brand and the name of the device?
I mean for instance
String brand= getBrand();
String name= getDeviceName();
This could for instance
? Then have code that picks one at runtime, and provide a way
for the user to override in the UI.
-- Kostya
21.10.2011 21:53, MobileVisuals пишет:
Thanks, the Build class seems very useful! Build.BRAND returned
Samsung on my Samsung Galaxy S. Can I rely on that Build.BRAND returns
the right
So they can have any type of file ending?
On Oct 14, 3:21 pm, TreKing treking...@gmail.com wrote:
On Fri, Oct 14, 2011 at 8:18 AM, MobileVisuals
eyv...@astralvisuals.comwrote:
I thought that keystores are .ks files?
http://developer.android.com/guide/publishing/app-signing.html#signapp
, MobileVisuals
eyv...@astralvisuals.com wrote:
I try to upload new versions of 2 of my apps on Android market,but I
get the message apk must be signed with the same certificates as the
previous version. My old development environment crashed and I can't
find the certificate that I used
++) {
morphedPositions[i] = (morphcount * positionsM1[i]) *
mlInv
+ ((morphLength - morphcount) *
positionsM2[i]) * mlInv;
}
On Oct 14, 10:17 am, Latimerius l4t1m3r...@googlemail.com wrote:
On Wed, Oct 12, 2011 at 7:09 PM, MobileVisuals eyv
I thought that keystores are .ks files?
On Oct 14, 1:22 pm, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Oct 14, 2011 at 4:32 AM, MobileVisuals eyv...@astralvisuals.com
wrote:
I will try to find the old keystore file. It is somewhere on the PC,
but I don't know where, because I can't
I try to upload new versions of 2 of my apps on Android market,but I
get the message apk must be signed with the same certificates as the
previous version. My old development environment crashed and I can't
find the certificate that I used before. How can I solve this problem?
Is there no
Thanks a lot for the info! The problem is that the positions for the
stars change for each new frame. This happens because the positions
are morphed.Wouldn't it be very slow to sort all the positions
according to their z-value for every frame? Wouldn't I have to make
one drawElements call for each
, try to use use additive blending:
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
e.g.http://stackoverflow.com/questions/393785/how-to-setup-blending-for-a...
and yes, alpha should be in the png - texture.
best
--
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On Oct 8, 11:08 am, MobileVisuals eyv...@astralvisuals.com wrote:
How do you
, 2011 at 11:51 AM, MobileVisuals
eyv...@astralvisuals.com wrote:
before. I tried to remove the gl.glColor4f calls, but that made the
black square quads much more visible. This is how it looks like now,
with gl.glColor4f(1f, 1f, 1f, 0.4f);
http://www.mobile-visuals.com/color4f04.png
should help, does it not?
-- Kostya
07.10.2011 17:44, MobileVisuals пишет:
I have implemented this according to your approach now. I replaced
attenuated points with texture mapped quads. I implemented bilinear
filtering and alpha test.
It works, but the visual quality is not good
:26 pm, Kostya Vasilyev kmans...@gmail.com wrote:
29.09.2011 23:01, MobileVisuals ?:
I claim that HTC HD doesn't support OpenGL ES 2.0, because size
attenuation is a part of OpenGL ES 1.1 and it is not supported.
Quite possibly, you're right...
So HTC hasn't implemented the things
they are
probably not doing things the same way as you are.
On Sep 28, 2:36šam, MobileVisuals eyv...@astralvisuals.com wrote:
Yes, that is exactly what I am doing. I am using point sprites with
size attenuation for my space animations, like the Morphing Galaxy
live wallpaper.
But what
I set up the attenuation exatly like this. It works prefectly on
Samsung and most other devices, but not on HTC.
Kostya and Nightwolf, thanks for the algorithm ideas. I am trying to
implement it now.
On Sep 30, 10:01 am, a1 arco...@gmail.com wrote:
And did you correctly setup attenuation
Does anyone know if there is any other way to make space animations
with
shining star objects on HTC devices, where size attenuation don't
work?
On Sep 28, 10:29 am, MobileVisuals eyv...@astralvisuals.com wrote:
Yes, it is in the OpenGL ES standard according to the book Mobile 3D
Graphics
won't let me install, reporting it as not compatible with the device.
-- Kostya
2011/9/29 MobileVisuals eyv...@astralvisuals.com
Does anyone know if there is any other way to make space animations
with
shining star objects on HTC devices, where size attenuation don't
work?
On Sep 28
implemented the things that they say in the
specification, but why not?
On Sep 29, 8:54 pm, MobileVisuals eyv...@astralvisuals.com wrote:
Thanks for the idea, do you mean like this?
Scale to small size if the sprite is far away.
Scale to medium size if the sprite is medium distance.
Scale to big size
and GL_SMOOTH_POINT_SIZE_GRANULARITY?
On Sep 27, 12:26 am, MobileVisuals eyv...@astralvisuals.com wrote:
I need Point attenuation to produce space animations with shining
particles, which look like stars. How can I achieve that effect
without using Point attenuation?
Do you mean that I should make small
graphics have
been done for Android phones using that instead of point attenuation.
On Sep 26, 6:26 am, MobileVisuals eyv...@astralvisuals.com wrote:
I have found that everything implemented with Point attenuation will
look like a blurry mess on devices from HTC and LG. This happens
, 7:11 pm, Nightwolf mikh...@gmail.com wrote:
Point sprites can be used to display stars in space.
On 27 сен, 11:26, MobileVisuals eyv...@astralvisuals.com wrote:
I need Point attenuation to produce space animations with shining
particles, which look like stars. How can I achieve that effect
I have found that everything implemented with Point attenuation will
look like a blurry mess on devices from HTC and LG. This happens on
even the newest devices from HTC, like HTC Desire HD. Why is it like
this? Haven't they implemented Android in the right way?
Point attenuation works like it
, MobileVisuals eyv...@astralvisuals.com
wrote:
Does anyone have an idea what I can do to improve the stability of
this 3d app, which has 2 activities? I want to avoid the crashes.
On Sep 22, 1:14 pm, MobileVisuals eyv...@astralvisuals.com wrote:
I thought that it worked like it should,but I
perspective in Eclipse to examine
LogCat and figure out what the crashes are.
On Thu, Sep 22, 2011 at 2:43 PM, MobileVisuals eyv...@astralvisuals.com
wrote:
Does anyone have an idea what I can do to improve the stability of
this 3d app, which has 2 activities? I want to avoid the crashes
);
thread.yield();
} else {
thread.setRunning(true);
thread.yield();
}
}
On Sep 23, 12:42 pm, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Sep 23, 2011 at 4:11 AM, MobileVisuals eyv...@astralvisuals.com
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