[android-developers] The new recommendations for preview assets on Google Play

2021-11-03 Thread MobileVisuals
I want to discuss the new recommendations for screenshots, short description and other preview assets on Google Play! I am especially interested in finding out exactly what the guidelines for "highly recommended" means. I refer to what is described here:

[android-developers] Re: In-app billing upgrade to full version is not reliable for customers

2016-10-24 Thread MobileVisuals
is. It makes customers not want to buy apps on Google play, because the purchasing process is not reliable. On Wednesday, September 21, 2016 at 11:18:04 AM UTC+2, MobileVisuals wrote: > > We use managed In-app billing (IAB) in 3 apps. Sometimes there are reports > from customers that t

[android-developers] In-app billing upgrade to full version is not reliable for customers

2016-09-21 Thread MobileVisuals
We use managed In-app billing (IAB) in 3 apps. Sometimes there are reports from customers that they don't get the upgrade to full version, eventhough the apps are carefully tested on our test devices on Android 6 and 4.4.4. We test through alpha testing and we have not found any problems with

[android-developers] Re: How to implement crossfade texture effect in Opengl?

2014-12-30 Thread MobileVisuals
This seems useful, but it is difficult for me to follow the code. Are the shaders gles_simple_p_shader and gles_simple_v_shader written i GLSL and the rest of it written i C? On Wednesday, December 24, 2014 1:23:22 PM UTC+1, MobileVisuals wrote: I want to switch from the first texture

[android-developers] Re: How to implement crossfade texture effect in Opengl?

2014-12-29 Thread MobileVisuals
That sounds promising! I have released 15 apps with OpenGL ES on Google play, so I am already familiar with binding textures and vertex data. I have however never worked with GLSL before. I plan to add the crossfade effect to the next version of my app Morphing tunnels. The code example on

[android-developers] Re: How to implement crossfade texture effect in Opengl?

2014-12-29 Thread MobileVisuals
, 2014 1:23:22 PM UTC+1, MobileVisuals wrote: I want to switch from the first texture to the other one with a gradual fading effect. How can I do that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email

[android-developers] Re: How to implement crossfade texture effect in Opengl?

2014-12-28 Thread MobileVisuals
Thanks, I understood what you mean after reading this article: http://androidblog.reindustries.com/opengl-es-2-0-2d-shaders-series-001-basic-shaders/ I am on the case now and I will try to implement it. I assume that texA and texB are some sort of GLSL texture objects, representing the first

[android-developers] How to implement crossfade texture effect in Opengl?

2014-12-24 Thread MobileVisuals
I want to switch from the first texture to the other one with a gradual fading effect. How can I do that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To

[android-developers] Wrong pictures are always shown when posting links to apps on Google play

2014-03-01 Thread MobileVisuals
The wrong pictures are shown when I post the link to apps on Google play. Here is an example: www.mobile-visuals.com/pw.png This picture shows that screenshot number 5 for the app is shown along with the link. Why isn't the icon or screenshot nr 1 shown instead? -- You received this message

Re: [android-developers] How to open Google play from a shared link on Facebook?

2014-01-18 Thread MobileVisuals
, Jan 13, 2014 at 4:07 AM, MobileVisuals eyv...@astralvisuals.comjavascript: wrote: Yes.I am the programmer here and it is my own app. The devices that I am testing on have Play store installed. I assume that the correct intent has to be created with Intent sharingIntent = new Intent

Re: [android-developers] How to open Google play from a shared link on Facebook?

2014-01-13 Thread MobileVisuals
solve this problem? I have replaced the package name of my app with an example package in this thread, but I am using the correct package name when I am testing. On Sunday, January 12, 2014 6:40:17 PM UTC+1, TreKing wrote: On Sun, Jan 12, 2014 at 5:48 AM, MobileVisuals eyv

Re: [android-developers] How to open Google play from a shared link on Facebook?

2014-01-12 Thread MobileVisuals
Sorry, I missed your link in the previous thread before, but now I found it. I tried to implement according to their advice, but the link to the appstore is not included when the user tries to share the link now. I tested from a Facebook test account. Do you know how I can fix this?

[android-developers] How to open Google play from a shared link on Facebook?

2014-01-11 Thread MobileVisuals
My app can share a link on Facebook, but the shared link opens Google play on the browser, not the Google play app directly. This get more difficult for the user and will not generate much downloads. How can I get the shared link to open the Google play app instead of the browser? This is my

[android-developers] Re: How to implement sharing the app on Facebook?

2014-01-07 Thread MobileVisuals
/apps/details?id=morph.galaxytt;); startActivity(Intent.createChooser(sharingIntent, Share via)); } On Tuesday, December 31, 2013 4:50:37 PM UTC+1, MobileVisuals wrote: Thanks for that useful information! I found this guide on how to implement a share intent: http://mobile.tutsplus.com

[android-developers] Re: How to implement sharing the app on Facebook?

2013-12-31 Thread MobileVisuals
such as till I remember is social auth. 3. Use facebook sdk for better and best approach and you can TAGs friends. I apply all three options as i need. On Saturday, 28 December 2013 21:51:08 UTC+5:30, MobileVisuals wrote: I want to add a button, where people can share the link of the app

Re: [android-developers] How to implement sharing the app on Facebook?

2013-12-29 Thread MobileVisuals
Yes, I have searched on the net and also in this forum before posting. I didn't find any answer, that is why I posted this thread. On Sunday, December 29, 2013 2:28:43 AM UTC+1, TreKing wrote: On Sat, Dec 28, 2013 at 11:21 AM, MobileVisuals eyv...@astralvisuals.comjavascript: wrote: How

[android-developers] How to implement sharing the app on Facebook?

2013-12-28 Thread MobileVisuals
I want to add a button, where people can share the link of the app on Google play to their Facebook friends. How can I implement the share on Facebook feature? Nebula galaxy live wallpaper is an app, which already have implemented this. -- You received this message because you are subscribed

[android-developers] Fog color does not work in Jellybean!

2013-11-23 Thread MobileVisuals
It was possible to use fog color according to the OpenGL standard in the previous Android versions, but it no longer works in Jellybean. The color of the fog is no longer seen, all fog just becomes black. What can I do to get the fog colors shown on Jellybean? This is my code: float[]

[android-developers] Re: In-app gives This version of the application is not configured for billing through Google Play - But it shouldn't

2013-11-14 Thread MobileVisuals
I have the same problem. This process is extremely messy! On Friday, January 25, 2013 5:44:19 PM UTC+1, Paulo Cesar wrote: Ok, I'm having the This version of the application is not configured for billing through Google Play on one of our apps. Sorry to ask this again, but I read more then

[android-developers] Re: In-app gives This version of the application is not configured for billing through Google Play - But it shouldn't

2013-11-14 Thread MobileVisuals
Have you got it to work now? On Thursday, November 14, 2013 3:02:31 PM UTC+1, MobileVisuals wrote: I have the same problem. This process is extremely messy! On Friday, January 25, 2013 5:44:19 PM UTC+1, Paulo Cesar wrote: Ok, I'm having the This version of the application is not configured

[android-developers] Re: Sample project for In app billing does not work.

2013-11-12 Thread MobileVisuals
I fixed this by changing the Java compiler level from 1.5 to 1.6. On Monday, November 11, 2013 8:21:00 PM UTC+1, MobileVisuals wrote: TrivialDrive is the official sample project for In app billing. I can’t get the IInAppBillingService class from that project to work. I have imported

[android-developers] Sample project for In app billing does not work.

2013-11-11 Thread MobileVisuals
TrivialDrive is the official sample project for In app billing. I can’t get the IInAppBillingService class from that project to work. I have imported it into the src directory of my project along with the other utils classes. I have done this with the correct project name. I get a lot of

[android-developers] How to get Live wallpapers to handle rotation on all devices?

2013-10-05 Thread MobileVisuals
I submitted my live wallpapers to Samsung apps and they discovered rotation problems. I corrected these problems and the apps got approved by them. I then submitted the same apps to Mobiroo for testing. They found rotation problems on Motorola Xoom, LG Nexus 4 and Acer A500. I pasted the log

[android-developers] Re: No sound card access on Jelly bean?

2013-08-24 Thread MobileVisuals
for visualization. No error message or any other information that I can use is generated from logCat. On Friday, August 23, 2013 5:55:03 PM UTC+2, MobileVisuals wrote: My apps can not get access to sounds from other apps on Jelly bean. The sound value that I get is always 0. I have added every

[android-developers] Re: Black screen on Samsung Galaxy S4 mini

2013-08-23 Thread MobileVisuals
Thanks, I found the cause of the black screen after checking the GL error codes. It was a missing gl.glTexCoordPointer call, which caused it. It worked when I added the gl.glTexCoordPointer call. On Wednesday, August 21, 2013 8:43:32 PM UTC+2, MobileVisuals wrote: One of my live wallpaper

[android-developers] No sound card access on Jelly bean?

2013-08-23 Thread MobileVisuals
My apps can not get access to sounds from other apps on Jelly bean. The sound value that I get is always 0. I have added every possible permission. What can I do to fix this? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to

[android-developers] Black screen on Samsung Galaxy S4 mini

2013-08-21 Thread MobileVisuals
One of my live wallpaper shows a black screen on Samsung Galaxy S4 mini. It works on other devices and I try to debug S4 mini.There are no error messages, which I can use as a clue. Does anyone have an idea what can cause this? -- You received this message because you are subscribed to the

[android-developers] Why doesn't music visualization work on Jelly Bean?

2013-08-20 Thread MobileVisuals
Visualization for external players worked before, but it does not work on Jelly bean. I have played music with external players, like Spotify and Winamp, while debugging the apps. The bytes in the updateVisualizerFFT method are always 0 for external players, when a visualizer is created with

[android-developers] Re: Designed for tablets with both minSdkVersion and targetSdkVersion tags?

2013-08-19 Thread MobileVisuals
So is there any way to keep an app tab compatible, while using both the targetSdkVersion and minSdkVersion tags? On Tuesday, August 13, 2013 10:11:50 AM UTC+2, MobileVisuals wrote: I am implementing the new Designed for tablets specification on GP. It is easy to implement and get it to work

[android-developers] Can not debug Galaxy s4 mini

2013-08-19 Thread MobileVisuals
I can not debug my Galaxy s4 mini. Android device chooser starts, but the OK button is greyed out. This makes it impossible to proceed. It looks like the screenshot here: http://www.mobile-visuals.com/deb.jpg How should I proceed to get this working? Does this happen because the target has

[android-developers] Re: Can not debug Galaxy s4 mini

2013-08-19 Thread MobileVisuals
I have restarted the device several times and I have tried every USB port on the PC. It is still the same problem. Do you know how I can proceed to get this fixed? On Monday, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote: I can not debug my Galaxy s4 mini. Android device chooser

[android-developers] Re: Can not debug Galaxy s4 mini

2013-08-19 Thread MobileVisuals
It says target unknown and state offline. I currently don't have a SIM card or a internet connection in the mobile. Is that why it doesn't work? I am waiting to get the SIM card from the operator in my mail. On Monday, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote: I can not debug my

[android-developers] Re: Can not debug Galaxy s4 mini

2013-08-19 Thread MobileVisuals
I did as Mukesh wrote, but it is still the same problem. I am using the original USB cable. Isn't the ADB server running on the mobile device? If so, do I have to unroot the mobile to execute the adb kill-server command? On Monday, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote

[android-developers] Re: Can not debug Galaxy s4 mini

2013-08-19 Thread MobileVisuals
, August 19, 2013 10:14:29 AM UTC+2, MobileVisuals wrote: I can not debug my Galaxy s4 mini. Android device chooser starts, but the OK button is greyed out. This makes it impossible to proceed. It looks like the screenshot here: http://www.mobile-visuals.com/deb.jpg How should I proceed to get

[android-developers] Re: Designed for tablets with both minSdkVersion and targetSdkVersion tags?

2013-08-14 Thread MobileVisuals
approved for Designed for tablets? Or is there any way to have both minSdkVersion = 9 and targetSdkVersion=11 in the manifest? On Tuesday, August 13, 2013 10:11:50 AM UTC+2, MobileVisuals wrote: I am implementing the new Designed for tablets specification on GP. It is easy to implement and get

[android-developers] Designed for tablets with both minSdkVersion and targetSdkVersion tags?

2013-08-13 Thread MobileVisuals
I am implementing the new Designed for tablets specification on GP. It is easy to implement and get it to work for live wallpapers. I replace uses-sdk android:minSdkVersion=7 / with uses-sdk android:targetSdkVersion=11 / in the manifest. I wonder if there is any way of having both of the

[android-developers] Re: How to detect if music is playing?

2013-04-25 Thread MobileVisuals
THanks, it worked! On Saturday, April 13, 2013 2:11:53 PM UTC+2, MobileVisuals wrote: Is there any way to detect if music is playing from players like Spotify and Winamp? -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post

[android-developers] How to detect if music is playing?

2013-04-13 Thread MobileVisuals
Is there any way to detect if music is playing from players like Spotify and Winamp? -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this

[android-developers] Is there any music player module available, which we can reuse?

2013-01-23 Thread MobileVisuals
It seems like all developers, who want to make a music visualizer need their own music player for their app. It seems like a waste of time that all developers should program their own music player, since they all do the same thing. So is there any music player module available, which we can

[android-developers] How to make a music visualizer?

2013-01-17 Thread MobileVisuals
I have made a music visualizer with the standard classes, but I don't know how to connect it to the music players. How do I connect the music visualizer to the common music players like Spotify and Winamp, so I can visualize the music, which comes from these players? As it is now, I can only

Re: [android-developers] How to switch between 2 renderers?

2013-01-16 Thread MobileVisuals
Thanks, it worked! It was very easy to implement. On Monday, January 14, 2013 12:52:43 PM UTC+1, Harri Smått wrote: Hi, Yes, using one renderer only which delegates commands further. -- H On Mon, Jan 14, 2013 at 1:47 PM, MobileVisuals eyv...@astralvisuals.comjavascript: wrote

[android-developers] How to switch between 2 renderers?

2013-01-14 Thread MobileVisuals
I have 2 renderers in my live wallpaper, quadRenderer and renderer. I try to switch between them with setRenderer(quadRenderer); This results in this error: setRenderer has already been called for this instance. What can I do to avoid this? -- You received this message because you are

Re: [android-developers] How to switch between 2 renderers?

2013-01-14 Thread MobileVisuals
rendering calls to actual implementation classes. -- H On Mon, Jan 14, 2013 at 12:11 PM, MobileVisuals eyv...@astralvisuals.com javascript: wrote: I have 2 renderers in my live wallpaper, quadRenderer and renderer. I try to switch between them with setRenderer(quadRenderer

[android-developers] Best way to integrate G+ reviewing for an app?

2012-12-12 Thread MobileVisuals
I want to add a button in my live wallpapers and apps, so the usera easily can G+ the app and write a review. Which is the best way to do that? Which text is most suitable for the button? G+ this app, Rate this app or Write a review for this app? I assume that this would be a good way of

Re: [android-developers] How to put ads in live wallpapers?

2012-11-20 Thread MobileVisuals
I tried with different notification durations, but it didn't make any difference. People still complained about the notifications. I have now implemented ad solutions from startapp and appbrain. I am using their solutions in some of my live wallpapers. These get around 1500 downloads each day.

Re: [android-developers] Is is possible to have 2 settings files in a live wallpaper?

2012-11-12 Thread MobileVisuals
So it is not possible to have 2 settings files in a live wallpaper? On Saturday, November 10, 2012 1:34:23 PM UTC+1, 庞绪瑞 wrote: 2012/11/10 MobileVisuals eyv...@astralvisuals.com javascript: Is there any way to have 2 settings.xml files in a live wallpaper? Is it then possible to switch

[android-developers] Is is possible to have 2 settings files in a live wallpaper?

2012-11-10 Thread MobileVisuals
Is there any way to have 2 settings.xml files in a live wallpaper? Is it then possible to switch between these settings files in any way? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

Re: [android-developers] How to put ads in live wallpapers?

2012-10-30 Thread MobileVisuals
? On Thursday, August 16, 2012 4:39:45 PM UTC+2, MobileVisuals wrote: I have researched this now and banner ads will not work for our live wallpapers. All of our live wallpapers are hypnotic. The purpose of them is to meditate while looking at the hypnotic animations. It would ruin the whole purpose

[android-developers] Re: Will all notification ads and app icons be forbidden?

2012-08-31 Thread MobileVisuals
Maybe we should ask why developers have been using notification ads instead of blaming them for it. The purchase rate is still very low on Google play compared with Apple appstore. Everyone that I talked to last year said that the only way of getting any real revenue from Android apps is

[android-developers] Will all notification ads and app icons be forbidden?

2012-08-29 Thread MobileVisuals
The new policies from Google says “Ads must not make changes to the functioning of the user’s device outside the ad by doing things such as installing shortcuts, bookmarks or icons or changing default settings. Ads must not simulate or impersonate system notifications or warnings.” Does this

Re: [android-developers] How to put ads in live wallpapers?

2012-08-16 Thread MobileVisuals
. On Monday, July 30, 2012 6:48:10 AM UTC-4, MobileVisuals wrote: I see, we plan to implement the same solution that Fireflies uses with a transparent banner. Or do you think live wallpapers without ads will have better chances at getting lots of downloads and being selected for the best new

Re: [android-developers] How to put ads in live wallpapers?

2012-07-30 Thread MobileVisuals
successful blogs, so anything is possible in this industry. MobileVisuals, it does sound like you answered your own question, though. On Sunday, July 29, 2012 2:56:14 PM UTC-4, Dianne Hackborn wrote: This isn't Google's opinion, it is my opinion. If other people have found ways to do ads

Re: [android-developers] How to put ads in live wallpapers?

2012-07-29 Thread MobileVisuals
(if they had the functionality). www.filtrsoft.com On Friday, July 27, 2012 6:22:39 AM UTC-4, MobileVisuals wrote: Could you please explain why you think it is a terrible idea to mix live wallpapers with advertising? I have talked to several mobile advertising companies now and now one has any

Re: [android-developers] How to put ads in live wallpapers?

2012-07-27 Thread MobileVisuals
billing to allow users to unlock features in your app? On Wed, Jul 25, 2012 at 6:12 AM, MobileVisuals eyv...@astralvisuals.comwrote: Is there any other way to advertise in live wallpapers than push notifications? My company is using push notifications. This pays off well, but it also

Re: [android-developers] How to put ads in live wallpapers?

2012-07-26 Thread MobileVisuals
seems like a terrible idea to me. Have you considering instead trying something like in-app billing to allow users to unlock features in your app? On Wed, Jul 25, 2012 at 6:12 AM, MobileVisuals eyv...@astralvisuals.comwrote: Is there any other way to advertise in live wallpapers than push

Re: [android-developers] How to put ads in live wallpapers?

2012-07-26 Thread MobileVisuals
, MobileVisuals wrote: Why is it a terrible idea to put ads in live wallpapers? Everyone I have talked to says that the only way to make money on Android market is through advertising, since the downloads to purchase ratio is too low. I agree with this. I wish Google would put more

[android-developers] How to put ads in live wallpapers?

2012-07-25 Thread MobileVisuals
Is there any other way to advertise in live wallpapers than push notifications? My company is using push notifications. This pays off well, but it also results in some bad reviews.I got this suggestion from another company: o Create a welcome page (name of the company, some app’s information)

[android-developers] Why is it so difficult for the customers to buy products on Android market?

2012-05-29 Thread MobileVisuals
I get about 10 mails every day, which says The order with ordernumber XXX through Google has been cancelled, since operator billing is not aproved for your customer. Why is it so difficult for the customers to buy products on Android market? -- You received this message because you are

[android-developers] Re: Why are new apps not featured on Android market anymore?

2012-02-14 Thread MobileVisuals
Jim, I agree with what you are saying. Why is it ridiculous that he wrote that the Market is being limited to major developers? That is what has happened now when the new section has been dropped. My company can afford to advertise, but those who don't, will have very small opportunities on

[android-developers] Re: Why are new apps not featured on Android market anymore?

2012-02-13 Thread MobileVisuals
I have mailed market.android.com/support about this now. It seems like there is no special way for publishers to contact the support. I have to use the same contact page as the customers. This seems very strange. All other big appstores either have Partner managers of Developer support. The same

[android-developers] Re: Why are new apps not featured on Android market anymore?

2012-02-13 Thread MobileVisuals
downlods for new apps is to launch massive advertising campaigns for them, am I right? On Feb 13, 1:29 pm, Jim Graham spooky1...@gmail.com wrote: On Mon, Feb 13, 2012 at 04:15:16AM -0800, MobileVisuals wrote: I have mailed market.android.com/support about this now. It seems like there is no special

[android-developers] Re: Why are new apps not featured on Android market anymore?

2012-02-12 Thread MobileVisuals
So where can I get an answer? Have you also noticed the change in the new applications list that I described? On Feb 11, 10:00 pm, TreKing treking...@gmail.com wrote: On Sat, Feb 11, 2012 at 8:11 AM, MobileVisuals eyv...@astralvisuals.comwrote: I just want to know why the new and updated

[android-developers] Why are new apps not featured on Android market anymore?

2012-02-11 Thread MobileVisuals
New and updated apps were always featured before. You could go to Live wallpapers, then choose new. You would then see all the apps, which were new and recently updated. The new section were updated several times each day. This is not the case now. The same apps are shown. I see the same apps

[android-developers] How to show only approved adds?

2012-01-08 Thread MobileVisuals
I don't want to advertise McDonalds or any other products or companies that I don’t like. Is there any advertising solution available, where I can remove these types of adds, so I only show adds that I have approved? -- You received this message because you are subscribed to the Google Groups

[android-developers] Re: Is it possible to advertise payed apps on Android market?

2011-10-26 Thread MobileVisuals
/support/developer/ Unfortunately, we cannot assist you further with your request. On Oct 22, 8:20 pm, TreKing treking...@gmail.com wrote: On Sat, Oct 22, 2011 at 3:16 AM, MobileVisuals eyv...@astralvisuals.comwrote: I asked them about it and I waiting for their reply. Do you also want

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-24 Thread MobileVisuals
project I sent you earlier? It uses point sprites and has no black squares around particles. On 21 ÏËÔ, 15:20, MobileVisuals eyv...@astralvisuals.com wrote: I solved this problem now for the morphed animation. I used a TreSet for the sorting. I made a Quad class and and added the quads

[android-developers] Re: How to get the brand and name of the device

2011-10-23 Thread MobileVisuals
your build settings. 22.10.2011 12:14, MobileVisuals пишет: I meant that I can't get access to Build.MANUFACTURER. I get MANUFACTURER cannot be resolved or is not a field I have the latest Eclipse IDE with the latest Android installed.This is very strange, you can use Build.MANUFACTURER

[android-developers] Re: How to get the brand and name of the device

2011-10-23 Thread MobileVisuals
. It is a bit slower than standard Point attenuation, but the speed is OK. I also noticed that this type of space animation actually looks better when it's slower than before. On Oct 22, 4:01 pm, Mark Murphy mmur...@commonsware.com wrote: On Sat, Oct 22, 2011 at 9:35 AM, MobileVisuals eyv

[android-developers] Re: How to get the brand and name of the device

2011-10-22 Thread MobileVisuals
I can unfortunally not use Build.Model, because it returns GT-I900 on my Galaxy S.I can't get access to Build.MANUFACTURER. I get MANUFACTURER cannot be resolved or is not a field On Oct 21, 9:26 pm, lbendlin l...@bendlin.us wrote: on the Nexus One Build.MANUFACTURER returns HTC. You should

[android-developers] Re: How to get the brand and name of the device

2011-10-22 Thread MobileVisuals
. It is HTC,Huawei and SE who don't support it. I have also got reports from LG users, where point attenuation works, so it must work on most LG devices. On Oct 21, 9:28 pm, Kostya Vasilyev kmans...@gmail.com wrote: 21.10.2011 22:59, MobileVisuals пишет: Sure, I can package all the code in one

[android-developers] Re: Is it possible to advertise payed apps on Android market?

2011-10-22 Thread MobileVisuals
I asked them about it and I waiting for their reply. Do you also want to advertise payed apps? On Oct 21, 7:35 pm, TreKing treking...@gmail.com wrote: On Fri, Oct 21, 2011 at 12:26 PM, MobileVisuals eyv...@astralvisuals.comwrote: It seems that it is not possible to advertise the payed apps

[android-developers] Re: How to get the brand and name of the device

2011-10-22 Thread MobileVisuals
. On Oct 22, 12:34 pm, Mark Murphy mmur...@commonsware.com wrote: On Sat, Oct 22, 2011 at 4:14 AM, MobileVisuals eyv...@astralvisuals.com wrote: Samsung supports point attenuation. It is HTC,Huawei and SE who don't support it. This may be a flawed assessment. The most you can say is that some

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-21 Thread MobileVisuals
. This really took a long time to fix. I am still going to write to the HTC support, just to let them know that they haven't implemented Android in the right way. On Oct 14, 10:39 am, MobileVisuals eyv...@astralvisuals.com wrote: The morphed positions for the stars are calculated from some

[android-developers] Is it possible to advertise payed apps on Android market?

2011-10-21 Thread MobileVisuals
I want to advertise my apps on Android market, but the Advertise this app is only available on the free apps from the Android market developer console. Isn't it possible to advertise the payed apps? What is the point of advertising a free app? I want to advertise something that give me revenue,

[android-developers] How to get the brand and name of the device

2011-10-21 Thread MobileVisuals
Is there any method that returns the brand and the name of the device? I mean for instance String brand= getBrand(); String name= getDeviceName(); This could for instance result in brand =Samsung and name =Galaxy S. -- You received this message because you are subscribed to the Google Groups

[android-developers] Re: Is it possible to advertise payed apps on Android market?

2011-10-21 Thread MobileVisuals
I got an answer from the android market support now. It is really good that I got an answer from them, but very strange that admob doesn't answer. It seems that it is not possible to advertise the payed apps. On Oct 21, 2:53 pm, MobileVisuals eyv...@astralvisuals.com wrote: I want to advertise

[android-developers] Re: How to get the brand and name of the device

2011-10-21 Thread MobileVisuals
a look at: http://developer.android.com/reference/android/os/Build.html 21.10.2011 18:40, MobileVisuals пишет: Is there any method that returns the brand and the name of the device?   I mean for instance String brand= getBrand(); String name= getDeviceName(); This could for instance

[android-developers] Re: How to get the brand and name of the device

2011-10-21 Thread MobileVisuals
? Then have code that picks one at runtime, and provide a way for the user to override in the UI. -- Kostya 21.10.2011 21:53, MobileVisuals пишет: Thanks, the Build class seems very useful! Build.BRAND returned Samsung on my Samsung Galaxy S. Can I rely on that Build.BRAND returns the right

[android-developers] Re: APK must be signed with the same certificates as the previous version

2011-10-15 Thread MobileVisuals
So they can have any type of file ending? On Oct 14, 3:21 pm, TreKing treking...@gmail.com wrote: On Fri, Oct 14, 2011 at 8:18 AM, MobileVisuals eyv...@astralvisuals.comwrote: I thought that keystores are .ks files? http://developer.android.com/guide/publishing/app-signing.html#signapp

[android-developers] Re: APK must be signed with the same certificates as the previous version

2011-10-14 Thread MobileVisuals
, MobileVisuals eyv...@astralvisuals.com wrote: I try to upload new versions of 2 of my apps on Android market,but I get the message apk must be signed with the same certificates as the previous version. My old development environment crashed and I can't find the certificate that I used

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-14 Thread MobileVisuals
++) { morphedPositions[i] = (morphcount * positionsM1[i]) * mlInv + ((morphLength - morphcount) * positionsM2[i]) * mlInv; } On Oct 14, 10:17 am, Latimerius l4t1m3r...@googlemail.com wrote: On Wed, Oct 12, 2011 at 7:09 PM, MobileVisuals eyv

[android-developers] Re: APK must be signed with the same certificates as the previous version

2011-10-14 Thread MobileVisuals
I thought that keystores are .ks files? On Oct 14, 1:22 pm, Mark Murphy mmur...@commonsware.com wrote: On Fri, Oct 14, 2011 at 4:32 AM, MobileVisuals eyv...@astralvisuals.com wrote: I will try to find the old keystore file. It is somewhere on the PC, but I don't know where, because I can't

[android-developers] APK must be signed with the same certificates as the previous version

2011-10-13 Thread MobileVisuals
I try to upload new versions of 2 of my apps on Android market,but I get the message apk must be signed with the same certificates as the previous version. My old development environment crashed and I can't find the certificate that I used before. How can I solve this problem? Is there no

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-12 Thread MobileVisuals
Thanks a lot for the info! The problem is that the positions for the stars change for each new frame. This happens because the positions are morphed.Wouldn't it be very slow to sort all the positions according to their z-value for every frame? Wouldn't I have to make one drawElements call for each

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-11 Thread MobileVisuals
, try to use use additive blending:  glBlendFunc(GL_SRC_ALPHA, GL_ONE) e.g.http://stackoverflow.com/questions/393785/how-to-setup-blending-for-a... and yes, alpha should be in the png - texture. best -- Mathieu On Oct 8, 11:08 am, MobileVisuals eyv...@astralvisuals.com wrote: How do you

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-11 Thread MobileVisuals
, 2011 at 11:51 AM, MobileVisuals eyv...@astralvisuals.com wrote: before. I tried to remove the gl.glColor4f calls, but that made the black square quads much more visible. This is how it looks like now, with gl.glColor4f(1f, 1f, 1f, 0.4f); http://www.mobile-visuals.com/color4f04.png

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-08 Thread MobileVisuals
should help, does it not? -- Kostya 07.10.2011 17:44, MobileVisuals пишет: I have implemented this according to your approach now. I replaced attenuated points with texture mapped quads.  I implemented bilinear filtering and alpha test. It works, but the visual quality is not good

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-07 Thread MobileVisuals
:26 pm, Kostya Vasilyev kmans...@gmail.com wrote: 29.09.2011 23:01, MobileVisuals ?: I claim that HTC HD doesn't support OpenGL ES 2.0, because size attenuation is a part of OpenGL ES 1.1 and it is not supported. Quite possibly, you're right... So HTC hasn't implemented the things

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-10-07 Thread MobileVisuals
they are probably not doing things the same way as you are. On Sep 28, 2:36šam, MobileVisuals eyv...@astralvisuals.com wrote: Yes, that is exactly what I am doing. I am using point sprites with size attenuation for my space animations, like the Morphing Galaxy live wallpaper. But what

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-30 Thread MobileVisuals
I set up the attenuation exatly like this. It works prefectly on Samsung and most other devices, but not on HTC. Kostya and Nightwolf, thanks for the algorithm ideas. I am trying to implement it now. On Sep 30, 10:01 am, a1 arco...@gmail.com wrote: And did you correctly setup attenuation

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-29 Thread MobileVisuals
Does anyone know if there is any other way to make space animations with shining star objects on HTC devices, where size attenuation don't work? On Sep 28, 10:29 am, MobileVisuals eyv...@astralvisuals.com wrote: Yes, it is in the OpenGL ES standard according to the book Mobile 3D Graphics

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-29 Thread MobileVisuals
won't let me install, reporting it as not compatible with the device. -- Kostya 2011/9/29 MobileVisuals eyv...@astralvisuals.com Does anyone know if there is any other way to make space animations with shining star objects on HTC devices, where size attenuation don't work? On Sep 28

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-29 Thread MobileVisuals
implemented the things that they say in the specification, but why not? On Sep 29, 8:54 pm, MobileVisuals eyv...@astralvisuals.com wrote: Thanks for the idea, do you mean like this? Scale to small size if the sprite is far away. Scale to medium size if the sprite is medium distance. Scale to big size

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-28 Thread MobileVisuals
and GL_SMOOTH_POINT_SIZE_GRANULARITY? On Sep 27, 12:26 am, MobileVisuals eyv...@astralvisuals.com wrote: I need Point attenuation to produce space animations with shining particles, which look like stars. How can I achieve that effect without using Point attenuation? Do you mean that I should make small

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-27 Thread MobileVisuals
graphics have been done for Android phones using that instead of point attenuation. On Sep 26, 6:26 am, MobileVisuals eyv...@astralvisuals.com wrote: I have found that everything implemented with Point attenuation will look like a blurry mess on devices from HTC and  LG. This happens

[android-developers] Re: HTC and LG haven't implemented Android in the right way

2011-09-27 Thread MobileVisuals
, 7:11 pm, Nightwolf mikh...@gmail.com wrote: Point sprites can be used to display stars in space. On 27 сен, 11:26, MobileVisuals eyv...@astralvisuals.com wrote: I need Point attenuation to produce space animations with shining particles, which look like stars. How can I achieve that effect

[android-developers] HTC and LG haven't implemented Android in the right way

2011-09-26 Thread MobileVisuals
I have found that everything implemented with Point attenuation will look like a blurry mess on devices from HTC and LG. This happens on even the newest devices from HTC, like HTC Desire HD. Why is it like this? Haven't they implemented Android in the right way? Point attenuation works like it

[android-developers] Re: How to add a ViewFlipper to the layout?

2011-09-23 Thread MobileVisuals
, MobileVisuals eyv...@astralvisuals.com wrote: Does anyone have an idea what I can do to improve the stability of this 3d app, which has 2 activities? I want to avoid the crashes. On Sep 22, 1:14 pm, MobileVisuals eyv...@astralvisuals.com wrote: I thought that it worked like it should,but I

[android-developers] Re: How to add a ViewFlipper to the layout?

2011-09-23 Thread MobileVisuals
perspective in Eclipse to examine LogCat and figure out what the crashes are. On Thu, Sep 22, 2011 at 2:43 PM, MobileVisuals eyv...@astralvisuals.com wrote: Does anyone have an idea what I can do to improve the stability of this 3d app, which has 2 activities? I want to avoid the crashes

[android-developers] Re: How to add a ViewFlipper to the layout?

2011-09-23 Thread MobileVisuals
); thread.yield(); } else { thread.setRunning(true); thread.yield(); } } On Sep 23, 12:42 pm, Mark Murphy mmur...@commonsware.com wrote: On Fri, Sep 23, 2011 at 4:11 AM, MobileVisuals eyv...@astralvisuals.com

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