From that page:
This service has to be started using Android Debug Bridge (ADB)
Looks like it depends on having something kicked off over adb first so safe
enough.
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Isn't this group moderated?!?
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Buy a small softcover book with plain pages. On each page draw your stick
figure in a slightly different position to the last page (through the
progress of a walk). Once done, hold the book in one hand and with the
other hand flick through the pages at a constant pace. Magical isn't it.
On
This is the wrong group to ask this in. This group is for development
using the SDK. Approach the community offerings on
http://source.android.com
On Wednesday, March 21, 2012 12:35:16 AM UTC, michael wrote:
Is there any good sources that I can explore the source code online?
Thanks a
You mean as he had been told to do in the other thread he posted?
Even as a bare minimum, download some examples from any of the many
frameworks out there (e.g. libgdx) and look at how they are structured.
Unfortunately, that would likely mean you'd lose some understanding in the
process.
On
Start a new project and implement your game logic ...
Seriously, be less vague. Are you talking about using a particular
framework? OpenGL based game or not?
On Monday, March 12, 2012 12:33:56 PM UTC, Ahmad Kaddoura wrote:
I forgot where I found the details, but i was wondering if anyone
Spot on. Games can generally get away with having the same interface on
every platform as it's forgiveable for a game to have an entirely custom
interface. With apps I get very frustrated as a user when the decision has
been taken to create a consistent interface for their app across
This is an off topic question for this group.
A quick answer would be to point you towards the third hit in a Google
search for Android image recognition, which is Google Goggles.
On Monday, March 12, 2012 1:59:36 PM UTC, hongjuan zhang wrote:
Can someone recommend several image recognition
I had replied but it didn't submit for some reason. Oh well. It boiled
down to:
1. What Kris said
2. Read Mario Zechner's book Beginning Android Games
3. Until you've done (2) I don't buy Most of the links given by the group
are links and sources i've gone through before. If you still don't
Travis, try uninstalling all market updates on your device and re-launching
a couple of times. Kicked the update through for me.
On Thursday, March 8, 2012 4:02:00 PM UTC, Travis Faubel wrote:
I have the official 4.0.3 update on my Nexus S and it is not updating to
Google Play. Why?
On
Depends on the size of your images and how you're using them. Back it up,
tell us what the problem you're trying to solve is and why you're looking
at your current approach and then people can chip in.
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So, it seems we need a standard name to be used instead of Play. The App
Formerly Known As Android Market doesn't cut it I think (TAFKAAM?).
I have noticed a pattern of people writing ... Play. Maybe that's the
one to go with. The ellipsis adds that nice sense of really? really?!
to it.
See that box at the top of the page? Type Android Game Programming into
it and select the Search in Android Developers option. You'll find
plenty of material.
The best way, as with everything, will entirely depend on what you're
trying to achieve, what your starting knowledge is and how much
I'd also recommend contacting your local tax office for advice. I recently
contacted HMRC (UK body responsible for tax) on a similar matter and they
were a great (well, not _great_, but somewhat useful) help for clearing up
some of the details that are not clear from their site.
You should
I would kill for a decent Groups Android app. The mobile interface never
seems to load properly so always have to push through to the desktop
version.
On Thursday, March 1, 2012 9:04:52 AM UTC, Ali Chousein wrote:
Agree with the comment above.
Just thinking aloud. Would you consider
I think whether or not you're a professional developer is irrelevant, same
with your personal time constraints. Treking can come across as a bit
short with people occasionally, but I'm likely not the only one who
appreciates that he puts in time here encouraging people to ask questions
the
there as well. Adds no other
value whatsoever. Maybe I'm missing something, but this looks dodgy to me.
I've reported it as spam to Blogger and suggest you do the same. Abuse
reporting can be done here:
http://support.google.com/blogger/bin/request.py?hl=encontact_type=main_tos
Cheers,
Oli
That's nice. Look forward to seeing it released.
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Step 1. Go to www.google.com
Step 2. Type in Android advertising in the search field
Step 3. Profit.
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I'll second the recommendation of Mario's book. It's very good for taking
you through the basics all the way to implementing your first game.
In terms of tools (and I've only focussed on those with free licenses),
check out this post from the Android for Beginners
group:
@ jim If you get the tablet book I'd be interested to hear how it differs
to beginning android games. BTW, when you're done with your camera app and
want to move onto a game I'd really take a look at libgdx. Because it was
started by Mario you'll find it very easy to take your way of thinking
Eh?
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For more options,
Seriously, do some goddamn googling. It took me all of three clicks to get
from a google search for openstreetmap android to an open source project
with OSM integration ( https://github.com/gkfabs/AndRoad/). If it's urgent
for a project and you a) don't know where to start and b) aren't
Yes. One more click on from the other link, but then I wasn't actively
searching for how to implement OSM. My point was that the OP should have
been.
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If you're expecting a string which you're then converting to a number in
your conditional statements, why are you initialising x with the following?
x =Integer.parseInt(month);
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If you had searched even a little bit you would have found this page:
http://developer.android.com/sdk/ndk/index.html
As it says, the group to ask questions is android-ndk, not this one.
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Hang on, didn't you post this same question a while back?
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Rohit,
This sort of question has been covered here before. I suggest you use the
search box at the top.
As for your question does it require using some game engine, the answer
is no. There are different approaches you could take depending on your
actual requirements and proclivity.
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You
Before this gets over complicated, is it worth rolling back to the actual
requirement here? Might be worth listing out a few things:
1. How many users you're talking about
2. What your distribution method is (i.e. there's no reason this has to be
market distributed if it's an internal app
Maybe he means that really useful feature where it'll show you the last
character typed into a password field so you can check you haven't fat
fingered it.
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No issues here connecting using sky broadband or 3 mobile broadband in London.
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books which will have videos, animations, simulations embedded in the book
You mean like web pages ...?
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What've you looked at so far? Have you tried reading through this?
http://developer.android.com/guide/topics/wireless/bluetooth.html
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Sorry, I was being a little facetious. I just don't get why this content
needs to be bundled in the idea of an interactive book. Are you
generating and selling the content as well or are you merely offering the
platform for delivery? If the former then wouldn't you be a lot better off
just
What are you talking about? That tutorial with the cat button that purrs
was considerably more fun than Skyrim ...
[Disclaimer as it appears to get lost on some people: this was not meant in
seriousness]
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Also learn to search as I'm sure there have been many threads on starting
android game development in this group.
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What's broken? What error do you get? Can you provide a stacktrace or
code snippet to give us a clue?
Read this: http://www.catb.org/~esr/faqs/smart-questions.html
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Right, taking a look at the section there on Submitting Print Jobs, it
appears there is already support for android (something about the GCP
Intent). Given you already have access to that information, it's not clear
what help you're after. Have you read this?
p.s. (and in no way taking away from the point that you need to read the
smart questions doc) a quick Google found this which might help get you
started. http://www.slideshare.net/wolfpaulus/android-print-intent-8431140
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Looks interesting. For those that don't have a lot of time to put into
this research themselves it's always good to be able to learn from someone
else who has done the legwork!
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On Thursday, 5 January 2012 16:45:23 UTC, Samron wrote:
hello everybody is there any body who can make programs runing on
android platform like games or applications.
On an Android developers group? I doubt it ...
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This seems awfully familiar. Haven't you taken anything on board from your
other posts?
Read this: http://www.catb.org/~esr/faqs/smart-questions.html
Don't just skim it, read it. Read it again. Realise how it relates to
what you have asked. Take the mitigating actions suggested within that
Hardware crash? Catastrophic?
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Now, I know this may seem a little crazy, but have you tried the
Cyanogenmod forums for the Nook? What am I saying. That's an insane idea.
Ignore me.
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Gowtham. John was making an entirely valid point there. Ignoring the fact
that the OP has posted this multiple times, this sort of question is more
than easy to answer by searching for it. This is behaviour advocated by
the heading of this very group within the Google Groups interface.
Doesn't this come down to what you consider to be a decent game?
Certainly there are some genres of game that just aren't suited to a
touchscreen (but people will try anyway ...) in the same way that there are
games that are not suitable for waggle controls (but people will try
anyway ...).
But Skyrim is already out ... oh, you meant the Vita.
On Sunday, 18 December 2011 16:39:43 UTC, mbanzon wrote:
There are many many games genres/types that require another controller
scheme than the one currently supplied by smartphones - but for those
I've placed a pre-order for feb. 22nd ;o)
It covers the idea of not cross posting in multiple discussion groups, but
doesn't mention something I'm seeing on the increase in here: multiple
postings of the same question by the same person (and I'm not just talking
about the spam hijacking multiple threads).
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Yep. Look at the com.badlogic.gdx.graphics.g3d.loaders.* packages. I've
been using the obj loader with models exported from Blender.
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p.s. There's a libgdx-users group on Google Groups as well as active
forums and a community wiki if you look at the libgdx pages. Even though I
knew it was supported, I think it took at most 5 clicks from the libgdx
homepage to a wiki page on loading models.
Go on, put a little effort in
Multiple posts on the same subject aren't going to win you any friends ...
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The first question you're likely to get from anyone is why. Smells of malice.
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Sense of humour fail?
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For
Guess it depends what value you want to see :) Not used it personally but
I seem to recall David Webb using it in one of his apps and writing about
it:
http://makingmoneywithandroid.com/?s=scoreloop
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I would assume that would be the countries?
http://en.wikipedia.org/wiki/G8%2B5
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Suggest raising an issue here: http://code.google.com/p/android/issues/list
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+1
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The battle between my geek side and the side of me that might not have a
spare 2 grand to get over there ;)
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http://xkcd.com/285/
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Cheers for the alert Mark. Now I just need to convince myself that I have
a good reason to fly to SF for it!
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What icon are you expecting to see?
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I'll say it again, where have you looked already? Otherwise the likely
answer you'll get from anyone is that you can refer to Google.
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This may be a dumb question, but why not just take donations through Paypal
/ Google Checkout directly rather than letting Google take a cut through
the Market? You can advertise this facility both in your free app and at
the locations you provide it for download.
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Everything said above. Oh, with the exception that the definition of
Fuck as a bad word is down to the individual. Much like the views of the
OP ...
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Can you please go into a little more detail about what you're trying to
achieve and what research you have done already?
If you're trying to develop your own application, then I assume you've
already done a search for similar topics. If you're simply looking to set
up such and environment
Go here: http://developer.android.com/index.html
Start reading
Then go here: http://catb.org/~esr/faqs/smart-questions.html
Start reading
Seriously though, break your question down into something smaller to get a
chance at a reply. What are you looking for here? Help with the
conceptual
Been a lot of these sort of questions recently. Do a search and you'll
realise that you're on the wrong list. Hell, don't even search, just look
at some of the most recent items.
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Eclipse. Multiple platforms depending on machine / mood / location.
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http://source.android.com/ - Community
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You see that box up there? The one that reads Search for groups or
messages? Try putting these words into it:
android record voice
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Why do you need to stop the user removing the account? Sounds nefarious.
If you need an account to be set up then surely the apporach would be to
verify whether one exists and, if necessary, offer to create a new one -
whether one has existed before or not is completely irrelevant.
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You may be better off asking this question on an OpenGL list / forum. Have
you tried the forums at opengl.org?
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+1 for Flurry. The device and carrier info is interesting (I won't commit
to useful as I couldn't back that up with much conviction ;) ).
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There's an amazing site that'll get you to all the videos you need. It's
called Google.
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Any particular reason you felt the need to be rude when someone tries to
assist you with a question you were more than capable of researching the
answer for yourself?
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. If you're starting from the position of a complete
beginner, it may be helpful to read up on the subject. For that I'd
recommend getting a copy of Beginning Android Games.
Cheers,
Oli
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Go to their website, register an app and download the SDK. It's a simple
jar to include, and it comes with the basic instructions for how to
implement when you get the SDK and the application key.
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While I agree that Google is your friend in this case, to save you that
minimal effort I can point you towards two possible options:
http://www.cocos2d-x.org/
http://code.google.com/p/cocos2d-android-1/
Go on there and read any wiki and tutorial material they have, and review
any code examples
Seconded both on the recommendation of Mario's book and the usefulness of
the site. Consider it added to my feeds :)
As well as using Mario's book, I can recommend giving libgdx a look in
(Google is your friend). There are some great examples to get you started
in the repository as well as a
Follow the link provided by Sumi and read the dev guides.
On Oct 8, 10:09 am, Rahul Soni rax.m...@gmail.com wrote:
On Thu, Sep 29, 2011 at 6:57 PM, SumiGhosh sumighos...@gmail.com wrote:
On Sep 29, 10:16 am, Rahul Soni rax.m...@gmail.com wrote:
Hi
Please tell me that in which
How about an interactive tour guide system. Could be places of
interest for tourism, or even just labelling departments in an
academic institution. Scan the code and get taken to some video /
multimedia guide on the target. I can see that sort of thing being
quite cool for students on an open
Made my day.
On Oct 7, 5:08 pm, Dan Winsor dan.win...@gmail.com wrote:
If your left side isn't working, you'll be all right...
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For some guidance, take a look at this:
http://libgdx.l33tlabs.org/docs/api/com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html
I've used that with obj files exported from Blender before. It's a
fairly simple file format for representing the geometry of an object
so you could easily write
OK, I don't know the source of that error off the top of my head, but
a hunch would suggest you should consider whether you need that level
of precision in your co-ordinates!
On Oct 3, 12:37 pm, bob b...@coolgroups.com wrote:
So, I had a great idea. Why don't I stick my 3d model in as an array?
Glad you went the external file route. Probably a better option.
Just to be clear though, when I suggested dropping precision earlier,
it was two pronged. I was wondering if losing a few significant
digits in each number would've solved the problem - I really don't
think you'll have noticed the
tutorials I used NeHe's tutorials (http://
nehe.gamedev.net/) many years ago but believe they're still relevant.
Hope this helps.
Cheers,
Oli
On Sep 30, 10:26 am, sunil thakor thakor.su...@gmail.com wrote:
hi guys i m new to opengl i want to draw a 3d room in android using
opengl es 2.0 can anybody
Are you identified with nickserv?
http://developer.android.com/resources/community-more.html
On Sep 28, 8:38 am, B.Arunkumar awsnetworkrecor...@gmail.com
wrote:
Hi,
I have been trying to get onto the IRC chat android-dev for quite
a few days now. I am not able to see any other members
I'll give another thumbs up for using Inkscape. I played around
recently writing a small game and used it for most of the art assets
(buttons, logos, etc.). I found it's particularly handy if you're
going to want to output multiple sizes of the same artwork without any
loss in quality.
,
Oli
On Sep 16, 6:32 pm, Pratik Prajapati pratik.prajap...@gmail.com
wrote:
I need to install some non market place APK programmatically *without *user
prompt. I found some links on stackoverflow, but all those mechanism will
prompt the user.
Is there any way to do it with some APIs or I should
regarding the Activity class and main method
though you really should start with the early parts of the android dev
guide before heading into Mario's stuff.
Cheers,
Oli
On Sep 12, 11:27 am, Nico Balestra nicobales...@gmail.com wrote:
I'm currently reading Beginning Android Games Development (Mario
From many places, you need to be logged into chat before downloads can
start..
Cheers,
Oli Bird
On Mar 30, 2:05 pm, mirko mirkocze...@googlemail.com wrote:
Hi,
I am travalling with my ADP1 from Germany to Chile. In Chile I am
connected to the internet with a private WiFi. I am able
a specific cell if
focus moves onto the grid?)
Thanks,
Oli
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