https://developer.android.com/training/basics/data-storage/files.html
> and
> https://developer.android.com/reference/android/content/Context.html#getExternalFilesDir(java.lang.String)
>
> On Friday, July 1, 2016 at 11:35:27 PM UTC+10, Paolo Turatti wrote:
>>
>> Hello everybody!
>>
&
Hello, did you check your app permissions?
In Android 6 many things have changed on permissions, go under android
settings, applications, select you app, select rights, give the
applications the right to read and write external storage, then on the top
right corner, all permissions.
Open you
Hello everybody!
I am not able to save data from my appication (in my case video or picture)
on the external sdcard) I think it is related to the write permission
introduced with android 4.4.
I am able to write data on the /sdcard whitout problem, but if the device
has an external sd card i
I'm really sorry, but I have find nothing that explains also with examples
download how to do a FileChooser for the last Android technology. Can and
want you help me???
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For those still encountering this issue, I resolved it adding the
flag
http://developer.android.com/reference/android/content/Intent.html#FLAG_RECEIVER_FOREGROUND
to the broadcast pending intent, this doesn't force the service to get
restarted.
Paolo
On Sunday, August 12, 2012 9:35:34
Me too.
Hope to have a reply soon
Thanks/Regards
martin.p
Il giorno domenica 16 settembre 2012 06:55:35 UTC+2, Kevin Claypool ha
scritto:
I also would like to develop using the offline speech recognition
engine... but so far it's been impossible to find any documentation
regarding its
Hi,
how can I detect when an activity destruction come from a rotation instead
a normal application end?
Thanks
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Hi,
I need to create some directory inside the application to maintain some
internal data.
To obtain this, I use context.getDir() and It works fine.
Sometimes I need to know if some dir exists without create it..and to do it
I can't use the context.getDir() cause this function create the
, Oct 19, 2012 at 3:47 PM, Paolo Mancini paol...@gmail.comjavascript:
wrote:
How can I obtain this?
http://developer.android.com/reference/android/content/Context.html#getFilesDir%28%29
And standard Java IO
Hi,
I'm using the XmlPullParser to parse a large XML file.
I need to obtain position (bytes) for each tag but I haven't found any
method.
I need this cause I want to trace the progression of the parsing (with the
total length).
Is it possible? Does somebody know another solution?
Many
Sorry, i've duplicated the topic…it's the same problem!
Il giorno 18/ott/2012, alle ore 12:42, Harri Smått ha scritto:
On Oct 18, 2012, at 12:36 PM, Paolo Mancini paolo8...@gmail.com wrote:
I need to obtain position (bytes) for each tag but I haven't found any
method.
Yesterday you
Hi,
I'm using the XmlPullParser to parse a large XML file.
I need to obtain position (bytes) for each tag but I haven't found any method.
I need this cause I want to trace the progression of the parsing (with the
total length).
Is it possible? Does somebody know another solution?
Many thanks
Hi, I'm using the LVL ServerManagedPolicy but I've a couple of question.
This is my case. A client buy my app and after try to open and use it
without internet connection.
I've seen that the server response always dontAllow() RETRY.
Is it possible to obtain that the ServerManagedPolicy allow
Hi there,
I'd like to understand if there is a best practice when I have to
choose the SDK Target for a Android project.
For example: I have to develop an app that must be supported on
Android OS version from v2.1 to v4.0 (included).
Which target should I choose?
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Choose the target corresponding to 2.1, there is also a nice little
pie chart showing you how many people have what:
http://developer.android.com/resources/dashboard/platform-versions.html
kris
On Mon, Jan 23, 2012 at 5:12 AM, Paolo brand...@gmail.com wrote:
Hi there,
I'd like
of older utility
classes for things like security, etc..), but in general things are
only being added, not dropped.
kris
On Mon, Jan 23, 2012 at 5:35 AM, Paolo brand...@gmail.com wrote:
Thanks Kris, but the answer I'm looking for is not referred to the
Android distribution problem
In conclusion if there is not special reasons to use the latest sdk
version, like new features, new APIs... etc. it is better use the min
target I want to support?
On 23 Gen, 11:44, Paolo brand...@gmail.com wrote:
Can I assume the same for the v3.x?
On 23 Gen, 11:39, Kristopher Micinski
anyone?
On 4 Ago, 09:13, Paolo brand...@gmail.com wrote:
I've done a Gallery view composed by just textviews as numbers. By
default if I don't set any colors the item in the centre is black. I
want to change it.
Using a selector it doesn't work, any ideas?
UPDATE:
if I try to use
Here my problem:
I have a string formatted like this in string.xml
My string is bmulti style/b and use external font
and I have two external fonts one for regular and one for bold
(DINR.ttf and DINBD.ttf)
I want to set the string above with my fonts.
I've written this static method:
public
I've done a Gallery view composed by just textviews as numbers. By
default if I don't set any colors the item in the centre is black. I
want to change it.
Using a selector it doesn't work, any ideas?
UPDATE:
if I try to use a selector also the default behavior gone and I can
see only grey
anyone, please?
On 29 Lug, 15:44, Paolo brand...@gmail.com wrote:
Hi there,
I have a FrameLayout with two inner LinerLayouts overlayed.
+ FrameLayout
+ LinearLayout 1
+ LinearLayout 2
In some cases I'd like the LinearLayout 2 doesn't handle the click
event. I can't set
it and when I
touch or click it, I only see that the LL1 catches it.
I expected the LL1 passes the event also to the child Am I wrong?
Could you help me please?
On 30 Lug, 16:41, Paolo brand...@gmail.com wrote:
anyone, please?
On 29 Lug, 15:44, Paolo brand...@gmail.com wrote:
Hi
Hi there,
I have a FrameLayout with two inner LinerLayouts overlayed.
+ FrameLayout
+ LinearLayout 1
+ LinearLayout 2
In some cases I'd like the LinearLayout 2 doesn't handle the click
event. I can't set Visibility to GONE, but only to INVISIBLE.
The aim is that the LinearLayout 1,
Hi there!
I have a LinearLayout composed by 4 RelativeLayout. Every
RelativeLayout has the weight params set in order to fill all the
screen. All layouts are set as fill_parent for W and H.
+ LinearLayout
+ Relative 1 weight = 4 (visible)
+ Relative 2 weight = 5 (gone)
+ Relative 3
, as if it was
drawn once again. Is it possible? Why?
I expected to see the animation that works normally and to change the
layout position in background without to be draw again... Am I wrong
something? Is there some tricks to avoid this kind of flickering?
Thanks in advance
Paolo
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to write my data with this custom
mimetype on my tag?
Thanks in advance!
Paolo
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Hi there!
I'd like to start a service when the device completes booting up.
I know I have to use a BrodcastReceiver with ACTION_BOOT_COMPLETED,
but as documentation this only works if the app installed in the
internal storage.
What about the external storage? Is there a workaround to get a quite
Why?
Just because I would give the user the possibility to decide it.
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Hi SofB thanks for your answer.
I did it, but the problem is here. From ShapeDrawable object I don't
figure out how to set the gradient color in the shape. Maybe I miss
something, please give me a tip.
http://developer.android.com/reference/android/graphics/drawable/ShapeDrawable.html
On 27 Giu,
GradientDrawable instead?
http://developer.android.com/reference/android/graphics/drawable/Grad...
( I don't see any methods to set gradient colors, though )
-- Kostya
28.06.2011 12:40, Paolo пишет:
Hi SofB thanks for your answer.
I did it, but the problem is here. From ShapeDrawable object I
Hi there!
I'd like know how can I change programmatically the gradient color in
a shape previously defined in XML.
This is my shape, as background of a View:
shape xmlns:android=http://schemas.android.com/apk/res/android;
android:shape=rectangle
corners android:radius=5dp /
can't find it anywhere.
It seems that Android provides an older EGL specs or simply a partial
EGL specs. Am I wrong?
In this case, is there any other way to achieve texture sharing?
Thanks in advance!
Paolo
On 15 Giu, 18:36, Paolo brand...@gmail.com wrote:
UPDATE 1:
I have been able to show two
();
texture.recycle();
return id;
}
What happen?
The first glsurfaceview shows the correct square textured, the second
one show only a white square
My goal is share only the ID and the to call glBindTexture(), but
maybe I'm wrong.
Please help me to undestand! Thanks
Paolo
On 8 Giu, 20
fonts, how does
Android manage this situation?
Please answer me ASAP.
Thanks in advance!
Paolo
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in this case I expect a different behavior... something like: a
typeface like Sans doesn't provide a specified glyph I expect the
system automatically checks for another typeface which is able to
render it. How does Android work?
And how can I test it?
On 8 Giu, 10:07, Paolo brand...@gmail.com wrote
yes those fonts are for the last platform, I guess Gingerbread that
provides an extended language support.
However I noticed something strange... On my Nexus S there are a lot
of languages supported selectable, on the other hand on my Nexus One
(always 2.3.4) there are only a subset of those.
I
Context?
I need to use it either with 2.1, 2.2. 2.3 or 3.0 with tablets for a
dual indipendent 3D window.
Thanks in advance
Paolo
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something!
Thanks in advance!
On 30 Mag, 18:50, Paolo brand...@gmail.com wrote:
Hi there!
I need to draw a drawable on a canvas. I'd like to avoid using a png
file, but I'd like to draw it with shapes.
The final result must be an unique drawable composed by two rects
overlayed, one smallest than
UPDATE 2:
I found out the problem!
BitmapFactory.decodeResource(context.getResources(),
R.drawable.layers);
return always NULL, what could be the problem for you?
On 31 Mag, 11:15, Paolo brand...@gmail.com wrote:
UPDATE:
I have been able to write (layers.xml) what I want on a XML file using
SOLUTION:
layer = (LayerDrawable) getResources().getDrawable(R.drawable.layers);
layer.setBounds(** what you want **);
layer.mutate();
layer.draw(canvas);
On 31 Mag, 11:29, Paolo brand...@gmail.com wrote:
UPDATE 2:
I found out the problem
Hi there!
I need to draw a drawable on a canvas. I'd like to avoid using a png
file, but I'd like to draw it with shapes.
The final result must be an unique drawable composed by two rects
overlayed, one smallest than the other one.
How can I do that in XML? I've seen layer-list but I can't figure
Hi there!
I'd like to know how can I kill my service without to kill my whole
process too, as the system does when it need memory.
In particular I want to test if the the service re-start using the
flag START_STICKY returned by onStartCommand().
Can anyone help me?
Thanks in advance!
--
You
been
passed from startForeground. Can this break the service foreground
state?
Sorry if my english isn't perfect, I hope it's clear anyway what I
want to tell you. If you have any questions, please ask me.
Thanks
Paolo
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, TreKing treking...@gmail.com wrote:
On Fri, Mar 18, 2011 at 6:02 AM, Paolo brand...@gmail.com wrote:
How can avoid it?
You can't.
Or at least how can I restart my service as soon as possible?
Attach it to an ongoing notification to indicate it's something the user
cares about and should
return from onStartCommand START_REDELIVER_INTENT or
START_STIKY. They seem to be what I'm looking for, but the Service
seems not to restart in a short time...
Could someone get me some suggestions or clarify it to me this
situation? Is there a trick?
Thanks in advance!
Paolo
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AM, Paolo brand...@gmail.com wrote:
I guess the problem is that Nexus S has two cameras (front and back).
With Froyo I can't manage this situation. I expect that Android use
the back one without problem with the same code I use for Froyo,
The startPreview() faild and I don't undestrand why
in advance.
Paolo
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For more
they
changed dinamically at runtime.
If I have the caller activity obj I could retrieve them directly.
I hope I explain better my problem, if not... sorry ;)
Paolo
On 8 Mar, 12:30, Kostya Vasilyev kmans...@gmail.com wrote:
Sure, put some extras in the intent or specify an action string - your
service
with Gingerbread installed, it
works fine... I suppose because N1 has only one camera.
Please help me!
Paolo
On 7 Mar, 18:00, Paolo brand...@gmail.com wrote:
Hi there!
I've tested my app developed with SDK 2.2 as target on a Nexus S with
Gingerbread. All it goes ok, except the activity that uses
Hi there!
I've tested my app developed with SDK 2.2 as target on a Nexus S with
Gingerbread. All it goes ok, except the activity that uses the Camera
hardware to take pictures.
I don't know what's wrong... :(
Is there anyone who has had the same problem? Please help me!
Thanks in advance!
This
doubts, please ask
me.
Thanks to all in advance.
Paolo
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more infos from the debugger:
The application licensing class is working good and runs correctly until the
here:
private void startMainActivity() {
Log.i(MY WALLPAPER LICENSING,license ok);
startService(new Intent(this, MyLiveWallpaperService.class));
this line fires
Hello. I thought it was an easy find over all these android forums but
it seems i cannot find if there is a pre-built way to draw my sprite
(made up with a couple of shapes) over a static bitmap as background.
What I currently do is redrawing the background and drawing over same
canvas the sprite,
Hi there,
I created a project for my app with a package name like this:
com._3towns.app, but when I try to install and launch the app, the
device reboots and the installation failed.
Why? The I thought underscore is supported, isn't it?
Any ideas?
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any ideas?
On 16 Dic, 13:40, Paolo brand...@gmail.com wrote:
Thanks a lot for your answer ;)
Before to use my own nine-patch, I'd like to understand what I'm wrong
extending the RelativeLayout.
So, in other topics I found that Roman Guy suggested to use
setWillNotDraw(false). Using
Thanks for your help anyway ;)
I hope someone can answer at my question.
On 17 Dic, 09:58, Kostya Vasilyev kmans...@gmail.com wrote:
I don't know what setWillNotDraw does, but the XML error looks suspicious.
-- Kostya
17.12.2010 11:49, Paolo пишет:
any ideas?
On 16 Dic, 13:40
Hi!
I'm trying to customize a RelativeLayout on order to show a nice
trasparent black content box. So my class has extended RelativeLayout
and has overridden the onDraw() method, but nothing appears in the
Eclipse layout editor; the same happens if I try to run my app on the
device.
I read I have
Because I'd like to draw something similar to this.
http://pocketjourney.files.wordpress.com/2008/03/goal.gif?w=500
On 16 Dic, 10:53, Zsolt Vasvari zvasv...@gmail.com wrote:
Why would you need to extend RelativeLayout just to change the
background?
On Dec 16, 5:36 pm, Paolo brand...@gmail.com
:03, Paolo пишет:
Because I'd like to draw something similar to this.
http://pocketjourney.files.wordpress.com/2008/03/goal.gif?w=500
On 16 Dic, 10:53, Zsolt Vasvarizvasv...@gmail.com wrote:
Why would you need to extend RelativeLayout just to change the
background?
On Dec 16, 5:36
Ok I'm going to try it ;)
On 16 Dic, 11:31, Kostya Vasilyev kmans...@gmail.com wrote:
Paolo,
Yes, using a nine-patch drawable background is easy, efficient, and
produces great results.
Try this: open a layout in XML mode and add this attribute:
android:background=@android:drawable
want to change, for example the
color of the background or the alpha value, while extending
RelativeLayout I can to that by code programmatically. Is it right?
On 16 Dic, 12:18, Paolo brand...@gmail.com wrote:
Ok I'm going to try it ;)
On 16 Dic, 11:31, Kostya Vasilyev kmans...@gmail.com wrote
-
com.android.ide.eclipse.adt
where TextView is RelativeLayout's chid.
Maybe I'm forgetting something... :(
On 16 Dic, 12:42, Kostya Vasilyev kmans...@gmail.com wrote:
16.12.2010 14:34, Paolo пишет:
I've tried, but I don't like that nine-patch. Maybe I should draw end
substitute my own nine patch
Hi there, I'm a newbie in OpenGL and OpenGL ES. I need some
clarifications about double buffering in Android.
I read Android supports implicit double-buffering for OpenGL, is
right?
Could I manage it or it is totally controlled by Android?
Thanks in advance.
Paolo
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Hi there, I'm a newbie in OpenGL and OpenGL ES. I need some
clarifications about double buffering in Android.
I read Android supports implicit double-buffering for OpenGL, is
right?
Could I manage it or it is totally controlled by Android?
Thanks in advance.
Paolo
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Hello,
There is something I cannot understand in the native browser
application (com.android.browser/.BrowserActivity) intent filters for
the VIEW intent.
Specifically these 2 filters:
(/packages/apps/Browser/AndroidManifest.xml)
!-- For these schemes were not particular MIME type
Yes you are right. is white, sorry I was confused. :)
So, I have tried to implement the color-picking solution, without
fortune, because I always get from glReadPixels... and I don't
understand why... Maybe I can't read from the frame buffer? I'm using
Android 2.2 and 2.1. :(
This is
.
Paolo
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Yes I have just seen that selected mode is not available in OpenGL
ES.
So, I'm trying to follow the other ways, starting from color-
solution, that seems the simplest. But I already get a problem... :(
At every frame I'd draw many markers (every marker has different
coordinates) in the scene and
?
Is it possible that the only solution is to do the zoom manually
working on the surfaceview or on the preview frame?
Thanks in advance.
Paolo
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temporary 'loading...'
placeholder with the newly loaded image(s).
On Nov 17, 8:50 am, Paolo brand...@gmail.com wrote:
Hi there!
I have to manage several Bitmap in a ListView where each row is
composed by one thumbnail and one textview.
This ListView can be very long, over 500 rows
to load all the data
for first and then to load only the thumbnails, but only those really
visible on the device screen at the and of the scroll action.
Thanks in advance.
Paolo
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ok I try
On 2 Nov, 22:01, TreKing treking...@gmail.com wrote:
On Tue, Nov 2, 2010 at 3:43 PM, Paolo brand...@gmail.com wrote:
the font color is the default.
Change it and the background color just to see what happens
As the object of this topic...is there a limit for the numebr of
markers to show on a MapView at the same time with the Google API?
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ok. At this point i think it's better to show only the markers
actually visible in the area... because i can have over 1000 markers
to show in the map at the same time.
On 3 Nov, 15:30, TreKing treking...@gmail.com wrote:
On Wed, Nov 3, 2010 at 5:58 AM, Paolo brand...@gmail.com wrote
Hi there!
I've found a problem with textview when i have to show a long text in
a textview into a scroolview. The text is over 4800 characters and
when I have to show it the textview is empty. Nothing is showed.
is there a limit for the lenght of a texview's text by default?
any solution?
No, i haven't. If I cut the same string at smaller dimension, like
3000 characters instead of the real lenght (4782), the textview is
showed correctly.
Why this behaviour?
On 2 Nov, 17:46, TreKing treking...@gmail.com wrote:
On Tue, Nov 2, 2010 at 4:39 AM, Paolo brand...@gmail.com wrote:
I've
I can scroll the the view unitl the end, it is very long, but empy and
black.
But in the code if I print the textview's content in the Log window I
can see all the string.
On 2 Nov, 19:40, Kumar Bibek coomar@gmail.com wrote:
Nothing is shown? Are you sure??
On Nov 2, 10:32 pm, Paolo brand
the font color is the default.
It is very strange because if i cut the string at 3000 characters I
can see it...
On 2 Nov, 20:33, TreKing treking...@gmail.com wrote:
On Tue, Nov 2, 2010 at 2:31 PM, Paolo brand...@gmail.com wrote:
I can scroll the the view unitl the end, it is very long
do this? I'm thinking to re-compile Android from source
code, is the right way?
Please answer me.
Thamks,
Paolo
On 21 Set, 19:14, Dianne Hackborn hack...@android.com wrote:
Launcher currently uses a number of experimental/private APIs.
If you are doing this to create something you will place
I have to implement this kind of feature for a custom home screen in
Android.
I've noticed that it's impossible to use GridView with an
HorizontalScrollView... so this is a big problem... is there any other
solution?
I thought that i would have to do a sort of my DataGridView, with its
own
I have just donwload the source code of the Android default Launcher
here:
http://android.git.kernel.org/?p=platform/packages/apps/Launcher.git;a=summary
But when I import the project, i can't compile it because there is a
lot of errors. Many of this are unresolved name, package, class and
I followed the guide you have posted. Thanks a lot.
Now I can see the android SDK source code in Eclipse, but I'm still
not able to compile the Launcher anyway... Eclipse always shows the
same error on the Launcher code... why? Is there something I don't
undestand?
Thanks,
Paolo
On 21 Set, 13
Hi there,
I should port a framework written in C/C++ to Android, in order to
allow developer to use it to implement application. Is the NDK the
right way?
and then... this framework won't open, so how can I distribute it
ready to be used in every android app?
Thanks to anyone helps me.
--
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and it gets
started and stopped by the system as appropriate.
On Sep 2, 1:34 am, Paolo brand...@gmail.com wrote:
Thanks for your answer!
well... but how do you manage the service? I explain better... if you
close your app or simply you don't need your activity anymore, what
happens
Thanks for your answer!
well... but how do you manage the service? I explain better... if you
close your app or simply you don't need your activity anymore, what
happens to the service? Do you stop it?
On 1 Set, 17:05, Bret Foreman bret.fore...@gmail.com wrote:
I use sensors extensively and
I have an activity, that uses sensor strongly. Until now I have
managed the sensor with a background thread, because I thought it was
better to understand and to develop my app, but now I'm not sure about
it. The performance is very low.
Do you think i should use sensor in the activity directly,
How do I get (given it's possible to do) the position of every icon in
the screen, talking about a live wallpaper?
Some array with x and y's??
Hope so :) but how?
Thanks
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Hi, i have a simple activity with a linearlayout and a scrollview.
Dynamically i add a tablerow with one textview and a button into
scrollview. But when i launch app scrollview doesn't contain all
tablerow... infact the first row that i see is this is a text - 3 -
Rows from 1 to 2 are cut off from
, Paolo brand...@gmail.com wrote:
I thought Android managed it for me, too. But it doesn't seem to be
so...
Now I try your suggestion... I inform you soon. thanks.
On 27 Lug, 18:15, TreKing treking...@gmail.com wrote:
On Tue, Jul 27, 2010 at 5:52 AM, Paolo brand...@gmail.com wrote:
I get
Hi there,
I get a leaked window when I have a submenu visible on the screen and
I rotate the screen.
If it would be a Dialog I colud call dismiss() in the onStop() before
to change the orientation, but with a SubMenu how do I can solve it?
Thanks
Paolo
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I thought Android managed it for me, too. But it doesn't seem to be
so...
Now I try your suggestion... I inform you soon. thanks.
On 27 Lug, 18:15, TreKing treking...@gmail.com wrote:
On Tue, Jul 27, 2010 at 5:52 AM, Paolo brand...@gmail.com wrote:
I get a leaked window when I have a submenu
Hi there!
I've the same problem... Have you solve it? Please let me know.
Thanks
Paolo
On 5 Lug, 14:41, Aidan C aidanchu...@gmail.com wrote:
Hey Guys,
I've made some edits to my application but I'm pretty sure it crashing
is linked to my updating my Nexus One. I've included the error as well
I solved it today simply set a differente EGLConfigChooser...
from:
this.setEGLConfigChooser(5, 6, 5, 8, 16, 0);
to:
this.setEGLConfigChooser(8 8, 8, 8, 16, 0);
It seems to work well, now. But I don't know why :(
On 22 Lug, 11:38, Paolo brand...@gmail.com wrote:
Hi there!
I've the same
hope you are able to understand my english... :)
How can I do that?
Thanks
Paolo
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.GL_VERTEX_ARRAY);
gl.glPopMatrix();
}
On 18 Giu, 17:31, Leigh McRae leigh.mc...@lonedwarfgames.com wrote:
Translate the quad to the origin, rotate, translate back.
Leigh
On 6/18/2010 11:12 AM, Paolo wrote:
Hi guys!
I'm a newbie in OpenGL. :D
I'm trying
is GL_MODELVIEW.
Leigh
On 6/18/2010 11:58 AM, Paolo wrote:
Hi leigh!
I've tried, but it doesn't work... the quad goes in a wrong position :
(
My quad has these coordinates
//vertex bottom left
vertex[0] = 9.5f;
vertex[1] = 10f
to intend us) and not east-
direction as I expect. I hope you undestrand me now :(
Paolo
p.s. if you prefer I can post my code
On 18 Giu, 18:45, Leigh McRae leigh.mc...@lonedwarfgames.com wrote:
I am not exactly sure what you're saying actually. At any rate, I
noticed that you're translating
Look at this image to understand what i'm saying
http://www710.univ-lyon1.fr/~jciehl/Public/OpenGL_PG/figures/chap3-11.gif
On 18 Giu, 19:42, Paolo brand...@gmail.com wrote:
I have to traslate into the z-axis a bit, otherwise I wouldn't see
anything on the screen.
Anyway, I'm doing this step
); //to the origin
Really this is an OpenGL question and not an Android question.
Leigh
On 6/18/2010 1:42 PM, Paolo wrote:
I have to traslate into the z-axis a bit, otherwise I wouldn't see
anything on the screen.
Anyway, I'm doing this step by step as you said to me ;)
At first i traslate
nobody can help me to undestand why?
On 8 Giu, 13:41, Paolo brand...@gmail.com wrote:
Hi there!
I've a problem with the Camera, in particular with the
surfaceDestroyed() callback.
This is my scenario:
The app starts with an activity that shows a splash screen, and after
3 seconds it send
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