I've had one user complain that it 'would be better' if he could play
in airplane mode. That said, I shyed away from checking the licence
every time to app is fired up. I check 2 hours after first run (this
is because I am not entirely sure what would happen if the user copied
to SD card and then
I have installed the Windows USB drivers, and I was expecting to be
able to access the phone like a removable disk from windows. However,
when I click on the removable drive (E:) I am told 'Please insert a
disk into drive E:' Am I the only one with this problem? Seems it
should be a lot easier to
.
On 2 Jan, 10:48, PorkChop pork...@gmail.com wrote:
I have installed the Windows USB drivers, and I was expecting to be
able to access the phone like a removable disk from windows. However,
when I click on the removable drive (E:) I am told 'Please insert a
disk into drive E:' Am I the only one
My emulator gives a result of 543.94 bogomips, better be careful
coding games otherwise they are going to end up sucking on the actual
device!
On 27 Oct, 18:05, shyamal [EMAIL PROTECTED] wrote:
I didn't get a command line on the phone. The phone is hooked in via
the USB cable to my
)
draw(dr, bm, x * 32, y * 32);
}
}
}
mike
On Oct 27, 2008, at 11:57 AM, PorkChop wrote:
OK thanks Ludwig.
On 27 Oct, 11:25, Ludwig [EMAIL PROTECTED] wrote:
I am not entirely sure if this is what you are looking for, but the
Canvas
has a method where you
So that's odd...different results. Does anyone know how the bogomips
are calculated?
On Oct 28, 7:31 pm, Hong [EMAIL PROTECTED] wrote:
my G1 output:
$ cat /proc/cpuinfo
Processor : ARMv6-compatible processor rev 2 (v6l)
BogoMIPS : 383.38
Features : swp half thumb
, say T-Mobile G1 versus Sony Ericsson Xperia X1
(AFAIK, both have a 528 MHz ARM 11).
Regards
On Oct 28, 9:11 pm, PorkChop [EMAIL PROTECTED] wrote:
So that's odd...different results. Does anyone know how the bogomips
are calculated
Has anyone ever done a speed test on this phone yet, so we know
exactly how many bogomips it can do? Starting a shell and typing:
cat /proc/cpuinfo
should give the answer.
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What I am trying to achieve is breaking a drawable down into an array
of separate bitmaps. E.g. I am passing a grid of 32x32 images (lets
say the image is 320x320 pixels and contains a grid of 10x10 smaller
bimap images) and i want to create an array of 100 bitmaps.
So I need to copy from (eg)
If, like me, you like to sit down away from the computer screen and
read documentation, you can get the Android Documentation in PDF
format for here:
http://www.frickingnutz.com/?q=node/46
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