You probably want to look into the Native Development Kit (NDK):
https://developer.android.com/tools/sdk/ndk/index.html
There's lots of documentation and examples at Google and on the web.
On Tue, May 20, 2014 at 2:17 AM, praveen m bsmprav...@gmail.com wrote:
Dear All
Actually I am very
I'm attempting to create an input method, and I'd like to use the
predictive-text library that the LatinIME uses. Unfortunately, it
looks like that's stored in its own resource area (R.raw.main). Is
there a way for other code to hook into that? I'd assume not, but just
in case, I figured I'd ask.
I'd like to create an input method that only alters the behavior of
the *hardware* keyboard, and leaves any software keyboards alone. I've
looked over the docs and there doesn't seem to be an obvious way to do
this; *is* there a way to layer input methods like that? Thanks for
any suggestions
I've been working through the Notepad tutorial (
http://developer.android.com/guide/tutorials/notepad/index.html ) and
it's been helpful. I'm aware that the second version has a bug, that
is fixed in the third stage. However, the third stage (Notepadv3)
still has a problem:
Choose Add Note,
On Mon, May 10, 2010 at 11:06 AM, dadical keyes...@gmail.com wrote:
The point here
is to get this past the pain threshold where it won't be worth the
trouble for an app that is only a few bucks.
It's not clear that piracy translates into lost sales:
On Tue, May 11, 2010 at 12:00 PM, Nathan critter...@crittermap.com wrote:
It is a tool for reengineering 3rd party, closed, binary Android
apps.
It is NOT intended for piracy and other non-legal uses. It could be
used for localizing, adding some features or support for custom
platforms and
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