[android-developers] Filter Devices by Features before Upload

2012-05-23 Thread Robert Massaioli
When I publish an app to the Play store then it will tell me which devices will be able to download my App based on the features (uses-feature) that my app requires. Would it be possible to access that API in another way so that can sift through a list of devices that support a certain feature

[android-developers] Public Intents for Everybody

2012-05-16 Thread Robert Massaioli
Here are the facts: - When you upload you app to the Google Play Market google currently looks inside your ApplicationManifest. - Your application manifest also contains all of you Intent Filters which google could also parse. Is there a plan in the works for google to make use of

Re: [android-developers] Public Intents for Everybody

2012-05-16 Thread Robert Massaioli
Fair enough. That makes sense to me. I had not considered different behaviour based on extras passed into the intent but it only makes sense. It is good to know though that it has been considered. Thanks for your time and the good response. -- You received this message because you are

[android-developers] Re: new Developer

2012-01-10 Thread Robert Massaioli
Here is where you should start: http://developer.android.com/guide/basics/what-is-android.html Follow that and it gives you everything that you need to know. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email

[android-developers] Re: Exit function in android application

2011-06-30 Thread Robert Massaioli
I think you are failing to understand (or ignoring) the standard workflow of and Android App; you are treating it a little too much like a Desktop application. Why do you feel like you do even need to close it forever? -- You received this message because you are subscribed to the Google

[android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
This is sort of a Dev community FYI based on the post I made here on reddit: http://redd.it/i0slo Essentially when most Tegra 2 based tablets, like the Xoom or Samsung Galaxy Tab 10.1 are put in any mode other than standard rotation then fps chokes. The Android issue is

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
For the game that I am currently making if you look at it upside down or from any other perspective it does not affect your ability to play the game. Similar to how you can put a board game on a table and anybody from any direction can still play it. So, for me, it actually makes perfect sense

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
You are right in that I would have locked them into the slow case, but I guess I just find it odd that there is a slow case at all when it comes to orientation. So yes, I will re-consider not locking the orientation based on your advice. However, what would you suggest if you game should have

Re: [android-developers] Honeycomb Lag Demonstrated and Explained

2011-06-16 Thread Robert Massaioli
I also realise that in my last email I forgot to say thank you for responding with what the actual issue was about overlays not being rotatable. So thank you very much for taking the time to let me know what the root cause was. -- You received this message because you are subscribed to the

[android-developers] How much HTML5 does the Honeycomb Android Browser support?

2011-05-30 Thread Robert Massaioli
I was wondering how much of the HTML5 spec a Honeycomb Tablet supports. So could somebody with 3.0 or 3.1 please go to this page and tell me what results you get? http://html5test.com/index.html I hereby swear that this is not a spam link. I really want to know what HTML5 features I can use.

[android-developers] Re: How much HTML5 does the Honeycomb Android Browser support?

2011-05-30 Thread Robert Massaioli
Actually I just found this from browser scope ( http://www.browserscope.org/results?category=summaryv=3): Android 0.5 7/100 7/10 1 Android 0.6 5/100 5/10 2 Android 1.0 63/100 8/17 99.3% 10/16 93/100 80 37 Android 1.1 25/100 3/8 10/14 72/100 15 Android 1.5 60/100 5/17 97.8% 10/16 93/100 79 127

[android-developers] Re: VideoView unhandled informational event?

2011-05-26 Thread Robert Massaioli
This just happened to me too. Really frustrating... My code: http://pastebin.com/FRXQB9tY -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this

[android-developers] Re: Request to join Android Developers

2011-05-04 Thread Robert Massaioli
Why do you feel that you have to request to join this group? If you have questions ask them. Personally I prefer asking all of my Android questions on Stack Overflow and leave this for discussions. -- You received this message because you are subscribed to the Google Groups Android Developers

[android-developers] Re: SAX PARSER

2011-05-04 Thread Robert Massaioli
For the record I think you would be better off with the Simple XML Library: http://massaioli.homelinux.com/wordpress/2011/04/21/simple-xml-in-android-1-5-and-up/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send

[android-developers] Re: javax.xml.bind.annotation.XmlAccessType and Android

2011-04-28 Thread Robert Massaioli
I know it has been a while but in case you wanted a JAXB replacement in Android you should use the Simple library: http://massaioli.homelinux.com/wordpress/2011/04/21/simple-xml-in-android-1-5-and-up/ -- You received this message because you are subscribed to the Google Groups Android

[android-developers] Re: totally 2d

2011-03-26 Thread Robert Massaioli
It all depends on how you actually write your programs that you will get better performance. However, in general, if you game really needs to eek out speed then going the OpenGL route, done well, should result in better performance than the Canvas method. Though I have not actually tested it

[android-developers] Re: Best practice for changing min SDK

2011-03-17 Thread Robert Massaioli
Annoying that they would make a blog post about statistics and not even let us know the nuances of how they are gathered. If a google android dev reads this then please spend some time to let us know how every statistic that we get is calculated. (Infact every statistic should have a More Info

Re: [android-developers] Best practice for changing min SDK

2011-03-16 Thread Robert Massaioli
Actually I made that comment a little flippantly; 10% still translates to a whole bunch of users when you are talking about an OS like Android. I have changed my mind and I will suffer a little bit of that Backwards Compatibility pain in order to cater for every user. -- You received this

[android-developers] Re: What more does my game need(space bike)

2011-03-15 Thread Robert Massaioli
Well, this really is not the right place for this I do not think but I will help you out by pointing you to this article on general game improvement by improving your game mechanics: http://www.gamasutra.com/view/feature/5901/evaluating_game_mechanics_for_depth.php?print=1 -- You received

Re: [android-developers] Best practice for changing min SDK

2011-03-15 Thread Robert Massaioli
Use reflection or check the build version to determine if you can use newer APIs. If I simply update the application with a new min SDK version, will 1.5 and 1.6 users be prompted to uninstall? Or will they just not see the update? I assume they will not see the update. There's no

Re: [android-developers] Best practice for changing min SDK

2011-03-15 Thread Robert Massaioli
Thanks for the response. That makes sense, in that case I was considering releasing my app so that it supported version 3 of the SDK because that would be easy to do, however I really want the android.accounts package so maybe I will just make the min SDK level be 5 and ignore those on old

Re: [android-developers] Best practice for changing min SDK

2011-03-15 Thread Robert Massaioli
Well that is annoying, cannot even trust the statistics pages. Now I actually have to debate what to do. Not as fun as I was planning. Ah well, I guess that is the price that people pay for newer and better versions of Android. Though Google really needs to get ontop of those statistics then; I

Re: [android-developers] Best practice for changing min SDK

2011-03-15 Thread Robert Massaioli
Thankyou, these are really useful statistics though it is really confusing that they tell different stories. However it does say that everything below v7 of the SDK is only about ten percent of the market which I think means that app developers will ditch those platforms in the future. (If not

[android-developers] Re: 3.0 release and multi core

2011-03-14 Thread Robert Massaioli
Actually, about the emulator being single core, I was just looking into this. As I understand it, the Android emulator runs on top of QEMU (according to Wikipedia) and since QEMU is not multi-core neither is the emulator. Well Wikipedia has an interesting comment on that, in says: For full system

[android-developers] Re: How to improve Honeycomb emulator performance?

2011-03-14 Thread Robert Massaioli
It would be cool if Google released their performance results and started showing us the progress they were making. I know that I would be excited about any and all improvements. Of course, and I posted this in another thread, I think that an easily possible win might be to use COREMU ontop of