/widget/ImageView.Sca...
On Jan 13, 7:55 am, Romkin ram...@gmail.com wrote:
if i have created a bitmap of 240x320, what would be the best way to
scale it to the android's screen resolution and how?
thanks a lot.
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if i have created a bitmap of 240x320, what would be the best way to
scale it to the android's screen resolution and how?
thanks a lot.
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Groups Android Developers group.
To
or colorFilter or xfermode on the paint).
On Dec 10, 2008, at 5:39 AM, Romkin wrote:
To be honest the surface in created in C, as char* and originally i
wanted to use 16bit colour, but Bitmap takes int[], which means i have
to use 32bit, is there a way i can solve it to use 16bit?
On 9 Dec, 17:38
canvas.drawColor or canvas.drawRect) and then draw the
bitmap. It all depends, but the fastest a Bitmap can go is memcpy, but
drawing a large area in a solid color can use memset, which is faster
for the same number of dst pixels.
On Dec 9, 2008, at 11:54 AM, Romkin wrote:
What is the fastest way
What is the fastest way to draw on screen?
currently we use OnDraw and have Bitmap, but is there a faster way to
draw pixel array to screen?
Thanks.
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I wonder how one can actually go into the function from native library
while running java activity? (debugging purposes)
On Oct 21, 10:09 pm, hackbod [EMAIL PROTECTED] wrote:
On Oct 21, 1:32 pm, Al Sutton [EMAIL PROTECTED] wrote:
So is Google going to provide examples of how third parties
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