Hi,
I need the user touching the screen for a long period of time, but
approximately after 30 seconds there is an ACTION_UP event automatically.
I tested on three devices and it always happen. To understand what I'm
saying, just swype on your home screen (to switch home screens) but keep
your
.
Is there any way to avoid this?
Or to fool it?
Thiago
On Mon, Mar 7, 2011 at 12:23, Thiago Lopes Rosa thiago.r...@gmail.comwrote:
Hi,
I need the user touching the screen for a long period of time, but
approximately after 30 seconds there is an ACTION_UP event automatically.
I tested on three
an application intended to prevent prison breaks :)
-- Kostya
07.03.2011 18:48, Thiago Lopes Rosa пишет:
I found this:
There is a setting in the touch IC that causes touches that stay in
more or less the same place for extended periods of time to be
calibrated out. That is the setting
Hi,
Does anyone know how the optical mouse (example: HTC Incredible) is mapped?
Would it be a trackball? DPAD? Touch? Another key?
Thanks!
Thiago
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
Lesson 48 ported to Java (still needs some OpenGL ES adjustments):
http://www.java-tips.org/other-api-tips/jogl/arcball-rotation-nehe-tutorial-jogl-port.html
Thiago
On Tue, Sep 7, 2010 at 21:04, Thiago Lopes Rosa thiago.r...@gmail.comwrote:
Thanks! =)
Thiago
On Tue, Sep 7, 2010 at 14
?lesson=48
On Sep 6, 9:58 pm, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
This is a 3D Minesweeper. Instead of searching mines on that
rectangular
field, you must search them on several 3D fields (8 in total) by
looking in
all faces/planes. So you must rotate the objects to see
Hi,
I have a cube on the center of the screen and the user can rotate it using
the touchscreen.
The problem:
For example, when I rotate the cube 180 degrees (vertical), the horizontal
rotation gets inverted (i mean, when moving right the cube rotates left
and vice-versa).
The issue is that I'm
Breakout Legend in
the App in mkt)
:) Droid
On Sep 6, 7:04 pm, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
Hi,
I have a cube on the center of the screen and the user can rotate it
using
the touchscreen.
The problem:
For example, when I rotate the cube 180 degrees (vertical
for
producing the hull around the object or if you're ok with bounding
boxes, they tend to work alright and are easily constructed.
On Sep 2, 2:50 pm, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
Hi,
I have a 3D game and I am using color-picking to know which object was
selected
, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
Hi,
I have a 3D game and I am using color-picking to know which object was
selected.
When the user touches the screen, I draw each object with a different
color.
Then I read the color where the user touched the screen to know which
Hi,
I have a 3D game and I am using color-picking to know which object was
selected.
When the user touches the screen, I draw each object with a different color.
Then I read the color where the user touched the screen to know which object
was selected. After that I draw each object with their
11 matches
Mail list logo