Arrived, Scotland.
Thanks google
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I do something like this
private static BroadcastReceiver batteryInfo = new BroadcastReceiver()
{
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if(Intent.ACTION_BATTERY_CHANGED.equals(action)) {
int level = intent.getIntExtra(level,
Is there anyway I can shut down the phone from my app without the need
for user confirmation?
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Bumpy de bump
On Feb 3, 10:42 pm, TonyDoc tony...@gmail.com wrote:
[ro.build.description]: [U8220-user 1.5 CRB17 20091126.110223 ota-rel-
keys,relea
se-keys]
[ro.build.fingerprint]: [T-Mobile/U8220/U8220/U8220:1.5/
CRB17/20091126.110223:us
er/ota-rel-keys,release-keys]
On Jan 24, 9:13 pm
Anyone know how my service can check if the phone is currently in
standby mode?
And if I can trigger an event within my service when the phone comes
out of standby mode...
Thanks
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On Feb 11, 11:21 am, TonyDoc tony...@gmail.com wrote:
Anyone know how my service can check if the phone is currently in
standby mode?
And if I can trigger an event within my service when the phone comes
out of standby mode...
Thanks
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You received this message because you
/20091126.110223:user/ota-rel-keys,release-keys]
On Jan 25, 11:24 pm, dan raaka danra...@gmail.com wrote:
Can you post the build fingerprint of the device that is NOT showing the
app?
$ adb shell getprop | grep fingerprint
-Dan
On Sun, Jan 24, 2010 at 1:13 PM, TonyDoc tony...@gmail.com wrote:
Hi
[ro.build.description]: [U8220-user 1.5 CRB17 20091126.110223 ota-rel-
keys,relea
se-keys]
[ro.build.fingerprint]: [T-Mobile/U8220/U8220/U8220:1.5/
CRB17/20091126.110223:us
er/ota-rel-keys,release-keys]
On Jan 24, 9:13 pm, TonyDoc tony...@gmail.com wrote:
Hi Dave,
I was unaware that some
My family has got three android phones, an HTC Hero, a Samsung Galaxy,
and a T-Mobile Pulse, all are running android 1.5 with the latest
manufacturer firmware.
On the T-Mobile Pulse, when searching for a couple of apps (ones that
I have installed on the other two devices), I get returned 'no
?
On Jan 24, 10:20 am, TonyDoc tony...@gmail.com wrote:
My family has got three android phones, an HTC Hero, a Samsung Galaxy,
and a T-Mobile Pulse, all are running android 1.5 with the latest
manufacturer firmware.
On the T-Mobile Pulse, when searching for a couple of apps (ones that
I have
network.
This was, as TonyDoc referred to, due to the app being protected. There is a
link somewhere on the android site showing all providers who allow protected
applications. I was not aware of this being phone specific however.
Dave
2010/1/24 Yuvi yuvidr...@gmail.com
They same happened
:
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
-Jason
On Jan 21, 6:09 am, Andre andranik.abra...@gmail.com wrote:
Hi TonyDoc,
I agree with you, recently I've started to study Open GL ES
Hi all, interesting thread, here's my tuppenceworth.
My first attempt at a simple game took the same approach, things
looked favourable when I first threw a few dozen sprites onto the
canvas along with some simple game logic to try and get a handle on
fps and timing. I was getting around 40-45fps
Option 1. Get hold of the APK from the developer and install it on
your emulator
Option 2. If the app is unprotected, use a backup utility to copy the
APK off your phone and onto your SD card, then copy it onto the
emulator install.
Option 3. Make (or google for) an AVD with the market app
Hi,
As PhoenixofMT said, calibration from factory is poor, but sufficient
for most games and the like. I had to write a similar calibration
routine into my software before I managed to get any realistic figures
from the accelerometer. The user is required to sit the device in the
various
Hi PhoenixofMT,
I've looked into augmenting the accelerometer data with GPS info. The
major hurdle is not the physics, it's the resolution of the GPS data
provided, which is only timestamped to the nearest second! This makes
it extremely difficult the calculate any sort of realistic figures
Thanks dan, this fixed it, sorry for not getting back sooner...
On Dec 13 2009, 9:57 pm, dan raaka danra...@gmail.com wrote:
the IK series have the fix.
-Dan
On Thu, Dec 10, 2009 at 12:28 AM, TonyDoc tony...@gmail.com wrote:
I'm running firmware 1.5,
baseband I7500XXII5,
kernel
Convert it to multiple png's use androids animation manager.
On Jan 6, 5:31 am, RamaMohan rama.mohan...@gmail.com wrote:
Hi all,
I want to show a loading Image of GIF type for a finite time .how to
do this.
Please tell me the solution if anyone knows.
Thanks,
Ram
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You received this
I'm running firmware 1.5,
baseband I7500XXII5,
kernel 2.6.27.35,
build no 76XXCSDCBALUM6375
On Dec 10, 4:51 am, dan raaka danra...@gmail.com wrote:
what is the full version name ?
-Dan
On Wed, Dec 9, 2009 at 10:41 AM, TonyDoc tony...@gmail.com wrote:
Thanks Dan,
I see K4 is out
, TonyDoc tony...@gmail.com wrote:
What do you mean? Newer builds? Do you mean 1,6, 2.0? I'm using 1.5
SDK to try this...
On Dec 7, 5:45 pm, dan raaka danra...@gmail.com wrote:
The newer versions of the build dont exhibit this problem ..
-Dan
On Mon, Nov 30, 2009 at 6:30 AM, TonyDoc tony
Thanks Dan,
I see K4 is out in the wild now. But not yet on NPS. Is it this
firmware you speak of?
On Dec 9, 8:15 am, TonyDoc tony...@gmail.com wrote:
Hi, I have firmware I5on my device (latest I think). Do you know which
firmware gives correct sensor updates?
On Dec 8, 6:31 pm, dan raaka
V/SensorEvent( 2054): Time=19
V/SensorEvent( 2054): Time=19
V/SensorEvent( 2054): Time=59
V/SensorEvent( 2054): Time=39
V/SensorEvent( 2054): Time=59
V/SensorEvent( 2054): Time=79
V/SensorEvent( 2054): Time=100
On Dec 6, 6:09 am, TonyDoc tony...@gmail.com wrote:
Hi,
Could someone try
What do you mean? Newer builds? Do you mean 1,6, 2.0? I'm using 1.5
SDK to try this...
On Dec 7, 5:45 pm, dan raaka danra...@gmail.com wrote:
The newer versions of the build dont exhibit this problem ..
-Dan
On Mon, Nov 30, 2009 at 6:30 AM, TonyDoc tony...@gmail.com wrote:
I'm registering
12-06 11:04:04.557: VERBOSE/SensorEvent(27604): Time=214
12-06 11:04:04.967: VERBOSE/SensorEvent(27604): Time=413
Thanks
On Nov 30, 3:03 pm, TonyDoc tony...@gmail.com wrote:
Here is the sample code
package com.example.example;
import android.app.Activity;
import android.hardware.Sensor
Samsung hardware drivers for 3D, Power, Accelerometer and Camera
(amongst others) are dismal.
I recommend not to buy a samsung if you need decent functionality from
any of this hardware.
On Dec 4, 5:16 am, SoftwareForMe.com sa...@softwareforme.com
wrote:
Greetings,
We acquired a Samsung Moment
I'm registering a sensor listener with this line of code.
mSensorManager.registerListener(this,mSensorManager.getDefaultSensor
(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST);
The rate is set to SENSOR_DELAY_FASTEST with the expectation that I
would receive events roughly every
is there a reason you cannot make the array public?
On Nov 30, 5:55 am, pavan pavankumar.k...@gmail.com wrote:
Here is my Problem :
I want to pass multi dimensional String array between two activities
or pages.
I already tried with bundle.putextra like methods. But those allow
only one
I had issues with this too, converting all music to mp3 fixed it.
I think there are weird bugs in soundpool relating to sample rates
with wav files.
On Nov 25, 2:49 pm, Jags jag...@gmail.com wrote:
i am trying to play continuous background music using sound pool
here is my code
Add you bug to the list over at androidforums.com, samsung seem to
have a dreadful android/galaxy support team.
On Nov 15, 4:55 pm, joelt j...@harpsoft.com wrote:
Further analysis reveals it only supports an 8k sampling rate. This is
obviously a bug. Where do I file a bug report against the
You can only rate once per google account.
On Nov 7, 2:44 am, Maps.Huge.Info (Maps API Guru) cor...@gmail.com
wrote:
If you create an emulator on your PC that has a market app, then
download it, you can rate it as many times as you can create emulators
with the market app. Of course, this
Thanks James,
I've been struggling with this for a few days. This helps a lot.
Ta,
Tony
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I suppose an png with transparacy is out of the question?
On Oct 17, 2:21 pm, Neilz neilhorn...@googlemail.com wrote:
Anyone know if you can make part (i.e. a section which you could
measure in pixels) of an image transparent? What graphics features
would I need to look at?
Hi,
First post here, so excuse my French.
I'm writing a little game which has an activity thread, a gui/
surfaceview/handler thread and a 3rd logic thread (emulating a cpu
core).
I am finding that when I move the trackball, the logic thread slows
down dramatically until I stop moving the
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