Hello Android gurus,
My app only works in phones with screen resolution = 320x480. More
precisely: it knows how to render itself correctly on any resolution
where the longer side is=480 and the shorter side is =320, no system
prescaling is needed, but anything less than 320x480 is simply too
Because I don't scale my graphics , and I don't let the system do it
either :)
My reason: actually I could make the UI work in 240x400 and 240x432,
the problem is with game area.
The app is a game where infinitely many levels are created pseudo-
randomly. The bigger resolution, the more
.
On Thu, Dec 23, 2010 at 6:37 PM, Utumno lkoltun...@gmail.com wrote:
Because I don't scale my graphics , and I don't let the system do it
either :)
My reason: actually I could make the UI work in 240x400 and 240x432,
the problem is with game area.
The app is a game where infinitely many
onSizeChanged()?
Sorry, there is nothing earlier, that is the point where this has been
figured out.
On Tue, Dec 21, 2010 at 11:59 PM, Utumno lkoltun...@gmail.com wrote:
Hello Android gurus,
I am aware that when screen dimensions change, I get a call to
onScreenChanged() and there I can
another.
If that's what you need, you can use DisplayMetrics:
http://developer.android.com/reference/android/util/DisplayMetrics.html
Check out widthPixels and heightPixels, which give screen size.
-- Kostya
22.12.2010 12:18, Utumno пишет:
Yes, I mean onSizeChanged().
Hmm, no way? Even
Hello Android gurus,
I am aware that when screen dimensions change, I get a call to
onScreenChanged() and there I can figure out its dimensions, however
it would be much more convenient if I could figure this out earlier,
namely in my View's constructor.
Any tips?
--
You received this message
No, 99.44% of the code would be in the library. You need to implement
value of one constant in the code in each APK project, plus your
manifest to pick up your distinct packages.
Ok done. It was a bit of work to split my code, create new
repositories, etc etc, but it feels like a clean,
Hello Android gurus,
I would like to build 2 versions ( free and paid ) of my app from the
same source. Both should be installable at the same time.
Here's (hopefully) the full list of differences between the two:
- android:icon
- android:label
- value of one constant in the code
- and since
your changes.
On Sun, Dec 19, 2010 at 7:16 AM, Utumno lkoltun...@gmail.com wrote:
Hello Android gurus,
I would like to build 2 versions ( free and paid ) of my app from the
same source. Both should be installable at the same time.
Here's (hopefully) the full list of differences
Hello Android gurus,
I would like to do the following: in my app's 'Help' area, have a
button that launches the default email application and lets users drop
me an email.
That seems simple huh? Let's just create a new Activity ( code
shamelessly stolen from
=orientation
android:clearTaskOnLaunch=true
android:finishOnTaskLaunch=true
android:noHistory=true
On Dec 19, 5:35 am, TreKing treking...@gmail.com wrote:
On Sat, Dec 18, 2010 at 3:04 PM, Utumno lkoltun...@gmail.com wrote:
1) when user exits the mail
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