own package name? Any other
technical considerations?
All answers appreciated!
Best regards,
Viktor Linder
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degrees.
Is this a bug in the emulator or am I wrong in my interpretation of
android:screenOrientation?
Best regards,
Viktor Linder
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Hi!
I live in Sweden, and so cannot publish paid apps on the Android
Market.
Is there any company in a publishing enabled country which you can
publish apps through (for ex. a percentage fee)?
All answers appreciated!
Best regards,
Viktor Linder
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to place and handle events.
Yet, there is a function post() in View where I can post a Runnable
object that will execute in the UI thread without involvement of
Handler. Can I not call this function from threads other than the UI
thread??
I'm confused!
Best regards,
Viktor Linder
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You received
by the android
tool when updating the project) is android-4.
Is there a difference in behaviour between downloading from the Market
and the browser?
Best regards,
Viktor Linder
On 22 Juni, 05:49, Dianne Hackborn hack...@android.com wrote:
As usual, when new features are added or changes made, targeting
to the sd card nor use the phone function).
Anyone in this group have experience dealing with this issue?
All answers appreciated!
Best regards,
Viktor Linder
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would need to load a savegame
created by the free version.
All answers appreciated!
Best regards,
Viktor Linder
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during its loop) this would
be achieved.
Best regards,
Viktor Linder
On 9 Apr, 18:03, Robert Green rbgrn@gmail.com wrote:
It's pretty easy to do this:
I use a World to write to and read from for the two sides. Makes
networking nice too. My World has a simple lock. Only one thing can
to show a bit of your DynamicBuffer code so I can
see what it's doing? It's hard for me to help when there's a black
box in the middle.
On Feb 25, 1:41 pm, Viktor Linder linder.vik...@gmail.com wrote:
To clarify, in the original example, no buffer is allocated. The call
memory.
So it is not a gc issue. Also, while the buffer might get filled with
junk it will still be valid floats of some sort, since the array is
only written to from java.
Best regards,
Viktor Linder
On 25 Feb, 20:08, Robert Green rbgrn@gmail.com wrote:
Actually, let me clear something
/thread/87827933dc7346c6
Best regards,
Viktor Linder
On 22 Feb, 22:20, Clankrieger tob...@googlemail.com wrote:
Hi,
I tried to use VBO on 1.6 Android SDK and get a crash whenever I try
to give the VBO id free usingglDeleteBuffers. The issue has already
been filed here:
http://code.google.com
I am having trouble with implementing VBOs for my game.
I get crashes at random when calling glDrawElements() directly after
glGenBuffers() / glBufferData().
The crashes disappear when I add printouts which leads me to believe
it might be a race condition between glBufferData() and
doing.
On Feb 16, 1:42 pm, Viktor Linder linder.vik...@gmail.com wrote:
I am having trouble with implementing VBOs for my game.
I get crashes at random when calling glDrawElements() directly after
glGenBuffers() / glBufferData().
The crashes disappear when I add printouts which leads me
Does anyone know of a tool (preferably free/open source) for
converting 24-bit PNGs to 16-bit?
I have searched around a bit and it seems like PNG perhaps does not
support 16-bit modes. If so, how do you package your textures to
minimize load-time processing?
All answers appreciated!
--
You
these are left to the
VM?
Does the Dalvik VM do inlining of functions at all, or did it just
decide to not inline this specific instance?
Curious to hear a response from someone more familiar with the Dalvik
VM than me.
Best regards,
Viktor Linder
--~--~-~--~~~---~--~~
You
Ok.
On a related note, has anyone used a preprocessor of some sort and
managed to integrate it with Eclipse?
Best regards,
Viktor Linder
On 7 Okt, 18:32, Romain Guy romain...@google.com wrote:
There's no inlining at the moment.
On Wed, Oct 7, 2009 at 6:31 AM, Viktor Linder linder.vik
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