i am getting failed to install error everytime i am loading in emulator.
i tried reinstalling entire SDK but it's not working..
Plzz help me

On Tue, Mar 22, 2011 at 10:33 AM,
<android-developers+nore...@googlegroups.com> wrote:
>   Today's Topic Summary
>
> Group: http://groups.google.com/group/android-developers/topics
>
> How to install market app in emulator? [2 Updates]
> Need help on T-mobile HTC G1 (Developer Unlock code) [1 Update]
> "Package file was not signed correctly" error [2 Updates]
> write tag with opengl on android [1 Update]
> TextView at the bottom of a Layout, like a status bar of sorts [2 Updates]
> 2d game development [2 Updates]
> how to reload previous activity on back button click [2 Updates]
> installing sdk [1 Update]
> Android Development Kit [1 Update]
> Android Application Sold to 100,000 Users [1 Update]
> NFC Question [2 Updates]
> Can somebody suggest the best book or online resource for beginning android
> apps development? [1 Update]
> Service stops after 10 minutes of standby [4 Updates]
> Canvas frame rate very choppy in Live Wallpaper [1 Update]
> Gmail loading spinner in Honeycomb [1 Update]
> Creating custom tiles for google maps app [1 Update]
>
>  Topic: How to install market app in emulator?
>
> satan <hemantkshirsaga...@gmail.com> Mar 19 11:43PM -0700 ^
>
> Just Do what has been said... Forget the Copyrights..
> as we are using the same for research and currently atleast for "NON
> COMMERICAL" use.
>
> Regards,
> Hemant Kshirsagar
>
>
>
>
>
> Justin Anderson <magouyaw...@gmail.com> Mar 21 10:54PM -0600 ^
>
> *> Just Do what has been said... Forget the Copyrights..
>> as we are using the same for research and currently atleast for "NON
>> COMMERICAL" use.*
>
> How fitting... when this message showed up in my email, Google said it was
> from "Satan"
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
> On Sun, Mar 20, 2011 at 12:43 AM, satan <hemantkshirsaga...@gmail.com>wrote:
>
>
>
>
>  Topic: Need help on T-mobile HTC G1 (Developer Unlock code)
>
> Justin Anderson <magouyaw...@gmail.com> Mar 21 10:49PM -0600 ^
>
> *> Can somebody help me with a Developer Unlock code for T-mobile HTC G1.*
> I was not aware such a thing existed...
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
>
>
>
>  Topic: "Package file was not signed correctly" error
>
> Justin Anderson <magouyaw...@gmail.com> Mar 21 10:47PM -0600 ^
>
> I usually run into this when I have a debug version on my phone already
> installed from doing development and then forgetting to uninstall it before
> trying to install the release version.
>
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
>
>
>
> Justin Anderson <magouyaw...@gmail.com> Mar 21 10:47PM -0600 ^
>
> Or vice-versa... It happens either way.
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
>
>
>
>  Topic: write tag with opengl on android
>
> Nightwolf <mikh...@gmail.com> Mar 21 09:44PM -0700 ^
>
> If text is static then you need texture (picture) with label "Dog",
> apply it to a quad (two triangles that form up a rectangle).
>
>
>
>
>  Topic: TextView at the bottom of a Layout, like a status bar of sorts
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:28PM -0400 ^
>
> I wanted to follow up on this question. I got it working tonight by using
> RelativeLayout. The overall design is as such:
>
> RelativeLayout
> -- LinearLayout
> -- Fragment A
> -- Fragment B
> -- Fragment C
> -- /LinearLayout
> -- RelativeLayout (with android:layout_alignParentBottom="true")
> -- TextView
> -- /RelativeLayout
> /RelativeLayout
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
>
>
>
> Justin Anderson <magouyaw...@gmail.com> Mar 21 10:42PM -0600 ^
>
> Maybe it is just me, but what is the point of putting a LinearLayout inside
> a RelativeLayout? And for that matter, what is the point of having a
> RelativeLayout inside another RelativeLayout that contains only a single
> view?
>
> I don't know really know what the requirements of your app, but you should
> be able to achieve the same thing with just a single RelativeLayout and all
> your other fragments/views inside of that...
>
> One of the big advantages of RelativeLayout is that there is less need for
> nesting layouts...
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
>
>
>
>  Topic: 2d game development
>
> a a <harvey.a...@gmail.com> Mar 22 12:38PM +0800 ^
>
> a ha, i know this guy, he is the author with "replica island", he is a
> hero for many developer.
>
> This code write by openGL, not use game engine which provided by Riyad
> kalla.
>
>
>
>
>
> a a <harvey.a...@gmail.com> Mar 22 12:41PM +0800 ^
>
> may be we can ask this hero which is better, the game engine or
> openGL? anyone know what's his facebook account?
>
>
>
>
>  Topic: how to reload previous activity on back button click
>
> Ranveer <ranveer.s...@gmail.com> Mar 22 09:19AM +0530 ^
>
> Dear all,
>
> I want to reload the previous activity (history) on back button click.
> Right now When I am pressing back (Phone) it going to previous activity
> but showing from history.
> So every time I click back I want to reload the history page.
>
> regards
>
>
>
> TreKing <treking...@gmail.com> Mar 21 11:08PM -0500 ^
>
>
>> I want to reload the previous activity (history) on back button click.
>
>
> http://developer.android.com/reference/android/app/Activity.html#StartingActivities
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices
>
>
>
>  Topic: installing sdk
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:45PM -0400 ^
>
> What version of Eclipse are you using?
>
> Did you start with this page (http://developer.android.com/sdk/index.html),
> download the package, and follow the steps below? Then, proceed to the SDK
> install page (http://developer.android.com/sdk/installing.html)? Which step
> are you stuck at?
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
>
>
>
>  Topic: Android Development Kit
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:43PM -0400 ^
>
> You'll want to start here for the SDK and tools:
> http://developer.android.com/index.html. This list is a good place for well
> thought out questions. General or vague questions will likely go
> unanswered.
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
> On Mon, Mar 21, 2011 at 8:09 AM, Samir Ghodasara
>
>
>
>  Topic: Android Application Sold to 100,000 Users
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:38PM -0400 ^
>
>> not only for marketing but also a work done by individual and a Team
>> might result in a concrete application.
>> I guess...so
>
> I must interject here... :)
>
> From experience, I can say very confidently that a single developer with a
> genuine passion for building apps can do fantastic work if not better than
> your typical, or even solid, corporate team can. Frankly, doing this is
> more fun than an average day at work. These apps line our individual
> pockets with customer dollars and we put serious effort into making them the
> best they can be.
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
>
>
>
>  Topic: NFC Question
>
> Zhihong GUO <gzhh...@gmail.com> Mar 22 11:01AM +0800 ^
>
> Hi all, I have the same issue. I write the tag by Ndef class, but the tag
> can't be read by any readers application, it cause them crash.
>
> The source code is below:
> ...
> Tag tagFromIntent = null;
>
> void writeTag(){
> NdefRecord record = new NdefRecord(NdefRecord.TNF_WELL_KNOWN,
> NdefRecord.RTD_TEXT, new byte[0], "this is a write tag".getBytes());
> try {
> NdefRecord[] records = {record};
> NdefMessage message = new NdefMessage(records);
> Ndef tag = Ndef.get(tagFromIntent);
> tag.connect();
> if(tag.isConnected() && tag.isWritable()){
> tag.writeNdefMessage(message);
> tag.close();
> Log.d(TAG, "write tag successfully");
> }else{
> Log.d(TAG, "the tag is not connected or not writeable");
> }
> }
> catch (Exception e){
> //do error handling
> e.printStackTrace();
> }
> }
>
> public void onNewIntent(Intent intent) {
> tagFromIntent = intent.getParcelableExtra(NfcAdapter.EXTRA_TAG);
> }
>
> the log write tag successfully print out.
>
> 2011/3/17 Nick Pelly <n...@android.com>
>
>
>
>
> Zhihong GUO <gzhh...@gmail.com> Mar 22 11:35AM +0800 ^
>
> hi all, the exception is due to the intent action, it is
> NfcAdapter.ACTION_NDEF_DISCOVERED, not ACTION_TAG_DISCOVERED, which is
> listened by tag or tagwriter app.
>
> 2011/3/22 Zhihong GUO <gzhh...@gmail.com>
>
>
>
>
>  Topic: Can somebody suggest the best book or online resource for beginning
> android apps development?
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:33PM -0400 ^
>
> I sound like a fanboy, and I suppose it's true in many ways, but I would
> recommend Mark's books on Android development: http://commonsware.com. In
> addition to the books, he's here on the list constantly with a number of
> other helpful regulars providing great information.
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
>
>
>
>  Topic: Service stops after 10 minutes of standby
>
> stefan jakober <stefan.jako...@gmail.com> Mar 21 01:56AM -0700 ^
>
> Hey there,
>
> I've got a wired problem. I've got a tracking service which sends geo-
> data to a server every 5 seconds.
> When I run this service on the HTC Wildfire, there are no problems at
> all (even when the phone goes standby), but when I use the HTC Desire,
> the service seems to stop after 10 minutes standby though there is no
> problem with the service when the phone's active.
>
> I will try to figure out the problem with testing some other phones,
> but you guys might have an idea where the problem is and I would be so
> thankful for every kind of help. I'm stuck on this problem for weeks.
>
>
> thank you
> stefan
>
>
>
> Nick Kulikaev <nkulik...@gmail.com> Mar 21 08:05PM -0700 ^
>
> Hi,
> You probably need to obtain a wake lock to keep your service running
> if you want to stick to the design you've already made, but i guess
> what you are trying to do could be also done with alarm manager which
> can wake you up whenever you want. This can save you some battery.
>
> Nick
>
>
>
>
> Roger Podacter <rogerpodac...@gmail.com> Mar 21 08:14PM -0700 ^
>
> I think there is something extra that needs to be added to keep your
> service running in deep sleep standby. Cause my service also stops
> running on my nexus one once the phone goes into deep sleep. My
> service actually takes 2 second sample readings of battery current so
> it would be nice to see standby readings.
>
>
>
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:30PM -0400 ^
>
> As Nick mentioned, you'll want to look into a wake lock. I would highly
> recommend Mark's implementation with WakefulIntentService (
> https://github.com/commonsguy/cwac-wakeful). I'm using it in my app with no
> issues at all.
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
>
>
>
>  Topic: Canvas frame rate very choppy in Live Wallpaper
>
> Peter Webb <r.peter.w...@gmail.com> Mar 21 08:28PM -0700 ^
>
> I don't think OpenGL will help.
>
> I use canvas.translate and canvas.rotate extensively in my wallpaper,
> which runs very smoothly. AFAIK these commands just set mostly
> hardware flags for where to draw, and appear to execute
> instantaneously.
>
> You haven't posted any code, but I would make a bet on why it is
> running at 3fps.
>
> You are displaying images. I bet you do a jpeg rendering every time
> through your animation loop, and this is what is killing your
> performance.
>
> Draw the image to a bitmap, only once at the start (when a new image
> is first to be displayed). Persist it for the liefetime of the
> animation loop. Only do another jpeg rendering when you have a new
> image to display.
>
> In your animation loop:
>
> Translate the canvas
> Draw the bitmap
> Translate the canvas back
>
> If you have checked and you are *not* doing jpeg rendering in your
> animation loop then you should find out what line is causing your 300
> mS delay (shouldn't be too hard!) and fix that.
>
> Peter Webb
>
>
>
>
>
>
>
>  Topic: Gmail loading spinner in Honeycomb
>
> Chris Stewart <cstewart...@gmail.com> Mar 21 11:26PM -0400 ^
>
> In the Gmail client for Honeycomb, I've noticed that when you select an
> email there's a brief blue progress circle that spins while the content is
> loaded in the content fragment. I'd like to implement similar functionality
> for a WebView fragment in my app. Is this something available to the rest
> of the system, or was it specifically built into the Gmail client?
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
>  Topic: Creating custom tiles for google maps app
>
> TreKing <treking...@gmail.com> Mar 21 10:22PM -0500 ^
>
>
>> I'm wondering whether there's a way to create custom tiles for
>> android google maps app, kind of like the MapBox tool for the google maps
>> API.
>
> You can add an overlay that does custom drawing over the default tiles set.
>
>
>> Or does it cause a licencing issue for the maps app?
>
> Read the terms.
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices
>
>
>
> --
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