Has anyone had any success reliably switching among text-to-speech engines
and languages on-the-fly under Android 4.03 (ICS)? Under Android 2.3.3 this
worked great using the TextToSpeech method setEngineByPackageName(), but
that method is now not only deprecated but for some reason it no longer
So you want to emulate stereo vision based distance measurement
through two slightly displaced views? I'm afraid the phone's sensors
are not nearly good enough to let you independently measure small
(e.g. lateral) displacements with sufficient accuracy to obtain
absolute distance measures.
On Jan
);
to have the soft keyboard pop up right away. Is the need for this a
bug in Android 2.3.3?
Like I said I did not need this in Android 1.6 or 2.2.
Thanks
On Sep 1, 2:44 pm, blindfold seeingwithso...@gmail.com wrote:
I recently upgraded the firmware of my HTC Desire from 2.2 to 2.3.3,
and since
I recently upgraded the firmware of my HTC Desire from 2.2 to 2.3.3,
and since then I find that after starting an Activity I need to call
toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
exactly *3* times before it pops up the soft keyboard. After that it
works upon every call until I
OK, thanks for your reply Nikolay. Looking forward to further
developments in this area. The ABBYY OCR engines are better than any
other OCR engine that I have encountered.
Peter
On Aug 5, 1:49 pm, Nikolay nikolay.khlebin...@gmail.com wrote:
Hey blindfold,
As far as i know at the moment we
Hi Nikolay,
Do you have plans to sell the ABBYY Mobile OCR Engine via the Android
Market as part of a light-weight wrapper app? I have no plans to use
the ABBYY Mobile OCR Engine commercially, but would be interested in
launching an OCR app based on the ABBYY Mobile OCR Engine from within
my own
Sometime during the first week of May, my active installs count
suddenly dropped by 40% (with no bugs or updates on my side to explain
this) while download counts (total installs) kept growing normally.
Now that was not as bad as the recent 100% drop in active installs
count until the June 24
Today my active install count suddenly dropped to 0, zero, zilch, 0
active installs (0 %) while my download count remains at 70,000+.
Looks like they are busy trying to fix the counters? :-)
On Jun 27, 5:35 am, Zsolt Vasvari zvasv...@gmail.com wrote:
Is it only my app which has an install% not
Well, they seem to have fixed *that* problem, so now I too am back to
the June 24 download count. (At least) one more bug to go...
On Jun 27, 9:23 am, blindfold seeingwithso...@gmail.com wrote:
Today my active install count suddenly dropped to 0, zero, zilch, 0
active installs (0 %) while my
That is correct. The recognition quality of free open source OCR
engines like Tesseract and GOCR is unfortunately still a far cry from
what ABBYY delivers. Most OCR engines were developed for flatbed
scanners with controlled light conditions, a flat surface, no lens
distortion and little skew, and
A partial workaround can be to redefine the volume control buttons as
up and down arrow keys to hop from control to control while inside
menu and dialogs. I have done this for blind users of Android phones
that have a physical keyboard but no d-pad (really, these exist). Also
check out the
Don't know about simultaneously previewing or capturing from a front
and back camera, but I'd say that there has to be a way to
simultaneously capture from the dual cameras in the LG Optimus 3D,
Sharp Aquos SH-12C and HTC EVO 3D. However, I do not know yet what API
they are using. Lacking further
Similar here. My free app gets between 100 and 200 downloads a day on
Android Market, and only about 1 per day via Amazon Appstore.
On Apr 28, 9:06 am, Droid rod...@gmail.com wrote:
My app was tested in India (I knew this cos of an inn app widget
giving me locations) and three weeks later
getNumberOfCameras() needs API level 9 according to documentation.
On Apr 5, 8:54 am, Abhijeet Pathak pathak...@gmail.com wrote:
I am getting error Cannot find symbol when using getNumberOfCameras(). I
am compiling app for api level 8.
Please help me fixing this.
Thanks,
Abhijeet
--
You
...@gmail.com wrote:
Does this mean Android 2.3?
If yes, hows to retrieve number of cameras on android 2.2 (api level 8)?
On 5 Apr 2011 13:02, blindfold seeingwithso...@gmail.com wrote:
getNumberOfCameras() needs API level 9 according to documentation.
On Apr 5, 8:54 am, Abhijeet Pathak
As far as ANDROID_ID -- please be aware that some people concerned about
privacy very much do not like applications being able to retrieve something
that uniquely identifies their device
I only use ANDROID_ID to identify my own test phones and suppress ads
when running my app on these test
Indeed today I found that the description for my app was rewritten too
by Amazon, and in my case I do not really mind the more polished
style, although I take no responsibility for any flaws or too much
hype in the modified description.
Regards,
The vOICe for Android
this is
the issue...
On 25 feb, 12:15, blindfold seeingwithso...@gmail.com wrote:
You should be getting sound from the emulator by default on Windows
7,
but maybe issue
14953http://code.google.com/p/android/issues/detail?id=14953
affects you too?
On Feb 24, 11:03
guessing...
On Mar 3, 8:25 am, ThaMe90 theprophes...@gmail.com wrote:
I have 2 AVD's available, both set on android 2.2 as the target.
Both haven't got the snapshot chechbox checked...
On 2 mrt, 17:06, blindfold seeingwithso...@gmail.com wrote:
Did you avoid checking the Snapshot checkbox while
You should be getting sound from the emulator by default on Windows 7,
but maybe issue 14953 http://code.google.com/p/android/issues/detail?id=14953
affects you too?
On Feb 24, 11:03 am, ThaMe90 theprophes...@gmail.com wrote:
Hello all, I wonder how to turn on the sound in the Android Emulator?
I'm not getting any sound with the Android 3.0 (Honeycomb, final) SDK
emulator. I have no such problem with the Android 2.2 and 2.3.1
emulators. This is on Windows 7 64-bit. I have all volume sliders up.
Anyone else having this problem?
Thanks
--
You received this message because you are
do? Is it a new bug?
On Feb 23, 9:26 am, blindfold seeingwithso...@gmail.com wrote:
I'm not getting any sound with the Android 3.0 (Honeycomb, final) SDK
emulator. I have no such problem with the Android 2.2 and 2.3.1
emulators. This is on Windows 7 64-bit. I have all volume sliders up.
Anyone
consistently
causes problems with the audio device. I did not further investigate
though.
On Feb 23, 10:07 am, blindfold seeingwithso...@gmail.com wrote:
I should add that I do get sound also with the Android 3.0 *preview*
emulator, but just not with the new final Android 3.0 emulator. I
rebooted
for this information. Can I ask you to file a bug at
b.android.com with the text you just wrote here?
It will help us track the issue for a future fix.
Thanks
On Wed, Feb 23, 2011 at 11:00 AM, blindfold seeingwithso...@gmail.comwrote:
Problem solved! The trick for me was to delete the huge
reproducible though.
On Feb 23, 4:28 pm, David Turner di...@android.com wrote:
Thanks a lot for this information. Can I ask you to file a bug at
b.android.com with the text you just wrote here?
It will help us track the issue for a future fix.
Thanks
On Wed, Feb 23, 2011 at 11:00 AM, blindfold
Yes I hope they will fix that for the final Honeycomb SDK, because
currently I need to recompile for either
uses-sdk android:minSdkVersion=4/
uses-sdk android:targetSdkVersion=Honeycomb/
giving me the conventional (Android 2.3-) phone appearance in the
Honeycomb emulator, or
Ah yes, of course, for now (in my case) with the preview SDK uses-sdk
android:minSdkVersion=4 android:targetSdkVersion=Honeycomb/ and
soon with the final SDK uses-sdk android:minSdkVersion=4
android:targetSdkVersion=11/. Thank you, Dianne.
On Feb 7, 7:06 pm, Dianne Hackborn hack...@android.com
It looks like the emulator currently only supports one default
hardware configuration for hasSystemFeature()
http://code.google.com/p/android/issues/detail?id=11682 which indeed
is inconvenient for emulating/testing app behavior for different
hardware configurations.
On Feb 4, 8:42 pm, Manfred
Apparently, some Honeycomb (Android 3.0) tablets like the T-Mobile G-
Slate are coming out with dual rear-facing cameras for stereoscopic
video recording
http://www.androidpolice.com/2011/02/01/t-mobile-releases-details-and-images-of-the-lg-g-slate-honeycomb-tablet/
I'd like to do some depth
How can I find the location (bottom or top) and height of the System
Bar (status bar) in Honeycomb?
In compatibility testing of my app I find that I get some vertical
offsets in screen locations wrong in Honeycomb, apparently because I
did not yet account for the System Bar at the bottom of the
bar or otherwise have any idea it is there.
On Thu, Jan 27, 2011 at 3:29 AM, blindfold seeingwithso...@gmail.comwrote:
How can I find the location (bottom or top) and height of the System
Bar (status bar) in Honeycomb?
In compatibility testing of my app I find that I get some vertical
don't need to
hold a wake lock.
On Tue, Jan 25, 2011 at 1:00 PM, blindfold seeingwithso...@gmail.comwrote:
I noticed that in Android 2.2 and earlier I must do either a
FULL_WAKE_LOCK or a combination of PARTIAL_WAKE_LOCK and
FLAG_KEEP_SCREEN_ON to make sure the camera does not get turned
Indeed this is an old known issue (1578)
http://code.google.com/p/android/issues/detail?id=1578
and only restarting the phone helps. You can try to minimize
occurrences by properly releasing the camera yourself when an
exception occurs in your app.
On Jan 25, 10:41 pm, Joe McCann
I noticed that in Android 2.2 and earlier I must do either a
FULL_WAKE_LOCK or a combination of PARTIAL_WAKE_LOCK and
FLAG_KEEP_SCREEN_ON to make sure the camera does not get turned off
after a while with my app in the foreground (and I need a wake lock to
keep GPS going). The underlying
wrote:
Hi,
I also met the same problem.
Did you find the solutions??
Thanks
On Dec 8 2010, 6:14 pm, blindfold seeingwithso...@gmail.com wrote:
Am I really the only one with this problem? Even the built-in camera
app gives me only a blank screen in the SDK 2.3 emulator, but after
I'm launching Google Goggles from my own camera app through an intent,
which generally works fine, but occasionally Google Goggles refuses to
launch, popping up an error message reading
Camera Error
Cannot connect to camera. You may need to restart your device.
and after pressing OK my app
with it to the developer.
Thanks
On Jan 15, 4:14 am, Brill Pappin br...@pappin.ca wrote:
@blindfold I have an experimental app that does the same thing. Luck
for us, the Xzing code can be pulled down an added to your local app.
However this is apparently a drawback to multiple app stores!
- Brill
Not without some hacking for enabling USB host mode and installing a
Linux USB webcam driver. Sven Killig did something like this
http://lifehacker.com/5558594/usb-host-hack-allows-keyboards-flash-drives-to-connect-to-the-nexus-one
On Jan 14, 8:13 am, 7Sigma 7si...@gmail.com wrote:
Hi,
Is it
My app got rejected by Amazon Appstore today because it searches for a
third-party app (the well-known free ZXing barcode reader) on Android
Market if the user tries to launch it from my app and it is not
installed. The barcode reader acts as a functional extension to my
app, launched via an
require apps to handle missing
functionality gracefully, but they should not forbid any searches
using the Android Market if Android Market is installed.
On Jan 14, 4:26 pm, blindfold seeingwithso...@gmail.com wrote:
My app got rejected by Amazon Appstore today because it searches
-keys}
On Dec 31 2010, 3:55 pm, blindfold seeingwithso...@gmail.com wrote:
Hmm, I have only one global tracker object that I create in the
onCreate() of my main activity, and with a regular dispatch interval
through the format tracker.start(UA-12345-0, nseconds, this), so I'd
say that it all works
anyone else getting this?
I have recently received several crash reports caused by Google
Analytics (version 1.1), such as
java.lang.IllegalStateException: no transaction pending at
android.database.sqlite.SQLiteDatabase.endTransaction(SQLiteDatabase.java:
480) at
You may be right, although the crash reports that I have all suggest
that they were triggered from direct calls to
GoogleAnalyticsTracker.trackEvent() in my code leading to
java.lang.IllegalStateException: no transaction pending. Judiciously
sprinkling try-catch blocks is a great way to further
Hmm, I have only one global tracker object that I create in the
onCreate() of my main activity, and with a regular dispatch interval
through the format tracker.start(UA-12345-0, nseconds, this), so I'd
say that it all works from one alive thread. However, in one pair of
crash logs the first
I got the JSON parsing error too when uploading an updated APK
yesterday and today, using Firefox. Did not get this error in the past
with Firefox. Just reloading the page then gives you a draft listing,
and you can next proceed to fill in the Recent Changes (was grayed out
after the error) and
the events.
Why are you doing this? If a device doesn't have a DPAD, the user isn't
going to think to use the volume keys to navigate focus(!!). You should be
giving them a good touch-based UI.
On Fri, Dec 17, 2010 at 12:38 AM, blindfold seeingwithso...@gmail.comwrote:
For Android
For Android phones that lack a physical d-pad or trackball (e.g.
Alcatel OT-980, Motorola Droid Pro), I am trying to remap the physical
up and down volume keys to simulated up and down d-pad keys using code
like
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if
them a good touch-based UI.
On Fri, Dec 17, 2010 at 12:38 AM, blindfold seeingwithso...@gmail.comwrote:
For Android phones that lack a physical d-pad or trackball (e.g.
Alcatel OT-980, Motorola Droid Pro), I am trying to remap the physical
up and down volume keys to simulated up and down d
...@commonsware.com wrote:
On Fri, Dec 17, 2010 at 4:31 AM, blindfold seeingwithso...@gmail.com wrote:
This currently requires physical keys, because
Android still lacks the kind of touch event model of the iPhone where
(blind) users can explore the screen by touch and hear GUI elements
://www.seeingwithsound.com/android.htm
On Dec 17, 1:00 pm, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Dec 17, 2010 at 6:52 AM, blindfold seeingwithso...@gmail.com wrote:
Thanks Mark. I can easily detect touch events by their coordinates,
but not so easily identify what UI elements lie
Hi Brill, you may be right in hindsight, but key remapping seemed like
such a simple and effective countermeasure that I expected it to work,
and it would have made more Android phone types accessible to blind
users. Alas...
On Dec 17, 3:04 pm, Brill Pappin br...@pappin.ca wrote:
I'm not sure
http://stackoverflow.com/questions/4393775/android-classcastexception-when-adding-a-header-view-to-expandablelistview
helped me out with addHeaderView() and the infamous
ClassCastException.
Basically you do TopSearch.setLayoutParams(new
ListView.LayoutParams(ListView.LayoutParams.FILL_PARENT,
I have a problem with the soft keyboard after launching another
activity. Upon a touch event I use
InputMethodManager imm = (InputMethodManager)
getSystemService(INPUT_METHOD_SERVICE);
imm.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
to pop up the soft keyboard, which works just fine.
Am I really the only one with this problem? Even the built-in camera
app gives me only a blank screen in the SDK 2.3 emulator, but after
taking a snapshot I do get a picture of the familiar green Android in
the Gallery.
Thanks
On Dec 7, 12:27 pm, blindfold seeingwithso...@gmail.com wrote:
Just
In testing my camera app in the SDK 2.3 emulator, I find that it runs
OK *except* that the live camera preview is missing and instead
shows a plain white area. Is anyone else experiencing this?
Despite the live preview not showing, I can still do image processing
as expected and redraw the
Confirmed. I had the same issue and solution (I'm on Windows 7 64-
bit).
On Dec 7, 9:46 am, Kostya Vasilyev kmans...@gmail.com wrote:
07.12.2010 8:48, Zarah пишет:
- Some errors where encountered when installing, failure to rename a
file? The dialog says close all anti-virus software, so I
up?
Thanks
On Dec 7, 11:24 am, blindfold seeingwithso...@gmail.com wrote:
In testing my camera app in the SDK 2.3 emulator, I find that it runs
OK *except* that the live camera preview is missing and instead
shows a plain white area. Is anyone else experiencing this?
Despite the live preview
Yes, things are getting confusing if not messy. The Logitech TV Cam
accessory for the Logitech Revue Google TV adds a camera to Google TV
http://www.logitech.com/en-us/smartTV/accessories/devices/tv-cam but
it can reportedly not be used by Android apps: The TV Cam cannot be
accessed from other
Right, in my case too the uploaded feature graphic and hi-res icon
keep vanishing some time after a successful upload.
Looks like someone misconfigured the Monkey tool to write software
rather than test software.
On Nov 25, 11:10 am, sblantipodi perini.dav...@dpsoftware.org wrote:
Hi,
as
http://www.androlib.com/android.application.com-davidparry-magnifier-qmmmA.aspx
On Nov 24, 1:39 pm, Atik atik0...@gmail.com wrote:
hi guys
i need to know that can we use android phone camera as magnifier
glass.
i want to create such application, which will open the camera and zoom
it to
I also have Firefox 3.6.12 but for me the new images never showed
after pressing the Upload button. They do now after uploading via
Google Chrome. Don't know what's different.
On Nov 21, 10:19 am, Pent tas...@dinglisch.net wrote:
Argh! Just found that I can upload PNG feature graphic and
Well, I cannot upload a feature graphic or 512x512 icon, no matter if
I try PNG (with or without alpha) or JPEG. No error messages, but no
image shows up. I haven't tried uploading a new app version.
On Nov 20, 8:35 pm, Pent tas...@dinglisch.net wrote:
I understand the maintenance window is long
).
Regards
On Nov 20, 10:58 pm, blindfold seeingwithso...@gmail.com wrote:
Well, I cannot upload a feature graphic or 512x512 icon, no matter if
I try PNG (with or without alpha) or JPEG. No error messages, but no
image shows up. I haven't tried uploading a new app version.
On Nov 20, 8:35 pm, Pent
2.592 x 1.952 looks like an unusual (unsupported) image size to me.
Maybe try 2.592 x 1.944?
Regards
On Nov 14, 7:58 pm, Stephen Lebed srle...@gmail.com wrote:
I can't figure out why I'm getting corrupted images when I save them
in my app. In fact the thumbnail seems to be fine, but the
this line, I can save uncorrupted images. I'm
still hunting for an answer. It is related to my layout xml.
On Nov 14, 12:53 pm, blindfold seeingwithso...@gmail.com wrote:
2.592 x 1.952 looks like an unusual (unsupported) image size to me.
Maybe try 2.592 x 1.944?
Regards
On Nov 14, 7
I have no Galaxy S Epic to test with, and I essentially use something
like
if (camera.getParameters().getFlashMode(camera.getParameters()) !=
null) parameters.setFlashMode(Camera.Parameters.FLASH_MODE_TORCH)
to turn on the torch, so from your description I gather that this
ought to work also on
I also find the Method called after release() occasionally in my
camera app's crash logs with end users, and have thus far not been
able to track it down because I did not encounter it on my own phones
(ADP1 with Android 1.6 and HTC Desire with Android 2.2). Apparently
something camera related in
of this, because it's not just a
matter of adding an API -- you also need to figure out the whole UX around
this, which is fairly non-trivial.
Anyway, done with this thread.
On Sat, Sep 11, 2010 at 1:51 AM, blindfold seeingwithso...@gmail.comwrote:
A marketing or engineering department that can't
Please stay on topic. Device enumeration is a generalization of the
ability to have and use more than one SD card. You have made it quite
clear now that you have little interest in that or in adding device
enumeration for other device classes.
On Sep 12, 9:54 am, Dianne Hackborn
, blindfold seeingwithso...@gmail.com wrote:
I hope your colleagues will consider device enumeration as being
important for limiting future fragmentation of a supposedly open
platform and for encouraging new application areas, going well beyond
nice.
I imagine that they will add support
...@commonsware.com wrote:
On Sun, Sep 12, 2010 at 9:29 AM, blindfold seeingwithso...@gmail.com wrote:
Therefore I felt that I am not just sketching some hypothetical
situation that awaits concrete examples of devices that are being sold
by the millions.
Oh, in many of these cases, the hardware
A marketing or engineering department that can't accept limitations is an
organization that will never ship a product.
When you are a research department you aim to develop new products
rather than shorten time to market. When even the basic building
blocks are already highly restrictive it
Right, device enumeration should not have been an afterthought - and
in Android it is not even an afterthought yet!
Microsoft thought of device enumeration ages ago, with functions like
GetLogicalDrives(), waveInGetNumDevs(), waveOutGetNumDevs(),
mixerGetNumDevs(),
Unless it is you under another alias, there is a similar report at
http://www.satelliteguys.us/dishpointer-com-official-support-forum/223914-screen-darkens-motorola-i1.html
Regards
On Sep 8, 9:47 pm, Mike Reed waterrock...@gmail.com wrote:
Anyone have any experience with this?
The barcode
suited me best).
The vOICe for Android
http://www.seeingwithsound.com/android.htm
On Sep 6, 4:57 am, uday uday.pic...@gmail.com wrote:
Thanks Blindfold for ur information... Currently im working on Camera
Capture in Android. I can able to display the image in portrait by
forcing the preview
...@gmail.com wrote:
So you have hard coded in manifest.xml file for the field
screenOrientation=landscape am i right??
Do u able to get the correct preview in Landscape mode???
On Sep 6, 11:48 am, blindfold seeingwithso...@gmail.com wrote:
Yes, many have reported problems with camera preview
application??
On Sep 6, 1:50 pm, blindfold seeingwithso...@gmail.com wrote:
So you have hard coded in manifest.xml file for the field
screenOrientation=landscape am i right??
Yes.
Do u able to get the correct preview in Landscape mode???
Yes, just check my app.
The vOICe
idea of how much memory of raw data will generate for
the resolution 640x480 and 176x144??
Actually in my application we have image processing on raw data.. If
it is not available then is there any approach to do that??
On Sep 4, 6:13 pm, blindfold seeingwithso...@gmail.com wrote:
Yes. Raw
in smaller (raw) chunks.
On Sep 4, 1:11 pm, uday uday.pic...@gmail.com wrote:
Thanks Blindfold..
So do u got any information regarding this?? What ever it may be the
resolution currently Android is not able to do the Raw image capture..
am i right??
On Sep 1, 1:07 am, blindfold seeingwithso
Thanks! That worked very well and helped validate that my app scaled
properly to 1024 x 600 (fortunately it did).
Next I was curious if I could crank up the landscape resolution to
HDTV format (1920 x 1080, dreaming of Android on Google TV), but alas,
I could get no further than for instance 1280
Right, already on February 11 2009 Google's David Sparks wrote in
response to one of my postings,
I'm talking about deprecating the raw picture callback that has never worked.
and
As for the camera API in SDK 1.0: It was never intended for signal processing.
Same with me: suddenly 1 total, 0 active installs for my free
augmented reality app. I presume it is a Market bug. Just hope my
first use yesterday of Chrome to Phone did not trigger some bug...
On Aug 21, 7:57 am, KG kevinconca...@gmail.com wrote:
Mine did too. However, the market is acting up
I have no experience with Samsung, but did you try uncommenting all of
p.set(ORIENTATION, PORTRAIT); p.set(ROTATION, 90);
p.setPreviewSize(s.width,s.height); to see what happens?
Anybody experiencing such issue on the Samsung Galaxy S as well?
--
You received this message because you are
1. Are there plans to support pluggable USB webcams (e.g. on
netbooks)? In such a case, would the same Android APIs work for them
too?
I don't expect an answer from Google on this (because they never tell
in advance what they will come up with), but just want to say that I
am very interested
to run it on N1 which has 2.1 update1.
so,how to use the above fix to solve this issue on my phone.
pls help..
On Jun 22, 5:49 pm, blindfold seeingwithso...@gmail.com wrote:
See the declined issue discussion on setPreviewSize()
athttp://code.google.com/p/android/issues/detail?id
See the declined issue discussion on setPreviewSize() at
http://code.google.com/p/android/issues/detail?id=7909 and the
recommendations made there by Wu-Cheng (Comment 29).
Regards
The vOICe for Android
http://www.seeingwithsound.com/android.htm
On Jun 22, 10:59 am, grace grace.a...@wipro.com
The getHorizontalViewAngle() and getVerticalViewAngle() can at best
return fixed hardware-dependent values as set by the phone
manufacturer for their own built-in lens. As soon as the user applies
an add-on lens (e.g. one of those magnetic detachable fish-eye lenses
as recommended for my app)
You may wish to follow the issue 2794 discussion at
http://code.google.com/p/android/issues/detail?id=2794 and consider
the use of addCallbackBuffer() and setPreviewCallbackWithBuffer().
Regards
On Jun 6, 8:53 pm, Jay Ha nicejae...@gmail.com wrote:
Hi.
I'm writing an Augmented Reallity codes
Will Google allow Android applications to grab and process individual
video frames of the currently selected channel in Google TV sets? I
would be interested in that, and the process can be very similar to
capturing preview images from a (second) camera.
Thanks
The vOICe for Android
I know, I seem to make a habit of nagging ahead of time, just like I
did with the JIT compiler in 2008 when it is was deemed to have a low
priority (and there was no NDK back then to ease the pain), and the
need to allow for in-memory audio synthesis and support for multiple
cameras. So I rather
Thanks for sharing, wurp! Having to work like that is incredibly messy
though, and not having a Nexus One to test on I would not want to
depend on complex code like that even if it works. I hope someone can
shed more light on what is going on here and either fix the bug
(Google?) or explain what
Did you try other camera (preview/AR) apps from Android Market? I
receive regular crash reports from users, almost always due to a
java.lang.RuntimeException: startPreview failed error. I cannot
reproduce the problem on my good old ADP1 (G1), while the emulator
(SDK 1.6 and 2.1) also does not show
Interesting. I checked my user crash logs, and I find occasional
startPreview related crashes with Android 1.6, 2.0 and 2.01, and four
for 2.1-update1, but not a single one for 2.1, making me wonder if the
update1 for 2.1 introduces a new problem.
Regards
The vOICe for Android
I have 275 in Android Developers and 107 in Android Discuss, and an
app in the Market, but no e-mail from Google. :-(
On Mar 14, 10:09 pm, Tim tdh...@gmail.com wrote:
On 10 Mar, 23:27, Robert Green rbgrn@gmail.com wrote:
I only have a meager 340 in this group. :)
I have nowhere near
Too bad, my app (The vOICe for Android) has over 24,000 downloads but
a miserable 2.4 rating, so I did not get the e-mail. Well, at least my
developer work was recognized and featured on BBC television (BBC
Horizon) two weeks ago. Guess one cannot have it all, and yes, that
was for work on Nokia
getPlaybackHeadPosition() work with pause()?
On Feb 25, 12:38 am, blindfold seeingwithso...@gmail.com wrote:
See the earlier
threadhttp://groups.google.com/group/android-developers/browse_frm/thread/5...
I did not get useful results from trying to get the current playing
position and gave up
See the earlier thread
http://groups.google.com/group/android-developers/browse_frm/thread/56ab381d56069436/
I did not get useful results from trying to get the current playing
position and gave up on it. I do not know if Android 2.1 is any better
here.
On Feb 25, 1:12 am, HeHe cnm...@gmail.com
, Jeffrey Blattman jeffrey.blatt...@gmail.com
wrote:
Do any of the other mobile OS developing organizations hand out free phones
to developers?
On Jan 9, 2010 11:12 PM, blindfold seeingwithso...@gmail.com wrote:
Probably not. Googlers got one for free, but us mortal developers are
not considered
Probably not. Googlers got one for free, but us mortal developers are
not considered worthy of a similar treatment.
On Jan 10, 6:22 am, ian stilbit...@gmail.com wrote:
Does anybody know if developers will be able to buy a Nexus for less
than $529?
I need a phone for testing my apps soon but
The best bet for developers who cannot afford to buy all popular/
latest phones is to upload the stacktrace from the user's phone when a
crash occurs. See
http://stackoverflow.com/questions/601503/how-do-i-obtain-crash-data-from-my-android-application
for a lead.
I develop on ADP1 and had many
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