I wonder how I could determine wether the phone I got was from ADC2 or
the market seeding, because Google writes nothing specific in the
cover letter.
On 8 Apr., 11:37, JDS jesper.d.svens...@gmail.com wrote:
Can anybody here, from EU, confirm that they have received a Nexus One
from this
I just received my Nexus One via FedEx - thank you, Google! :)
Btw: No special branding or anything on the phone itself , it's
exactly like the one you can buy :)
And I got mine from the Netherlands (I'm living in Germany) and it was
shipped on March 12th (for those of you who are still waiting).
a shipping email? Or just the
confirmation email from google?
Also, any idea who it was shipped from? ie, Brightstar?
On Mar 15, 2:19 pm, f_heft delphik...@gmail.com wrote:
I just received my Nexus One via FedEx - thank you, Google! :)
Btw: No special branding or anything on the phone
I don't get it ... ?!
On 11 Mrz., 14:56, C.Versieux christophe.versi...@gmail.com wrote:
Should I cry?
Just have a look on what I get yesterday morning...
So, no N1 for me :-(
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I now received a third mail from Google (besides the we will now ship
your device):
---
Congratulations! You are one of the top 200 developers in round 1 of
the
Android Developer Challenge 2. To celebrate your success and encourage
you
to create more awesome Android apps, we would like to
I dont think it's fair to generally badmouth the judging process and
with this the winners, too.
Many of the winning apps are pretty well done , well polished or at
least with unique ideas. Thats much more than the average of all apps
in the market.
And even there might be cases where an app
Hello,
just a short question for a better understanding: I'm developing an
app based on the Android 1.5 Framework (with compatibility down to
1.1). But now I read about the new way of implementing click-handlers
in Android 1.6 on the Android Developer Blog and I'd really like to
use that in my
I didn't get a mail so far ... :(
Are these mails beeing send over the next few hours or did I somehow
miss it?
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To
:)
- Dan
On Thu, Nov 5, 2009 at 5:21 PM, Maan Najjar maan.naj...@gmail.com wrote:
I didn't get anything too ...
On Thu, Nov 5, 2009 at 5:09 PM, f_heft delphik...@gmail.com wrote:
I didn't get a mail so far ... :(
Are these mails beeing send over the next few hours or did I somehow
miss
Uloops looks great! When will it be available on the market?
This looks really professional and sounds so, too!
On 7 Sep., 20:53, Sebastián Marconi sebastianmarc...@gmail.com
wrote:
Application: Uloops
Category: Media
Website:http://www.uloops.net
Description: Music composition environment.
I submitted Graviturn for category Games: Arcade/Action (
http://www.cyrket.com/package/com.fheft.graviturn ) .
It's a little game where you tilt your phone to roll balls around in
order to remove some but keep others (hard to explain). It's no big
deal but at least it's unique, i think.
I
Hello,
I'm defining my options menu in an XML file and I want to add an icon
to the menu items.
Normally, this would be sth like
--
(...)
android:icon=@drawable/iconfile /
--
But I want to use the drawables that are already stored in the
android.jar (as listed here:
I'm waiting for this, too ... but I don't know if it's released yet or
not because I don't know what to search for in the market ...
On 1 Sep., 08:46, Fallen Leaf fallenleafga...@gmail.com wrote:
Now that submission closes in just some minutes, anybody knows when
the judge application will be
Hello,
I'm developing a SurfaceView based, vector-styled game, so I'm using
Canvas.drawLine(startX, startY, stopX, stopY, Paint) very often. All
those lines are rectangular (startX=stopX or startY=stopY).
The TraceViewer shows me, that more than 50% of time are used to draw
those lines (about
Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.
On Jul 29, 11:58 pm, f_heft delphik...@gmail.com wrote:
float is a primitive
float is a primitive type, not an object. It sits in a register,
not on the heap.
Float is an object that can be used to box a float. Hopefully
you're not using Float for values used in calculations.
I'm using float not Float.
I'll try out the allocation tracker, thanks!
Hello,
I'm developing a game based on SurfaceView and a game thread for the
whole game thing (calculating/drawing/...).
Now I want to do some HTTP requests triggered on events inside the
thread. They should of course be asynchronous, so the game doesn't
stop.
I found AsyncTask to be a neat way
Hello,
I didn't use much Java before Android so my knowledge concerning the
gc is marginal.
Now I'm developing a highly physics-based game and therefore I need to
do many calculations each time step and many (25) timesteps per
second.
At the moment I'm almost only using local objects (float) in
Hello,
it seems like most of the users in the german android-hilfe.de board
got it running perfectly under nearly every windows operating system
(XP, Vista 32/64, Win7 32/64).
I thought I were the only one who has still problems. I tried it so
many times, uninstalled all old drivers, tried new
Look here:
http://groups.google.com/group/android-developers/browse_thread/thread/6e30a9014329bb87
On 26 Jul., 09:34, arnouf arnaud.far...@gmail.com wrote:
HI all,
I would like to buy a dev phone, but on my Android Market publish
page, when I click on buy dev phone, i come bac always on
The most important thing you should remember about float operations:
never '==' compare them.
---
if (floatNumber == 0) {}
---
will mostly fail because of the limited precision.
So you'd better do comparisons like that:
---
if (Math.abs(floatNumber) 0.001) {} // with a tolerance of your
choice
..
// Samsung's USB Vendor ID
#define VENDOR_ID_SAMSUNG
0x04e8http://android.git.kernel.org/?p=platform/system/core.git;a=blob_plai...
can see a moto ID tooo :O that is good fodder for engadet folks :D
-Dan
On Fri, Jul 17, 2009 at 3:21 PM, f_heft delphik...@gmail.com wrote:
After it seems
-Dan
On Sat, Jul 18, 2009 at 2:13 AM, f_heft delphik...@gmail.com wrote:
Okay, so now I installed the usb_driver from the SDK R3 (which worked
well after some messing around with Windows 7). But neither 'adb
devices' nor DDMS recognize the Galaxy. Did I miss sth?
On 18 Jul., 00:55
Hello,
I have a problem with working with the ORIENTATION values of the
SensorManager.
I would like to have some kind of 360°-value which directly shows me
if the phone is in normal portrait (0°), landscape, portrait turned
around (180°) or anything in between.
So I could have, for example, an
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