Hello. There is a knockoff copy of my app on Google Play. It wraps my app
with code that presents a full screen ad before launching the app.
I complained to Google twice via their report app facility, but didn't
get any response and the app is still there. Any ideas on who to talk to to
get it
:
Was your app open source? I don't see how they could do this from a
technical perspective.
On Monday, January 28, 2013 9:58:09 AM UTC-6, jeka wrote:
Hello. There is a knockoff copy of my app on Google Play. It wraps my app
with code that presents a full screen ad before launching the app.
I
You don't need to decompile anything to achieve what I'm describing. Your
APK can have another APK as a payload and simply execute its own activity
before starting the one from another APK. I won't get into details simply
because I don't want to give anybody the wrong ideas, but it is easy to
Google's report an app button.
Kris
On Mon, Jan 28, 2013 at 12:55 PM, jeka jro...@gmail.com javascript:
wrote:
You don't need to decompile anything to achieve what I'm describing.
Your
APK can have another APK as a payload and simply execute its own
activity
before starting the one
How is that relevant?
On Wednesday, August 8, 2012 12:48:09 PM UTC-4, xucaen wrote:
What exactly is your app?
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The networks I use are AdMob, Millennial, Greystripe, Jumptap, Mobclix and
Mopub. Of course, with Mobclix and Mopub being aggregators, there are a lot
more networks in play than that.
On a side note I'll add that after turning off all the networks from
Moblicx and Mopub the porn complains have
, and they guarantee there will be no porn
adds
from Google Ads. If you use some other Ads service, you would need to
check
with them and see if they show porn ads. If they do, stop using them,
otherwise you are responsible.
On Monday, August 6, 2012 1:28:19 PM UTC-4, jeka
it's a problem.
kris
On Tue, Aug 7, 2012 at 3:28 PM, jeka jro...@gmail.com wrote:
Like I said, I'm using multiple ad networks and none of them would admit
the
offensive content came from them. So, who would you recommend I put
pressure on?
On Tuesday, August 7, 2012 2:10:29 PM
Hello. The way I read this section in the Google Play Developer Program
Policies (GPDPP):
In general, ads are considered part of your app for purposes of content
review and compliance with the Developer Terms. Therefore all of the
policies, including those concerning illegal activities,
Hello.
I'm trying to build an APK for small screens only, and so, specify
this in my manifest:
supports-screens android:smallScreens=true
android:normalScreens=false
android:largeScreens=false
28, 2:45 pm, TreKing treking...@gmail.com wrote:
On Tue, Feb 28, 2012 at 1:40 PM, jeka jro...@gmail.com wrote:
Any advice?
Your target SDK value may be a factor.
---
--
TreKing http
I also tried with this: uses-sdk android:minSdkVersion=6
targetSdkVersion=15/
still the same result
On Feb 28, 3:00 pm, jeka jro...@gmail.com wrote:
I'm only differentiating (trying to anyway) based on screen sizes, so
target SDK shouldn't matter, at least according to
this:http
both that I finally got this to work and be
recognized by the Market.
On Feb 28, 3:04 pm, jeka jro...@gmail.com wrote:
I also tried with this: uses-sdk android:minSdkVersion=6
targetSdkVersion=15/
still the same result
On Feb 28, 3:00 pm, jeka jro...@gmail.com wrote:
I'm only
There are several of us creating apps for the market; as a result we
have multiple apps that satisfy the criteria. Can we register each app
separately? Are we eligible for a phone per app or is it a phone per
account?
On Mar 2, 7:46 pm, Roman Nurik romannu...@google.com wrote:
Folks, the email
Is 5K+ that big a deal to begin with? I know most top apps get more
than that per day. Too low a threshold to be real AFAIKT.
On Mar 2, 7:28 pm, Larry lar...@gmail.com wrote:
Do ppl who received this email here all have an app on market with 5k+
downloads?
On Mar 2, 5:23 pm, wataru
Hello. I'm working on a game that requires drawing to SurfaceView's
Canvas. I'm using SurfaceHolder to obtain Canvas to draw to, and
perform drawing in a separate thread. Everything I draw displays
correctly except for this one animation.
Here is the animation definition (it is in res/drawable/
Here is my AnimationDrawable:
res/anim/my_anim.xml
?xml version=1.0 encoding=utf-8?
animation-list xmlns:android=http://schemas.android.com/apk/res/
android android:oneshot=false
item android:drawable=@drawable/empty android:duration=250 /
item android:drawable=@drawable/nont_empty
I've enabled USB debugging, plugged the phone in, but still don't see
it as one of the devices. Am I missing a step?
Thank you.
On Oct 17, 12:53 pm, Romain Guy [EMAIL PROTECTED] wrote:
You can just plug the phone in. But first you need to enable USB
debugging in Home Menu Settings
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