[android-developers] Knockoff copy of my app on Google Play.

2013-01-28 Thread jeka
Hello. There is a knockoff copy of my app on Google Play. It wraps my app with code that presents a full screen ad before launching the app. I complained to Google twice via their report app facility, but didn't get any response and the app is still there. Any ideas on who to talk to to get it

[android-developers] Re: Knockoff copy of my app on Google Play.

2013-01-28 Thread jeka
: Was your app open source? I don't see how they could do this from a technical perspective. On Monday, January 28, 2013 9:58:09 AM UTC-6, jeka wrote: Hello. There is a knockoff copy of my app on Google Play. It wraps my app with code that presents a full screen ad before launching the app. I

[android-developers] Re: Knockoff copy of my app on Google Play.

2013-01-28 Thread jeka
You don't need to decompile anything to achieve what I'm describing. Your APK can have another APK as a payload and simply execute its own activity before starting the one from another APK. I won't get into details simply because I don't want to give anybody the wrong ideas, but it is easy to

Re: [android-developers] Re: Knockoff copy of my app on Google Play.

2013-01-28 Thread jeka
Google's report an app button. Kris On Mon, Jan 28, 2013 at 12:55 PM, jeka jro...@gmail.com javascript: wrote: You don't need to decompile anything to achieve what I'm describing. Your APK can have another APK as a payload and simply execute its own activity before starting the one

Re: [android-developers] Re: Looking for Google feedback regarding the new Google Play Developer Program Policies and how they plan to deal with cases of Rogue ads (read Porn)

2012-08-08 Thread jeka
How is that relevant? On Wednesday, August 8, 2012 12:48:09 PM UTC-4, xucaen wrote: What exactly is your app? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To

Re: [android-developers] Re: Looking for Google feedback regarding the new Google Play Developer Program Policies and how they plan to deal with cases of Rogue ads (read Porn)

2012-08-08 Thread jeka
The networks I use are AdMob, Millennial, Greystripe, Jumptap, Mobclix and Mopub. Of course, with Mobclix and Mopub being aggregators, there are a lot more networks in play than that. On a side note I'll add that after turning off all the networks from Moblicx and Mopub the porn complains have

Re: [android-developers] Re: Looking for Google feedback regarding the new Google Play Developer Program Policies and how they plan to deal with cases of Rogue ads (read Porn)

2012-08-07 Thread jeka
, and they guarantee there will be no porn adds from Google Ads. If you use some other Ads service, you would need to check with them and see if they show porn ads. If they do, stop using them, otherwise you are responsible. On Monday, August 6, 2012 1:28:19 PM UTC-4, jeka

Re: [android-developers] Re: Looking for Google feedback regarding the new Google Play Developer Program Policies and how they plan to deal with cases of Rogue ads (read Porn)

2012-08-07 Thread jeka
it's a problem. kris On Tue, Aug 7, 2012 at 3:28 PM, jeka jro...@gmail.com wrote: Like I said, I'm using multiple ad networks and none of them would admit the offensive content came from them. So, who would you recommend I put pressure on? On Tuesday, August 7, 2012 2:10:29 PM

[android-developers] Looking for Google feedback regarding the new Google Play Developer Program Policies and how they plan to deal with cases of Rogue ads (read Porn)

2012-08-06 Thread jeka
Hello. The way I read this section in the Google Play Developer Program Policies (GPDPP): In general, ads are considered part of your app for purposes of content review and compliance with the Developer Terms. Therefore all of the policies, including those concerning illegal activities,

[android-developers] Multiple APK Support issue?

2012-02-28 Thread jeka
Hello. I'm trying to build an APK for small screens only, and so, specify this in my manifest: supports-screens android:smallScreens=true android:normalScreens=false android:largeScreens=false

[android-developers] Re: Multiple APK Support issue?

2012-02-28 Thread jeka
28, 2:45 pm, TreKing treking...@gmail.com wrote: On Tue, Feb 28, 2012 at 1:40 PM, jeka jro...@gmail.com wrote: Any advice? Your target SDK value may be a factor. --- -- TreKing http

[android-developers] Re: Multiple APK Support issue?

2012-02-28 Thread jeka
I also tried with this: uses-sdk android:minSdkVersion=6 targetSdkVersion=15/ still the same result On Feb 28, 3:00 pm, jeka jro...@gmail.com wrote: I'm only differentiating (trying to anyway) based on screen sizes, so target SDK shouldn't matter, at least according to this:http

[android-developers] Re: Multiple APK Support issue?

2012-02-28 Thread jeka
both that I finally got this to work and be recognized by the Market. On Feb 28, 3:04 pm, jeka jro...@gmail.com wrote: I also tried with this: uses-sdk android:minSdkVersion=6 targetSdkVersion=15/ still the same result On Feb 28, 3:00 pm, jeka jro...@gmail.com wrote: I'm only

[android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-03 Thread jeka
There are several of us creating apps for the market; as a result we have multiple apps that satisfy the criteria. Can we register each app separately? Are we eligible for a phone per app or is it a phone per account? On Mar 2, 7:46 pm, Roman Nurik romannu...@google.com wrote: Folks, the email

[android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-02 Thread jeka
Is 5K+ that big a deal to begin with? I know most top apps get more than that per day. Too low a threshold to be real AFAIKT. On Mar 2, 7:28 pm, Larry lar...@gmail.com wrote: Do ppl who received this email here all have an app on market with 5k+ downloads? On Mar 2, 5:23 pm, wataru

[android-developers] Using AnimationDrawable with SurfaceView

2009-08-27 Thread jeka
Hello. I'm working on a game that requires drawing to SurfaceView's Canvas. I'm using SurfaceHolder to obtain Canvas to draw to, and perform drawing in a separate thread. Everything I draw displays correctly except for this one animation. Here is the animation definition (it is in res/drawable/

[android-developers] Urgent Help Needed: How to get AnimationDrawable to animate when drawing to SurfaceView?

2009-08-27 Thread jeka
Here is my AnimationDrawable: res/anim/my_anim.xml ?xml version=1.0 encoding=utf-8? animation-list xmlns:android=http://schemas.android.com/apk/res/ android android:oneshot=false item android:drawable=@drawable/empty android:duration=250 / item android:drawable=@drawable/nont_empty

[android-developers] Re: How to debug the real phone G1?

2008-11-12 Thread jeka
I've enabled USB debugging, plugged the phone in, but still don't see it as one of the devices. Am I missing a step? Thank you. On Oct 17, 12:53 pm, Romain Guy [EMAIL PROTECTED] wrote: You can just plug the phone in. But first you need to enable USB debugging in Home Menu Settings