'fastboot oem unlock'.
(Note that unlocking the bootloader will void your warranty.)
--
Trevor Johns
Developer Programs Engineer, Android
http://developer.android.com
On Thu, Feb 3, 2011 at 9:08 PM, joshbeck josh.beck2...@gmail.com wrote:
Hello,
I'm a developer and I recently got
Hello,
I'm a developer and I recently got a grant approved to buy hardware
for an Android developer class.
I'd like to get my hands on 15 Nexus 1's. The limit listed is 10. Is
there anyone I can contact?
Can I get the Nexus S unlocked at Best Buy does anyone know?
Thanks for any assistance.
Hello:
I have an app that uses this standard code to get a list of pictures
stored on the phone:
(It seems to only works when the device in question utilizes /DCIM/
camera) --Many use different folders for default picture storage.
--My question: What might be the best way to detect what the
Forgot to mention the CAMERA_IMAGE_BUCKET_ID string:
It is defined as:
public static final String CAMERA_IMAGE_BUCKET_ID =
getBucketId(CAMERA_IMAGE_BUCKET_NAME);
On Jan 28, 12:22 pm, joshbeck josh.beck2...@gmail.com wrote:
Hello:
I have an app that uses this standard code to get
Hello all,
My name is Josh Beck and I teach course to advanced eighth grade
students.
There are 26 students in the class and right now we only have 4
development devices to work with.
(Everyone else uses the emulator right now, which can be limiting.)
I've qualified as a finalist in a
Hello All,
I have a series of live wallpapers out and one major sticking point I
have with a certain set is that when devices switch to Landscape, the
wallpaper, which in most cases is an image designed to fit the screen
in portrait mode, appears off center.
What is the conventional way to
Hello everyone:
I've been developing a curriculum designed to teach middle school
students Android programming this year.
Here's an end of the year article that covers it really well.
http://linuxclassroom.com
Thanks to the dev community. Big support over the last few years!
--
You received
is available. I only make money if
someone chooses to buy the donate version (there are ads on the free
verison, but they aren't really effective). Good job though. :)
On Apr 21, 8:26 pm, joshbeck josh.beck2...@gmail.com wrote:
Hello,
I'm writing a curriculum this year
Hello,
I'm writing a curriculum this year that is designed to get high-
achieving 8th grade students to write and publish
Android apps. One of my students broke the $50 this week.
Here's an article:
http://www.neisd.net/ComRel/News/Krueger_PaidApp_10.htm
He's basically spent the last 2 months
the specific
parts and sources, but you're probably better off googling and
choosing what best fits your needs.
On Mar 10, 7:11 pm, joshbeck josh.beck2...@gmail.com wrote:
I've got a fairly unique situation:
-I'm a teacher with a magnet school that focuses on rocketry and
technology
I've got a fairly unique situation:
-I'm a teacher with a magnet school that focuses on rocketry and
technology.
-I've got a rocket payload that has a video overlay board which
does the following:
-Takes input from a camera.
-Takes input from a serial
Pretty sweet deal if true.
I'm teaching a middle school Android class. If Google
sees fit to send me one, I'll donate it to the classroom!
http://www.neisd.net/ComRel/News/Krueger_Smartphone_10.htm--
Roman Look Please!
On Mar 2, 5:53 pm, Larry lar...@gmail.com wrote:
Dear all,
I just
Hello all,
I'm looking for a starting point on this:
Here's a good example:
-When you create a 'ListView', as the user swipes up or down the
list scrolls
in accordance with how fast the user swiped. Give it a fast swipe, and
the list scrolls farther, faster.
Same thing is true within the web
);
break;
{
This way a faster swipe results in a higher value?
Sound logical or am I off?
Thanks again,
Josh Beck
On Feb 20, 12:52 pm, joshbeck josh.beck2...@gmail.com wrote:
Hello all,
I'm looking for a starting point on this:
Here's a good example:
-When you create a 'ListView
Actually, I'm working with openGL. So, it looks like
I'm supposed to set up a GestureListener and override
onFling to increment Y or X. Then use Y and X from there to rotate my
object and
slow it down and stop it using a math function.
On Feb 20, 1:28 pm, joshbeck josh.beck2...@gmail.com wrote
Hello All,
I'm learning OpenGL on my own atm and I have a question about
texturing a surface:
I can create a simple polygon like this:
public class Square {
// Our vertices.
private FloatBuffer colorBuffer;
float[] colors = {
.5f, .5f, 0f, .2f, // vertex 0
I meant to state I'm 'also' looking for suggestions on a good book on
JOGL as a general
study guide.
On Feb 17, 2:35 pm, joshbeck josh.beck2...@gmail.com wrote:
Hello All,
I'm learning OpenGL on my own atm and I have a question about
texturing a surface:
I can create a simple polygon like
I'm going to answer my question here:
http://insanitydesign.com/wp/projects/nehe-android-ports/
Excellent resource for Android OpenGL
On Feb 17, 2:36 pm, joshbeck josh.beck2...@gmail.com wrote:
I meant to state I'm 'also' looking for suggestions on a good book on
JOGL as a general
study
Hello all,
I can construct an Activity that utilized OpenGL to draw a square, set
properties, and
make it rotate around a fixed point by implementing
android.opengl.GLSurfaceView,Renderer
and configuring:
public void onSurfaceCreated(GL10 gl, EGLConfig config) {}
public void onDrawFrame(GL10
/group/android-developers/browse_thread/threa...
On Feb 14, 3:06 am, joshbeck josh.beck2...@gmail.com wrote:
Hello all,
I can construct an Activity that utilized OpenGL to draw a square, set
properties, and
make it rotate around a fixed point by implementing
analysis!
I'm extending the code found here:
http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers
On Feb 14, 4:19 am, joshbeck josh.beck2...@gmail.com wrote:
I was afraid you might say that:
I've gone through and incorporated GLWallpaperService per his
instructions
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
// Reschedule the next redraw
mHandler.removeCallbacks(mDrawCube);
if (mVisible) {
mHandler.postDelayed(mDrawCube, 1000 / 25);
}
}
Remove all of the above.
On Feb 14, 10:47 am, joshbeck josh.beck2
Hello everyone:
I teach an 8th grade programming class in San Antonio Texas. We're
learning Android and I convinced the school to buy us 3 dev phones for
the kids.
Here's an article about what we're doing:
http://www.neisd.net/ComRel/News/Krueger_Smartphone_10.htm
I'd like to purchase a
Apparently my home phone number, where my wife and kid are asleep at
7:30, is listed directly under my application. I'm good for customer
support. I just prefer, and I would imagine google might agree with
this,
to take care of people over email.
Does my developer number have to remain there?
Hello All,
-I have a paid app on the market.
-I uploaded an upgrade
-The market download manager hangs on 'Starting Download' when I try
to download the newest version.
-Has anyone experienced this?
(If the problem is resolved shortly, I'll post here.)
Thanks,
Josh Beck
in most cases.
On Sun, Feb 22, 2009 at 9:52 PM, joshbeck josh.beck2...@gmail.com wrote:
Hello All,
-I have a paid app on the market.
-I uploaded an upgrade
-The market download manager hangs on 'Starting Download' when I try
to download the newest version.
-Has anyone experienced
I agree. I've worked pretty darn hard to produce a clean application.
The end-user is going to blame the developer most of the time on this
one.
It's a frustrating situation that I hope Google makes a top priority.
On Feb 21, 8:15 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
That is, while
If a Person Purchase my app through the store, and I push out an
update, I would assume they will be eligible for the update free of
charge.
Can anyone confirm this?
Also I'm interested in seeing how the end user will see the price and
be prompted whether or not to purchase.
Thanks,
Josh Beck
On Dec 10, 6:23 am, Ludwig [EMAIL PROTECTED] wrote:
I would assume that there is an additional check on the app that there is a
map key for it on the phone that is not present in the emulator. Try it with
a map key and see what happens on the phone.
Ludwig
2008/12/10 joshbeck [EMAIL
Hello all,
I have an app on the marketplace right now that is doing fairly well.
When paid apps arrive, I'd like to change a few variables in my code
and republish the code so a 'demo' and a 'full' version exists.
I did some experimenting with this about a month ago and I'd like to
get some
I can maybe help here. I'm an amateur, but the 'out of memory' error
is
a familiar adversary.
The VM only allows you to use 640k at any given time.
I have a program that utilizes hundreds of large bitmap files. Here is
how I
decided to handle it. (It's clunky and inefficient, but it works.)
-I
I can maybe help here. I'm an amateur, but the 'out of memory' error
is
a familiar adversary.
The VM only allows you to use 640k at any given time.
I have a program that utilizes hundreds of large bitmap files. Here is
how I
decided to handle it. (It's clunky and inefficient, but it works.)
-I
My bad.
I'll defer to Romain on this.
My apologies.
Josh Beck
On Dec 9, 8:36 am, Romain Guy [EMAIL PROTECTED] wrote:
There is absolutely no such limitation of 640k.
On Dec 9, 2008 6:21 AM, joshbeck [EMAIL PROTECTED] wrote:
I can maybe help here. I'm an amateur, but the 'out of memory
Problem:
-I have the simplest MapActivity known to Android. (Code Below)
-In Eclipse I run as-Android Application (G1 connected in debug
mode.)
-Works fine. Gray Grid is displayed.
-Once I export, sign, and download it to my phone as an apk it says:
-Install Successful!
Hello all,
I am trying to determine exactly what happens when the screen
orientation changes.
(What I mean is, what happens to the lifecycle of an app when the user
slides the screen out.)
Reason:
I show a dialog in my app.
If the user slides the screen out, the app crashes with
'View not
Ok, If I create a new intent like this:
Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(market://
search?q=pname:com.android.MY_PACKAGE_NAME));
It launches the market.
A couple of questions:
-Where is this Market:// uri intent documented? (I can't seem to
find it.)
-What would I use
Here is what my app does:
It opens the camera.
It draws a preview to a surface.
Now, if the user pauses the app,
is the camera still siphoning the battery?
How can I make sure it is off?
Thanks
Josh Beck
http://globedroid.com
--~--~-~--~~~---~--~~
You received
will conserve battery life.)
?
Thanks again,
Josh
On Nov 22, 3:30 pm, Dave Sparks [EMAIL PROTECTED] wrote:
Call the release() method on the Camera object and set it to null. In
onResume, create a new Camera object.
On Nov 22, 1:23 pm, joshbeck [EMAIL PROTECTED] wrote:
Here is what my app does
Hello all,
How can I write an image so that it shows up under 'Pictures'?
I've got a FileOutputStream like this:
--Mypic is a valid bitmap.
try {
FileOutputStream stream = super.openFileOutput(picture.png,
MODE_PRIVATE);
Mypic.compress(CompressFormat.PNG, 100,
Actually, that code above isn't quite correct.
I am writing png files to the sdcard with no problem.
I'd like them to show up when the user chooses wallpaper - Pictures
or camera - menu - Pictures.
Are those displays databased or something?
Thanks again,
Josh Beck
I am trying to extend the MapActivity class, but it's stumping me
tonight.
Notes: The first
This post contains:
-Working Code
-Non-Working Code
--I only change the extend MapActivity line and add
unimplemented isRouteDisplayed() --
-Error Log
Any Insight is
Is there a way to increase the system timeout so it won't throw the
'Force Close' screen so soon.
I have an app that relies on web requests, and if they take too long,
the user gets the Force Close
prompt. (Push Wait and it works fine.)
Thanks!
Josh Beck
instead. Any long operation (anything that might take more than half
a second or so; and even half a second is very long) should be
performed in a background thread.
On Sat, Nov 8, 2008 at 10:59 AM, joshbeck [EMAIL PROTECTED] wrote:
Is there a way to increase the system timeout so it won't throw
I use a Tomcat webserver.
You have to set the MIME settings so they recognize .apk files and
serve them correctly.
Josh Beck
On Nov 6, 7:25 am, dailyLife[EMAIL PROTECTED] wrote:
My os is Windows ,IEDeclipse
How to install software in the G1.
Is it possible to pass a bitmap between activities using a bundle?
Thanks,
Josh Beck
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
Ok, I am trying to get a button to pop up. When I add :
b.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
int z = 5;
}
Logcat tells me the resource is invalid.
Code:
b.setOnClickListener(new View.OnClickListener() {
a message back to the main
thread when the background thread has finished its work.
On Nov 5, 3:54 pm, joshbeck [EMAIL PROTECTED] wrote:
I have a function that utilizes a thread.
A variable the is needed for the program is populated after the thread
call is made.
The thread takes a while
Hello all,
Is this correct?
View: The android screen is divided up into views. Views are basic
layout objects.
Canvas: You need to have at least one canvas if you want to do any
drawing. Each
view potentially has its own canvas.
Drawable: ---)This is where my 10:30 bedtime turns into a 2:30
I'll go ahead and add this too:
I wrote two programs last night:
-One added a Drawable to an ImageView Layout.
-The other used onDraw and invalidate to repeatedly render out
a canvas.
Under what circumstances is the Drawable beneficial is my question I
guess.
Thanks again,
Josh
I need a series of images loaded into an array like this:
// Load an array with BitmapDrawable resources.
private Integer[] mThumbIds = {
R.drawable.sample_thumb_0,
R.drawable.sample_thumb_1,
R.drawable.sample_thumb_2,
R.drawable.sample_thumb_3,
R.drawable.sample_thumb_4
};
It seems like all of tha apps on the marketplace are free right now.
I'm trying to find some information about why this is.
Thanks, great help here.
Josh Beck
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android
Ok, so I wrote an app tonight that reads the 'Roll' data from the
compass and levels a line
on the screen. (It's on marketplace. It's also here:
http://www.imakmud.com/level.apk
) --Source Code Below:
Here's how it works:
-Basically every time the compass data changes, the canvas is
I watered this code down as much as possible for easy reading.
Here is what it does:
It draws a bitmap image to the screen. --darkcleanlinux
(This part works.)
It's the OnTouchEven(MotionEvent event) function that doesn't work.
-I'm not sure I'm using the mCanvas object correctly.
I would
Here's the code:
Thank You!
package com.android.picturetest;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
Thanks a million. I'll try this today and report back.
I appreciate it.
When you say 'set a flag.' Do you mean like an int? 0 or 1 kind of
thing?
Thanks again,
Pros
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
On Nov 2, 9:04 am, joshbeck [EMAIL PROTECTED] wrote:
Thanks a million. I'll try this today and report back.
I appreciate it.
When you say 'set a flag.' Do you mean like an int? 0 or 1 kind of
thing?
Thanks again,
Pros
One more thing:
If I set a flag in OnTouchEvent that is something
Ok, I have a short program written that I'd like to see change the
system wallpaper.
I use setWallpaper(Bitmap bitmap);
It is crashing my system.
I think it is because it is broadcasting an intent and I'm
not set up to receive it correctly.
Any help is appreciated. Thank you!
--Here is the
Thank you very much.
I'll look it up.
Much appreciated.
prospero
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You received this message because you are subscribed to the Google
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To post to this group, send email to android-developers@googlegroups.com
Here is a very simple code segment I am running on the emulator.
It creates a new Calendar cal and reads cal.HOUR and cal.MINUTE
it then prints those values to the screen.
The emulator always reads 10 12
?
Any ideas?
Thanks,
package com.android.date;
import android.app.Activity;
import
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