Re: [android-developers] Re: GLSurfaceView on app widget?

2011-06-02 Thread scott19_68
Now that over a year has passed and Honeycomb has some very 'fancy widgets', do you still stand by this statement? I know that I would like to have OpenGL in an appwidget for things like transitions/animations for 3D effects much like the 3D stack widget. -- You received this message because

Re: [android-developers] Re: GLSurfaceView on app widget?

2011-06-02 Thread scott19_68
Hey Romain, The question was more towards Dianne's assertion that appwidgets should not be 'highly interactive with the user' - seems like Honeycomb is not adhering to that restriction. All I want to do is code my own appwidget which has animated transitions like 3D stack - OpenGL would be

[android-developers] Re: How to handle major revisions to OpenGL game in Android Market

2010-11-19 Thread scott19_68
On Nov 14, 11:18 am, Jeff Boody jeffbo...@gmail.com wrote: snip If your app specifies that it uses OpenGL ES 2.0 in the Android manifest then it will only show up on the Market for devices which support it. As long as there is no software renderer that supports OpenGL ES 2.0 which I hope is

[android-developers] How to handle major revisions to OpenGL game in Android Market

2010-11-12 Thread scott19_68
Hi all, This post contains several questions that are related and some may have been answered in other posts but after about 15 minutes of searching through this group I've determined that it is easier to ask in a new post. I'd also like to make sure that this thread does not veer-off in some

[android-developers] Re: Is anyone's active install % dropping like a rock lately?

2010-09-30 Thread scott19_68
FYI: Updated one of my apps that was affected by this issue - active install percentage holding steady now, but has not returned to anywhere close to 4 weeks ago. Would like to know if past cases where updates were counted as uninstalls are ever going to be corrected... On Sep 18, 1:37 pm,

[android-developers] Re: Is anyone's active install % dropping like a rock lately?

2010-09-05 Thread scott19_68
On Sep 5, 2:24 am, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: Isn't that odd? Nice work - I am just guessing here, but I wonder if the issue is not with a general processing error by Google and is tied to specific hardware, say, the Nexus One is being treated as 'special' by Google.

[android-developers] Re: Is anyone's active install % dropping like a rock lately?

2010-08-30 Thread scott19_68
On Aug 30, 5:51 pm, TreKing treking...@gmail.com wrote: I would really expect total installs to be the biggest factor. There's a big difference between the number of *installs* and the number of *downloads*. Those apps in front of you may have fewer downloads but an overall higher install %

[android-developers] Re: Is anyone's active install % dropping like a rock lately?

2010-08-25 Thread scott19_68
On Aug 21, 3:54 pm, Doug beafd...@gmail.com wrote: Anyway, back to the original observation of this thread: my app has lost another 2% active install base since the original post 7 days ago.  I really hope this trend levels off some time soon, or an explanation makes itself evident.  It's

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-10 Thread scott19_68
So, with GL ES 2.0 now present in the NDK r3, how much longer until the Java bindings are present? Any idea what form the bindings will take? JSR-297 (M3D 2.0)? Custom extensions to JSR-239? If I could offer my $0.02... please DO NOT adopt the full M3D 2.0 spec - the history of OpenGL has

[android-developers] Re: glCopyTexImage2D - Success anyone?

2009-12-11 Thread scott19_68
Works for me on my HTC Hero - I too could only use RGB and not RGBA. Emulator flips the textures upside down though... Does anyone else have more information regarding other phones? I have an app on the app store that uses this method and I am suspecting that it does not work for all current

[android-developers] Re: more problems with opengl in the new sdk

2008-11-11 Thread scott19_68
Try commenting out all the config attributes (except the 'none) and add them back one at a time if that fixes it. Nice sample code here: http://android-developers.blogspot.com/search/label/OpenGL%20ES On Nov 4, 8:54 am, petunio [EMAIL PROTECTED] wrote: Hi people I am trying to migrate