SurfaceView that implements a SensorListener has an onSensorChanged
here is the full code, I tested it out and works great
http://www.anddev.org/2d_tutorial-t3120.html
On Feb 10, 7:00 pm, naxtek gnax...@gmail.com wrote:
Hi everyone,
I'm a software engineering student and I've just bought
I tried to upload an update to my app but I got the following now my
app has disappeared from my interface and i cannot load an app with
the same name,
You have another published application on Market with the same package
name (com.x.x). Go to that other application, and click upgrade.
I
here is a great tutorial that worked perfectly for me
http://www.anddev.org/signing_your_apk-application_for_release_keytooljarsigner-t3069.html
On Feb 2, 8:35 pm, Alowishus alowis...@gmail.com wrote:
Update: I think this may be a vista problem, the app is built and runs
perfectly in the
:31 pm, srajpal sraj...@gmail.com wrote:
I checked out the api demo, it helps to place the camera preview on
top of the surface view, but the buffers are handid over to the camera
so anything drawn on the canvas, which is received from the handler,
is ignored.
There must be some way. I
();
}
}
On Jan 31, 9:56 pm, srajpal sraj...@gmail.com wrote:
sounds good, do you have an example piece of code or can you please
point me to something.
On Jan 30, 8:44 pm, Dave Sparks davidspa...@android.com wrote:
No, you don't draw on the camera preview surface. You create
Does someone know how I can overlay an image over the camera preview?
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, Dianne Hackborn hack...@android.com wrote:
There is an Api Demo showing how to generally do this with a surface view.
It's very easy, since SurfaceView essentially operates like any other view
in terms of compositing.
On Fri, Jan 30, 2009 at 3:48 PM, srajpal sraj...@gmail.com wrote:
Does
for this.
On Tue, Jan 13, 2009 at 5:34 PM, srajpal sraj...@gmail.com wrote:
I am having an issue when trying to save a screen shot of a view to a
file.
I am using the following code to save the bitmap
Java:
Bitmap screenshot;
mView.setDrawingCacheEnabled(true);
screenshot
());
Is there another, better way?
On Jan 14, 3:33 pm, James Yum j...@google.com wrote:
Just checking, have you thought about drawing the view into a Bitmap?
Cheers,
James
On Wed, Jan 14, 2009 at 12:29 PM, srajpal sraj...@gmail.com wrote:
but i get the same error if i just pick a potion
of the View you are trying to capture. The
view is too big. What you can do however is draw the View in a Canvas
attached to your own Bitmap.
On Wed, Jan 14, 2009 at 12:29 PM, srajpal sraj...@gmail.com wrote:
but i get the same error if i just pick a potion of the screen
screenshot
= new Canvas(screenshotBitmap);
3. Draw onto the canvas:
view.draw(screenshotCanvas);
Cheers,
James
On Wed, Jan 14, 2009 at 12:42 PM, srajpal sraj...@gmail.com wrote:
I thought I was drawing the View into the Bitmap with
screenshot = Bitmap.createBitmap(mView.getDrawingCache
= new Canvas(screenshotBitmap);
3. Draw onto the canvas:
view.draw(screenshotCanvas);
Cheers,
James
On Wed, Jan 14, 2009 at 12:42 PM, srajpal sraj...@gmail.com wrote:
I thought I was drawing the View into the Bitmap with
screenshot = Bitmap.createBitmap(mView.getDrawingCache
I am having an issue when trying to save a screen shot of a view to a
file.
I am using the following code to save the bitmap
Java:
Bitmap screenshot;
mView.setDrawingCacheEnabled(true);
screenshot = Bitmap.createBitmap(mView.getDrawingCache());
mView.setDrawingCacheEnabled(false);
try {
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