Hi
make use of sensorListener and it will work . i have used the same
.. when u use sensorlistener and sensormanager in ur view it has got
an override method as onSizeChanged which return the width and
height. so using change in size u will get the orientation
Below is a
hi,
have u checked ipingpong 3D on android market .its pais app
check the touch screen event which has got smooth scroll
On Thu, Mar 26, 2009 at 2:32 AM, Romain Guy romain...@google.com wrote:
The trick is simple: avoid any allocation that might trigger a GC.
On Wed, Mar
Hi Robert,
Thnxs for the reply ... ur suggestion is also good My
multiplayer game will consist of 2 players and yes one will host and
other will act as a client also data will be send like player
position also my code runs pretty fast
problem is that i m
hi
onclick just write System.exit(1); and it will do the rest for u
reagrds,
Suhas
On Wed, Feb 25, 2009 at 11:07 AM, ipeg.stud...@gmail.com wrote:
Hello
Thanks for the reply. But my question is i have a
exit button. I want to go to the home screen by clicking the button.
hi zombies and robots,
plz let me the solution to improve touch event performance
I have got stuck because of the sam
regards,
suhas
On Fri, Feb 20, 2009 at 12:46 PM, Zombies and Robots caecus...@gmail.comwrote:
Thank you both!
With those pointers, I was able to figure out and implement
hi,
The max fps u can get can be 60 . I m rendering a 3d
models(ms3d) ... with game logic i m getting 45 fps
but prb occurs when touch event is executed fps
falls to 28 - 30fps ... my only worry is touch event ... one
hint to handle touch
... just
rendering it without 2d overlay and game logic...
On Feb 17, 11:43 am, suhas gavas suhas.ga...@gmail.com wrote:
hi,
The max fps u can get can be 60 . I m rendering a 3d
models(ms3d) ... with game logic i m getting 45 fps
but prb occurs when
hi all,
I have used some of the GL11 functions in my code and it has improved
my fps and that is VBO(vertex buffer object)
Regards,
Suhas
On 2/18/09, quakeboy prasna...@gmail.com wrote:
I hope this is going to be helpful for the whole community who work on
OpenGL ES in Android.
Please
Hi Patrik,
It can be possible . like i have used some of GL11 apis like VBO
. so give it a try . Just type cast it and use
Regards,
sUHAS
On Tue, Feb 10, 2009 at 5:13 AM, Patrick bpatm...@gmail.com wrote:
Is it possible at this time to get normal mapping to work on
the CPU.
On Feb 5, 9:22 pm, suhas gavas suhas.ga...@gmail.com wrote:
Hi,
No ... i m not playing 6 to 7 mp3 files at same time ..
later that day i have tried with just playing one single file and same
issue
. But then i tried SoundPool api and it worked
hi,
My program is a 3d game . And i m creating 6 to 7 media
player in my game .. so is this y the warning is flashed ?
On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks davidspa...@android.com wrote:
The message could be a clue, it's trying to tell you that the CPU is
, 2009 at 9:07 AM, Dave Sparks davidspa...@android.com wrote:
If you are playing 6 or 7 MP3 files at the same time, you are probably
saturating the CPU just decoding the audio.
On Feb 5, 1:10 am, suhas gavas suhas.ga...@gmail.com wrote:
hi,
My program is a 3d game . And i
Hi,
By type casting, it will work ..
i have also used GL11 apis like vertex buffer objects and they worked fine
On Wed, Feb 4, 2009 at 7:27 PM, hbk723 mark.wissmuel...@gmail.com wrote:
The documentation says that OpenGL ES 1.1 support is not complete.
Does this mean that if
U can use ms3d model and can use NEHE tutorial (lesson 31)
On Thu, Jan 29, 2009 at 3:00 PM, sblantipodi
perini.dav...@dpsoftware.orgwrote:
As subject...
I want to export my 3D model from Maya/Blender and I want to render it
using android...
In what format I need to export my 3D model?
(this);
generates an error which says Database_mob(*classname*) is undefined.
Regards,
Immanuel
On Jan 28, 12:51 pm, suhas gavas suhas.ga...@gmail.com wrote:
make object of the class in which u have to use the context .
Then
pass as parameter this to the class And the class
make object of the class in which u have to use the context . Then
pass as parameter this to the class And the class in which u
have to use conext should have constructor as parameter context in it
e.g
class activity extends Activity
{
Viewclass myclass;
public
make object of the class in which u have to use the context . Then
pass as parameter this to the class And the class in which u
have to use conext should have constructor as parameter context in it
e.g
class activity extends Activity
{
Viewclass myclass;
public
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