On Thursday, October 27, 2016 at 4:58:22 PM UTC-4, Colin Gordon wrote:
>
> How do I go about cancelling a purchase on a beta build of my app? I can
> clear the local cache, but that will update with the Google Play Billing
> server and my purchase will be 'restored' to the device. I want to
And I can't spell "Compatible" either. LOL.
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Sorry, title should say "reports" not "reposts".
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I have followed all the instructions I can find and did what seems like the
right thing, setting compileSdkVersion 25, targetSdkVersion 25 and
minSdkVersion
16 to support older versions of Android.
But a beta tester reports that he could not install my app on his phone
because it said his
On Monday, August 10, 2009 at 2:12:10 PM UTC-4, Jason Proctor wrote:
>
> i'm not so much talking about AsyncTask specifically (indeed i had a
> great day when i discovered this class), more as an example of
> one-use objects, which always seemed like kinda bad form to me. does
> it not seem
I have a InputMethodService subclass, and I have implemented custom themes
for it, calling `setTheme()` before `super.onCreate()` in the `onCreate()`
method (as instructed). But when the user selects a new theme via a
PreferenceActivity, I can't just call `setTheme()` again because I get an
Since InputConnection.getSelectedText method is support only on API 9+,
what do I do if I want to support API 7? Is there another way to get the
selected text?
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Hi--
I had a res/values directory like so:
colors.xml
dimens.xml
strings.xml
Everything worked fine. Then I added a new file, `dictionary.xml`. Now
when I run my app I get a Resources$NotFoundException for a resource
that is in the dimens.xml file.
I don't see any reason for it. Any one
On Apr 2, 4:25 pm, TreKing treking...@gmail.com wrote:
On Sat, Apr 2, 2011 at 2:55 PM, trans transf...@gmail.com wrote:
Then I added a new file, `dictionary.xml`.
Where did you add that xml file?
To `res/values` with the rest of them.
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On Apr 2, 5:42 pm, TreKing treking...@gmail.com wrote:
On Sat, Apr 2, 2011 at 4:09 PM, trans transf...@gmail.com wrote:
Then I added a new file, `dictionary.xml`.
Where did you add that xml file?
To `res/values` with the rest of them.
Yeah, no. You own xml files go in the rex/xml
I don't really get Java. I'm trying to define a public array member,
like so:
public class MyClass {
// alphabetical list of words
private String[] wordList;
// constructor
public MyClass() {
String[] wordList = {
On Apr 1, 3:35 pm, Michael michaeldh...@gmail.com wrote:
Replace: String[] wordList = {
American,American,Brown,Christian,Congress,Doctor,England,En
glish
};
with: this.wordList = new String[]{
American,American,Brown,Christian,Congress,Doctor,England,En
glish
};
My app is based on the SoftKeyboard example. Problem is the way the
KeyboardView class is designed in the Android API, as far as I can see it
only allows for one key background for all keys.
As of yet the only way around it I can see is to create a IME from the
ground up and dump the Keyboard
Why is this stuff documented as part of the SDK if it's not there?
http://developer.android.com/reference/android/R.styleable.html
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=keyWidth format=dimension|fraction /
attr name=keyHeight format=dimension|fraction /
attr name=horizontalGap format=dimension|fraction /
attr name=verticalGap format=dimension|fraction /
/declare-styleable
But I still get an error:
[javac] Compiling 4 source files to
/home/trans/workspace
My own R class? What class is that?
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= getResources().getDrawable(R.drawable.key_space);
super(keyIndex);
}
But I get:
[javac] Compiling 2 source files to
/home/trans/workspace/microboard/bin/classes
[javac]
/home/trans/workspace/microboard/src/com/tabcomputing/android/microboard/PhoneticKeyboardView.java:45
My bad. mKeyBackground is private. So I don't see how that can work either.
Back to re-implementing.
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Well, my attempt at creating a Keyboard app has come to a disappointing end.
After three weeks utilizing the SoftKeyboard example code as a template to
create my own keyboard, I have now come to a hard wall with no reasonable
notion for overcoming it.
I simply can not find a way to the
Hi-- I am not very experienced with Java, and I am confused about overriding
a method. I am trying to override the OnBufferDraw() method by extending
KeyboardView, like this:
public class PhoneticKeyboardView extends KeyboardView {
@Override
private void onBufferDraw() {
Ah, I see. I'm used to Ruby and it doesn't have this kind of restriction.
So I do have to redefine all this stuff. Gets to the point that I think I
might as well just copy the whole class instead of extending it. Ugh.
Thanks.
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non-sense? I need to change it's behavior. How else am I going to do it?
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The alternative would be to copy the code from that class and create your
own, making those fields protected or providing methods to mutate them.
That's what I've started to conclude myself and attempted to do so, but ran
into the problem of accessing `com.android.internal.R`. Which means that
Tried this and it does not seem to work for me :-(
In my code image[i] holds the resource reference:
Log.v(debug, res: + image[i]);
Bitmap bmp = BitmapFactory.decodeResource(res, image[i]);
BitmapDrawable bmpDraw = new BitmapDrawable(bmp);
k.icon =
Well, I've looked for an answer for over an hour, but I can't figure out how
to change the icon image of a keyboard key.
Here is the particular field involved:
http://developer.android.com/reference/android/inputmethodservice/Keyboard.Key.html#icon
My current attempt is this (where image[i]
Ok. I am sorry if I upset you. I felt a little bruised myself.
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That's exactly what I did (though it took me considerably longer as I am
very new to Java and Android). I only asked the question b/c that's where I
was at in the process when I followed up to my original question. And I
hadn't had a whole lot of immediate success in finding answers up until
I am writing a Keyboard app. I want to change the label on a key at runtime,
but can't seem to do it. This is what I have tried:
Keyboard currentKeyboard = mInputView.getKeyboard();
ListKeyboard.Key keys = currentKeyboard.getKeys();
keys.get(1).label = TEST;
But no effect.
I figured out that it is actually changing the label, but it's not redrawing
the key to show it. So how to tell it to redraw?
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