Hi, I am using Unity IAP to implement Google Play in my game and everything 
right now seems pretty good. But I have some questions:
1. In some rare cases, I will encounter the issues that "the item has been 
purchased". And when the app restarts (I think this is the time for Unity 
IAP to query for the unconsumed products), I fail to find those purchased 
but not consumed products and this problem will last forever. The only 
solution for this is to log out my google play account and log in again. Is 
there anything I can possibly do to fix this problem? Or this is just an 
issue from Unity IAP?
2.From analytics implemented in the game, I realise a lot of people started 
the IAP, but don't pay anything and just cancelled the transaction. I am 
curious what happened during this process, (like the user is not connecting 
the internet, the credit card information is missing, payment declined, etc 
) Is there any way for me to get more information during the payment 
process ( like catching more events)?
Thank you very much for your help! 

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