It's no secret that both the HTC Dream and HTC Magic have problems
with sound from the built-in speaker interfering with the
accelerometer.  I'm currently having the problem with my new game and
am not sure how I'm supposed to work around it.  Quite frankly, the
sound is a big part of the game and most people prefer to play with it
on.  I found a great way to use tilt-view control and it works really
well until I turn sound on, then it all goes to crap.

Sure, I could crank the sample rate up to highest and take a running
average of the past 5 or so samples and pull out the outliers but it's
still not very accurate.

What are we supposed to do?  This problem is REALLY bad on the G1.
I'm getting readings jumping from 13 to 6 when my phone is sitting
perfectly still (should be 9.8) but has music playing.  When sound is
on and volume is decent, it literally looks like the player is shaking
the phone around as hard as they can.

Is there any way to specify sensor sensitivity?  Can we decrease it
somehow?  I'm targeting 1.5 so any of that API is good with me.

Thanks for any suggestions!
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