On 10/01/2013 22:32, bob wrote:
Why does the Basic GL Surface View example make a call like this?
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
Doesn't the f in glTexParameterf imply that the last parameter is a float?
But, it is an int:
Why does the Basic GL Surface View example make a call like this?
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
Doesn't the f in glTexParameterf imply that the last parameter is a float?
But, it is an int:
public static final int GL_NEAREST =
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