Nice, I enjoyed the part of content creation. I'm going to keep your
suggestion of using a single bitmap with all the sprites instead of
individual images.
Although it's not terrible it does indeed have a performance impact.
Are you getting good performance using this approach with canvas alone?
I have just written an in-depth article covering the workflow of 2D
game creation for Android with blender, based in my own experience
with the game Egg Savior. I hope you find it usefull.
Feel free to share your knowledge and propose other alternatives to
these ideas.
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