I always thought the default display unit would be pixels.

But when I run my application on WVGA800 in the emulator the lines are
five pixels wide even though I called Paint.setStrokeWidth(3). The
same seems to happen with Drawable.setBounds(); the value I provide
gets multiplied by 1.5 internally.

If that's the case, how can I specify pixels instead of dips if I want
pixels?

Can someone clarify this?

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