Hello,

I'm trying to use java and android's 2D drawing APIs (no openGL) to
draw to a canvas instantly.

Right now, I am using the SurfaceView class (surfaceCreated,
surfaceChanged, and surfaceDestroyed functions) to draw to a canvas,
but it does not get called at the time I want it to.

I understand that SurfaceChanged is called "immediately after any
structural changes (format or size) have been made to the surface." If
this is the case, how would I explicitly change the size or format of
the surface to call SurfaceChanged instantly?

If there is a better method to draw to a canvas instantly, such as not
using the SurfaceView class (surfaceCreated, surfaceChanged, and
surfaceDestroyed functions) or View class (onDraw function) entirely,
that would be ideal.

Can anyone help? this is urgent... and I've been stuck here for a very
long time! :(

Thanks! :)
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to