Im doing my first steps on OpenGL-ES. Atm i can load Power of Two
(POT) textures on a square polygon that i can rotate and zoom on the
screen. If i try to load a non POT png, then, the texture appears
white.

What I need to do some trick to transform non POT textures into POT
bitmaps to fill the texture of my square polygon. How can i transform
them into POT bitmaps?

This is the actual code i have to load textures:

FROM ASSETS DIR:

                String imagePath = "radiocd5.png";
            AssetManager mngr = context.getAssets();
            // Create an input stream to read from the asset folder
            InputStream is=null;
                try {
                        is = mngr.open(imagePath);
                } catch (IOException e1) {      e1.printStackTrace();   }

                //Get the texture from the Android resource directory
                InputStream is =
context.getResources().openRawResource(R.drawable.radiocd5);
                Bitmap bitmap = BitmapFactory.decodeStream(is);
        //Use the Android GLUtils to specify a two-dimensional texture
image from our bitmap
                GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

FROM RES/DRAWABLE:

                //Get the texture from the Android resource directory
                InputStream is =
context.getResources().openRawResource(R.drawable.radiocd5);
                Bitmap bitmap = BitmapFactory.decodeStream(is);
        //Use the Android GLUtils to specify a two-dimensional texture
image from our bitmap
                GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

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