Yes, I am. Still, you mentioning hardware acceleration was what I needed as
I found the answer in your blog
posthttp://android-developers.blogspot.de/2011/03/android-30-hardware-acceleration.html.
Turning off hardware acceleration actually helps. I'm not calling any
methods methods you
I'm having several issues dealing with android.graphics.Path when I set my
target *API-Level to 14 or higher* and *only on certain devices*. One has
already been described
herehttp://stackoverflow.com/questions/12133797/android-path-with-values-out-of-range,
another one is this:
I used to be
With API 14 your app is hardware accelerated. Are you sure you are
calling invalidate() on the View that contains this drawPath code?
On Thu, Aug 30, 2012 at 9:05 AM, Georg Wiese georgwi...@gmail.com wrote:
I'm having several issues dealing with android.graphics.Path when I set my
target
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