I dont think assets/ files are compressed all that great. For my app,
I was able to cut down the size of overall apk by almost 50% by using
GZipInputStream. I posted the numbers a while back.
But now I am paying the cost of decompression while loading those assets.
I hope the Android platform
We welcome patches.
On Fri, Feb 6, 2009 at 4:45 PM, Inderjeet Singh inder...@gmail.com wrote:
I dont think assets/ files are compressed all that great. For my app,
I was able to cut down the size of overall apk by almost 50% by using
GZipInputStream. I posted the numbers a while back.
But
Dear Raja,
I think that compressing resources in APK is not such convenient for
two re
On Feb 3, 11:44 am, Raja Nagendra Kumar nagendra.r...@gmail.com
wrote:
When we open up the .apk file in winzip (as it is a jar file), we see
the classes are compressed and stored as one file. However the
Dear Raja,
I think that compressing resources in APK would not be that convenient
for two reasons:
1- when resources are actual pictures, they are usually already
compressed (using GIF, JPG, PNG,...) and trying to ZIP them does not
significantly reduce their size
2- APK resource files are
Yep I think they are pretty compact in their current form. Note that the
resource table itself is not stored compressed in the .apk, so that it can
be mmapped into the process, which is a pretty important optimization for
many cases.
You can imagine doing some additional processing of the images
Oh btw there is one improvement we have in aapt for Cupcake to better
compress .png image files.
On Wed, Feb 4, 2009 at 2:24 PM, Dianne Hackborn hack...@android.com wrote:
Yep I think they are pretty compact in their current form. Note that the
resource table itself is not stored compressed
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