What is this for, perhaps that will give a better understanding?

In your other thread I suggested packing the textures into a POT sized 
image.  This can be done non-programmatically, in photoshop or GIMP for 
example.  You may also want to turn inScaling off if you're loading bitmaps 
using the BitmapFactory, and have your source bitmaps be POT sized 
originally.

On Friday, October 7, 2011 6:37:46 AM UTC-4, saex wrote:
>
> i need to load non POT bitmaps into my opengl es app for android. 
>
> What i need is to overlap my non POT bitmap into another bitmap with 
> POT size. I need to overlap the non POT bitmap in the center of the 
> POT bitmap. 
>
> How can i do it? 
>
> i tryed with createScaledBitmap but it stretches the image and i dont 
> want that. 
>
> Thanks 
>

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