[android-developers] Re: Choreographer regularly skipping frames during OpenGL Render

2014-05-21 Thread Tobias
Are you using TextureView? Do you see the same issue with a GLSurfaceView? You could also try using http://developer.android.com/tools/debugging/systrace.html to see if anything strange is going on in the system when you drop frames. OpenGL-wise it looks pretty simple. Tobias Den tisdagen den

[android-developers] Re: Choreographer regularly skipping frames during OpenGL Render

2014-04-14 Thread Dave Smith
Thanks for the response, Doug, but we're talking about two different things. I'm not referring to the errors that show up the log tagged Choreographer when the frame warning limit is triggered on the main thread. I'm talking about actually using the Choreographer API to render OpenGL content

[android-developers] Re: Choreographer regularly skipping frames during OpenGL Render

2014-04-13 Thread Doug
Bear in mind that anything could be causing main thread delays. It could be your code. It could be other threads in your app's process. It could be other apps running on the device. It could be Android itself. It could be any combination of these things. This is to be expected with