A screenshot of the error would help a lot. I suspect z-fighting of
some sort given the information you gave us so far.
On 13 Jun., 23:30, Samsyn d...@synthetic-reality.com wrote:
and no, it's not 'the last triangle in the mesh' Seems fairly evenly
distributed in that way, so I no longer blame
Been there done that. When I ported Tank Recon 3D from BlackBerry to
Android I had this problem. Lucky for me I was pretty sure it wasn't my
code since it worked on BlackBerry. I tried fixed and float. Did
interleaved and non-interleaved and it didn't fix anything. Went
through shutting
Leigh, thanks for the reply. I actually found your thread on the
subject and was dismayed at the solution :-) I think I will live in
denial for awhile before switching to that. How much of a performance
hit do you feel you took with all the extra verts to be transformed?
And I guess that would
It's exactly what I was getting, except the guy had red pants. I was
using the Milestone which is basiclly a Droid. Like you I was fillrate
limited so I didn't see any drop in framerate. Really the only
performance issues I had/have are with particle overdraw. IMHO you're
wasting time
Well, with that special hubris that comes just before you realize you
did something super stupid:
no, the code is PERFECT!
:-)
For some reason, I found some other threads talking about this (sort
of) AFTER making my post (I looked first, honest!), but I guess those
were sort of off-topic
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