[android-developers] Re: GLES/IntBuffer/?? Mis-placed verts?

2010-06-14 Thread Mario Zechner
A screenshot of the error would help a lot. I suspect z-fighting of some sort given the information you gave us so far. On 13 Jun., 23:30, Samsyn d...@synthetic-reality.com wrote: and no, it's not 'the last triangle in the mesh'  Seems fairly evenly distributed in that way, so I no longer blame

Re: [android-developers] Re: GLES/IntBuffer/?? Mis-placed verts?

2010-06-14 Thread Leigh McRae
Been there done that. When I ported Tank Recon 3D from BlackBerry to Android I had this problem. Lucky for me I was pretty sure it wasn't my code since it worked on BlackBerry. I tried fixed and float. Did interleaved and non-interleaved and it didn't fix anything. Went through shutting

[android-developers] Re: GLES/IntBuffer/?? Mis-placed verts?

2010-06-14 Thread Samsyn
Leigh, thanks for the reply. I actually found your thread on the subject and was dismayed at the solution :-) I think I will live in denial for awhile before switching to that. How much of a performance hit do you feel you took with all the extra verts to be transformed? And I guess that would

Re: [android-developers] Re: GLES/IntBuffer/?? Mis-placed verts?

2010-06-14 Thread Leigh McRae
It's exactly what I was getting, except the guy had red pants. I was using the Milestone which is basiclly a Droid. Like you I was fillrate limited so I didn't see any drop in framerate. Really the only performance issues I had/have are with particle overdraw. IMHO you're wasting time

[android-developers] Re: GLES/IntBuffer/?? Mis-placed verts?

2010-06-13 Thread Samsyn
Well, with that special hubris that comes just before you realize you did something super stupid: no, the code is PERFECT! :-) For some reason, I found some other threads talking about this (sort of) AFTER making my post (I looked first, honest!), but I guess those were sort of off-topic