You could also try adding a feature to the app which (optionally)
switched on the debug flags on the GLSurfaceView (if you're using
that):
DEBUG_CHECK_GL_ERROR
DEBUG_LOG_GL_CALLS
http://developer.android.com/reference/android/opengl/GLSurfaceView.html#setDebugFlags(int)
This may help you track
That is a stack trace, after the SIGSEGV (Signal, Segment Violation)
message, below where is says stack:. Do an 'objdump -x' on the .so (/
system/lib/egl/
libGLES_qcom.so), and start matching up the addresses with code. It
should lead you to the specific routine that the code crashed in. The
first
Yes, however note that you probably need to use the arm version of
objdump from ndk or aosp build system, and you need to run it on the
library file present on the user's device, as the addresses may well
be different than in the file from another build.
On Sep 21, 8:47 am, andrew_esh
from the stack trace..it can notice the carsh happend in
#00 pc 0003ec30 /system/lib/egl/libGLES_qcom.so
u can use addr2line tool in linux to find the where crash occured in the
.so.
On Tue, Sep 21, 2010 at 6:50 PM, Chris Stratton cs07...@gmail.com wrote:
Yes, however note that you probably
Thanks but it's 2.0.1. Tank Recon 3D
On 9/21/2010 12:27 AM, Nightwolf wrote:
What is your game? I could try it on G1 with 1.6.
On Sep 20, 9:42 pm, Leigh McRaeleigh.mc...@lonedwarfgames.com
wrote:
My game is crashing on the HTC Hero and I have managed to get a user
to send me their log. I
Thank you all for the very detailed responses. The game is all Java
and the .so isn't mine so I would have to have the source for the driver
I am guessing. Also I can't get it to crash on my Milestone or the
simulator. Simulator doesn't even run 1fps so I had to leave it running
for a few
On Sep 21, 6:56 am, Leigh McRae leigh.mc...@lonedwarfgames.com
wrote:
Thank you all for the very detailed responses. The game is all Java
and the .so isn't mine so I would have to have the source for the driver
I am guessing. Also I can't get it to crash on my Milestone or the
simulator.
Alright. Thanks.
On 9/21/2010 2:27 PM, fadden wrote:
On Sep 21, 6:56 am, Leigh McRaeleigh.mc...@lonedwarfgames.com
wrote:
Thank you all for the very detailed responses. The game is all Java
and the .so isn't mine so I would have to have the source for the driver
I am guessing. Also I
What is your game? I could try it on G1 with 1.6.
On Sep 20, 9:42 pm, Leigh McRae leigh.mc...@lonedwarfgames.com
wrote:
My game is crashing on the HTC Hero and I have managed to get a user
to send me their log. I don't see a Java stack trace at all. It
looks like it's crashing in the OpenGL
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