The standard way of handling the too many points problem is to use a
clustering system, either server based or client based. Clustering
converts the many markers that can appear in one area, usually
determined by a matrix, into a single marker.
Another method is to limit what is loaded into the
Right. And thanks. Incorporating these suggestions has definitely
moved things along. Only draw what can be seen on the screen (pay
attention to the map bounds) and only up to a usable number of
points. Seems obvious, but when you're learning the low level stuff,
it's easy to lose sight of
2009/6/29 guinyard guinyardli...@yahoo.com
I understand the notion of overlays and all, but what if I want to
display thousands of points on a map? The map becomes unresponsive
after a few hundred OverlayItems are added. What's the best approach
for doing this?
If they are passive
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