thanks Studio, i finally did it using this guide:
http://www.zdnet.com/blog/burnette/how-to-use-multi-touch-in-android-2-part-6-implementing-the-pinch-zoom-gesture/1847
On 6 oct, 16:37, Studio LFP studio@gmail.com wrote:
There is nothing in that example that says you have to be using a
thanks, but i have to implement by myself, without using external
libraries
On 5 oct, 17:05, crissgoodlookingguy
crissgoodlooking...@googlemail.com wrote:
There's an easier way use Adobe AIR. *Simples*
On Oct 4, 4:42 pm, saex elpablos...@gmail.com wrote:
i have an application that
I agree the easier way is to never use punctuation or explanation
*lols*
On Oct 5, 8:05 am, crissgoodlookingguy
crissgoodlooking...@googlemail.com wrote:
There's an easier way use Adobe AIR. *Simples*
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There is nothing in that example that says you have to be using a canvas.
Any view that is a child of View will work. GLSurfaceView is a child of view
and will work also.
Override the onTouchEvent of the GLSurfaceView and follow the example in
that respect.
The scaling is just a number that
too hardly explained and bad examples for this case
code examples that does this will be apreciated
On 4 oct, 17:54, Studio LFP studio@gmail.com wrote:
Check this post out:
http://android-developers.blogspot.com/2010/06/making-sense-of-multit...
Information from the source, the best
Pretty easy, actually:
Step 1: Download an Apple iOS 5 system image.
Step 2: Install the iOS image on your Android phone.
Step 3: Refer to Apple's documentation on multitouch zoom.
Done!
-- Kostya
05.10.2011 16:01, saex пишет:
too hardly explained and bad examples for this case
code
Not quite understanding the hard part, it's pretty step by step.
GLSurfaceView is just another view and can accept touch just like anything
else. You don't have to make a new subclass like he did, just use the touch
code to catch the multi-touch on the GLSurfaceView.
Steven
Studio LFP
i'm not using canvas, and these strange scale factors, i can't apply
these system into my code
On 5 oct, 16:43, Studio LFP studio@gmail.com wrote:
Not quite understanding the hard part, it's pretty step by step.
GLSurfaceView is just another view and can accept touch just like anything
There's an easier way use Adobe AIR. *Simples*
On Oct 4, 4:42 pm, saex elpablos...@gmail.com wrote:
i have an application that shows a simple square polygon represented
on a GLSurfaceView. Actually i can do zoomIn and zoomOut with two
buttons.
But now i want to implemente the iphone
Check this post out:
http://android-developers.blogspot.com/2010/06/making-sense-of-multitouch.html
Information from the source, the best kind.
Steven
Studio LFP
http://www.studio-lfp.com
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