Well first of all thanks to everyone for their posts. Its seems that
I'd confused some of them.
Let me first clear this.Suppose you have downloaded some game (*.apk)
from Android Market. Now you are playing the game with its music on
and in between you got
some call which probably you picked up.
So Alam, are you building a voice dialing app.. where your app controls the
voice call.. you could record the audio of the chat, for example.. and
you're trying to silence other music from any other app playing? I mean,
you're talking about two apps.. one being a game (not yours) that a user
I'm not sure I fully understand your question...but it sounds like you
might want to look at the PhoneStateListener. This can listen for and
respond to events; such as an incoming call or when a call
disconnects.
I understand what you are saying... although I am not sure how that applies
to whatever app you are working on. It is up to every developer to properly
stop threads, audio, etc whenever their app is put into pause mode, or shut
down. Period. If you are finding a game that continues to play music
Well, he mentions that the music being played is actually from his
application...so depending on how that is occurring, he might have
some control over it, no?
I don't have any experience using ContentProviders so I might be way
off here...but is it conceivable that his app exposes a
In addition to the other comments -- if you just need to make the
media quiet -- you can temporarily turn the volume down for the
AudioManager.STREAM_MUSIC audio stream type. See
AudioManager.setVolumeStream().
This won't stop playback, but at least it will be silent playback.
On Jan 28, 8:22
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