Baratong wrote:
I actually tried that one first and found the soundpool to be a little
less than ready for primetime... it didn't work reliably in my testing
and even crashed from time to time. After that I went back to trying
to solve the MediaPlayer audio system wake-up issue. I'm building
On Sat, Jun 27, 2009 at 1:08 PM, Baratongpwalter...@gmail.com wrote:
I've found the audio subsystem is a little quirky. It's great if you
are playing songs, or video but if you are writing a game that plays
short sounds quickly it poses problems. After much work I found a
pretty cool
On Sat, Jun 27, 2009 at 3:08 PM, Baratong pwalter...@gmail.com wrote:
What I ended up doing was this:
1. Use Audacity to create a 1-second .wav of total silence and add the
wave into my manifest as a raw resource referenced in the app as
R.raw.silence.
2. On startup, create a MediaPlayer
Baratong wrote:
I've found the audio subsystem is a little quirky. It's great if you
are playing songs, or video but if you are writing a game that plays
short sounds quickly it poses problems. After much work I found a
pretty cool solution to one of the annoying problems of MediaPlayer
In this code I merely place the sound in the 'pause' state as I simply
want to unpause with the 'start()'. Doing a start on a paused
MediaPlayer instance does not reload the sound but simply changes
state back to 'Started' which makes it begin playing again thus waking
up the audio system. (see
I actually tried that one first and found the soundpool to be a little
less than ready for primetime... it didn't work reliably in my testing
and even crashed from time to time. After that I went back to trying
to solve the MediaPlayer audio system wake-up issue. I'm building
under the Android
Actually what you described is exactly how I handle the audio in this
app. It's a video poker app but I preload all sounds and even on
payout sounds of the coins dropping I load 4 instances of it so they
can overlap while the game is in that mode. What I found was after 3
seconds of no audio at
I think you have to get WakeLock to avoid your media stop when phone
is going to sleep.
Try to use setWakeMode() method of MediaPlayer or if it won't help for
some reason, you can use PowerManager/WakeLock classes directly.
On 1 апр, 04:35, Eric M. Burke burke.e...@gmail.com wrote:
I have an
I'm surprised that calling start() has no effect, and that it takes several
seconds for playback to work again.
Do you have the same issue when playing a file in the music player, for
example?
On Tue, Mar 31, 2009 at 5:35 PM, Eric M. Burke burke.e...@gmail.com wrote:
I have an Activity that
Agreed. It takes about 100 msecs to spin up the audio output once it
goes to standby. You will seeing something like this in the log:
W/AudioFlinger( 35): write blocked for 103 msecs
If it's taking several seconds, there must be something else involved.
On Apr 1, 11:51 am, Marco Nelissen
10 matches
Mail list logo